Esempio n. 1
0
int main()
{
    struct program *program = calloc(1, sizeof(struct program));

    struct pipe_loader_device **devs = NULL;
    const int max_devices = 32;

    int idev, ndev;

    /* find & list graphic devices */
    ndev = pipe_loader_probe(&program->dev, max_devices);

    devs = &program->dev;
    for (idev = 0; idev < ndev; idev++)
    {
        printf("driver name: %s; type: %d\n", devs[idev]->driver_name, devs[idev]->type);
    }

    /* init a pipe screen */
    program->screen = pipe_loader_create_screen(devs[0], PIPE_SEARCH_DIR);

    /* create the pipe driver context and cso context */
    program->pipe = program->screen->context_create(program->screen, NULL);
    program->cso = cso_create_context(program->pipe);

    /* destroy */
    cso_destroy_context(program->cso);
    program->pipe->destroy(program->pipe);
    program->screen->destroy(program->screen);

    return 0;
}
Esempio n. 2
0
struct pipe_screen *
graw_create_window_and_screen(int x,
                              int y,
                              unsigned width,
                              unsigned height,
                              enum pipe_format format,
                              void **handle)
{
    struct sw_winsys *winsys = NULL;
    struct pipe_screen *screen = NULL;
    struct pipe_loader_device *dev;
	int ret;

    if (format != PIPE_FORMAT_B8G8R8X8_UNORM)
        goto fail;

    winsys = kos_create_sw_winsys();
    if (winsys == NULL)
        goto fail;

	/* find a hardware device */
	ret = pipe_loader_probe(&dev, 1);

	/* init a pipe screen */
	screen = pipe_loader_create_screen(dev, "drivers");
   
    if (screen == NULL)
        goto fail;

    BeginDraw();
    DrawWindow(x, y,width-1,height-1,
               NULL,0,0x41);
    EndDraw();
    
    *handle = (void *)winsys; 
    return (screen);

fail:
  
   if (screen)
      screen->destroy(screen);

   return NULL;
}
static void init_prog(struct program *p)
{
	struct pipe_surface surf_tmpl;
	int ret;

	/* find a hardware device */
	ret = pipe_loader_probe(&p->dev, 1);
	assert(ret);

	/* init a pipe screen */
	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
	assert(p->screen);

	/* create the pipe driver context and cso context */
	p->pipe = p->screen->context_create(p->screen, NULL);
	p->cso = cso_create_context(p->pipe);

	/* set clear color */
	p->clear_color.f[0] = 0.3;
	p->clear_color.f[1] = 0.1;
	p->clear_color.f[2] = 0.3;
	p->clear_color.f[3] = 1.0;

	/* vertex buffer */
	{
		float vertices[4][2][4] = {
			{
				{ 0.0f, -0.9f, 0.0f, 1.0f },
				{ 1.0f, 0.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, 0.9f, 0.0f, 1.0f },
				{ 0.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ 0.9f, 0.9f, 0.0f, 1.0f },
				{ 0.0f, 0.0f, 1.0f, 1.0f }
			}
		};

		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
					     PIPE_USAGE_STATIC, sizeof(vertices));
		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
	}

	/* render target texture */
	{
		struct pipe_resource tmplt;
		memset(&tmplt, 0, sizeof(tmplt));
		tmplt.target = PIPE_TEXTURE_2D;
		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		tmplt.width0 = WIDTH;
		tmplt.height0 = HEIGHT;
		tmplt.depth0 = 1;
		tmplt.array_size = 1;
		tmplt.last_level = 0;
		tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->target = p->screen->resource_create(p->screen, &tmplt);
	}

	/* disabled blending/masking */
	memset(&p->blend, 0, sizeof(p->blend));
	p->blend.rt[0].colormask = PIPE_MASK_RGBA;

	/* no-op depth/stencil/alpha */
	memset(&p->depthstencil, 0, sizeof(p->depthstencil));

	/* rasterizer */
	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
	p->rasterizer.cull_face = PIPE_FACE_NONE;
	p->rasterizer.gl_rasterization_rules = 1;
	p->rasterizer.depth_clip = 1;

	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
	surf_tmpl.u.tex.level = 0;
	surf_tmpl.u.tex.first_layer = 0;
	surf_tmpl.u.tex.last_layer = 0;
	/* drawing destination */
	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
	p->framebuffer.width = WIDTH;
	p->framebuffer.height = HEIGHT;
	p->framebuffer.nr_cbufs = 1;
	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);

	/* viewport, depth isn't really needed */
	{
		float x = 0;
		float y = 0;
		float z = FAR;
		float half_width = (float)WIDTH / 2.0f;
		float half_height = (float)HEIGHT / 2.0f;
		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
		float scale, bias;

		if (FLIP) {
			scale = -1.0f;
			bias = (float)HEIGHT;
		} else {
			scale = 1.0f;
			bias = 0.0f;
		}

		p->viewport.scale[0] = half_width;
		p->viewport.scale[1] = half_height * scale;
		p->viewport.scale[2] = half_depth;
		p->viewport.scale[3] = 1.0f;

		p->viewport.translate[0] = half_width + x;
		p->viewport.translate[1] = (half_height + y) * scale + bias;
		p->viewport.translate[2] = half_depth + z;
		p->viewport.translate[3] = 0.0f;
	}

