/* * Selection Sort */ void selection_sort(int arr[], int size) { int i; int min_pos; for (i=0; i<size-1; i++) { min_pos = pick_min(arr, i, size); swap(arr, i, min_pos); } }
/*! \param level filtering level */ void Storm3D_Scene::SetAnisotropicFilteringLevel(int level) { // Get max anisotropy level int maxani=1; //Storm3D2->maxanisotropy; // Set level anisotropic_level=pick_min(level,maxani); if (anisotropic_level<0) anisotropic_level=0; }