	/* vertex elements state */
	memset(p->velem, 0, sizeof(p->velem));
	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
	p->velem[0].instance_divisor = 0;
	p->velem[0].vertex_buffer_index = 0;
	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
	p->velem[1].instance_divisor = 0;
	p->velem[1].vertex_buffer_index = 0;
	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	/* vertex shader */
	{
			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
							TGSI_SEMANTIC_COLOR };
			const uint semantic_indexes[] = { 0, 0 };
			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
	}

	/* fragment shader */
	p->fs = util_make_fragment_passthrough_shader(p->pipe);
}
Esempio n. 4
0
static void init_prog(struct program *p)
{
	struct pipe_surface surf_tmpl;
	int ret;

	/* find a hardware device */
	ret = pipe_loader_probe(&p->dev, 1);
	assert(ret);

	/* init a pipe screen */
	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
	assert(p->screen);

	/* create the pipe driver context and cso context */
	p->pipe = p->screen->context_create(p->screen, NULL);
	p->cso = cso_create_context(p->pipe);

	/* set clear color */
	p->clear_color.f[0] = 0.3;
	p->clear_color.f[1] = 0.1;
	p->clear_color.f[2] = 0.3;
	p->clear_color.f[3] = 1.0;

	/* vertex buffer */
	{
		float vertices[4][2][4] = {
			{
				{ 0.9f, 0.9f, 0.0f, 1.0f },
				{ 1.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, 0.9f, 0.0f, 1.0f },
				{  0.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, -0.9f, 0.0f, 1.0f },
				{  0.0f,  0.0f, 1.0f, 1.0f }
			},
			{
				{ 0.9f, -0.9f, 0.0f, 1.0f },
				{ 1.0f,  0.0f, 1.0f, 1.0f }
			}
		};

		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
					     PIPE_USAGE_DEFAULT, sizeof(vertices));
		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
	}

	/* render target texture */
	{
		struct pipe_resource tmplt;
		memset(&tmplt, 0, sizeof(tmplt));
		tmplt.target = PIPE_TEXTURE_2D;
		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		tmplt.width0 = WIDTH;
		tmplt.height0 = HEIGHT;
		tmplt.depth0 = 1;
		tmplt.array_size = 1;
		tmplt.last_level = 0;
		tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->target = p->screen->resource_create(p->screen, &tmplt);
	}

	/* sampler texture */
	{
		uint32_t *ptr;
		struct pipe_transfer *t;
		struct pipe_resource t_tmplt;
		struct pipe_sampler_view v_tmplt;
		struct pipe_box box;

		memset(&t_tmplt, 0, sizeof(t_tmplt));
		t_tmplt.target = PIPE_TEXTURE_2D;
		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		t_tmplt.width0 = 2;
		t_tmplt.height0 = 2;
		t_tmplt.depth0 = 1;
		t_tmplt.array_size = 1;
		t_tmplt.last_level = 0;
		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->tex = p->screen->resource_create(p->screen, &t_tmplt);

		memset(&box, 0, sizeof(box));
		box.width = 2;
		box.height = 2;

		ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t);
		ptr[0] = 0xffff0000;
		ptr[1] = 0xff0000ff;
		ptr[2] = 0xff00ff00;
		ptr[3] = 0xffffff00;
		p->pipe->transfer_unmap(p->pipe, t);

		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);

		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
	}

	/* disabled blending/masking */
	memset(&p->blend, 0, sizeof(p->blend));
	p->blend.rt[0].colormask = PIPE_MASK_RGBA;

	/* no-op depth/stencil/alpha */
	memset(&p->depthstencil, 0, sizeof(p->depthstencil));

	/* rasterizer */
	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
	p->rasterizer.cull_face = PIPE_FACE_NONE;
	p->rasterizer.half_pixel_center = 1;
	p->rasterizer.bottom_edge_rule = 1;
	p->rasterizer.depth_clip = 1;

	/* sampler */
	memset(&p->sampler, 0, sizeof(p->sampler));
	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.normalized_coords = 1;

	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
	surf_tmpl.u.tex.level = 0;
	surf_tmpl.u.tex.first_layer = 0;
	surf_tmpl.u.tex.last_layer = 0;
	/* drawing destination */
	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
	p->framebuffer.width = WIDTH;
	p->framebuffer.height = HEIGHT;
	p->framebuffer.nr_cbufs = 1;
	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);

	/* viewport, depth isn't really needed */
	{
		float x = 0;
		float y = 0;
		float z = FAR;
		float half_width = (float)WIDTH / 2.0f;
		float half_height = (float)HEIGHT / 2.0f;
		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
		float scale, bias;

		if (FLIP) {
			scale = -1.0f;
			bias = (float)HEIGHT;
		} else {
			scale = 1.0f;
			bias = 0.0f;
		}

		p->viewport.scale[0] = half_width;
		p->viewport.scale[1] = half_height * scale;
		p->viewport.scale[2] = half_depth;

		p->viewport.translate[0] = half_width + x;
		p->viewport.translate[1] = (half_height + y) * scale + bias;
		p->viewport.translate[2] = half_depth + z;
	}

	/* vertex elements state */
	memset(p->velem, 0, sizeof(p->velem));
	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
	p->velem[0].instance_divisor = 0;
	p->velem[0].vertex_buffer_index = 0;
	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
	p->velem[1].instance_divisor = 0;
	p->velem[1].vertex_buffer_index = 0;
	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	/* vertex shader */
	{
		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
		                                TGSI_SEMANTIC_GENERIC };
		const uint semantic_indexes[] = { 0, 0 };
		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
	}

	/* fragment shader */
	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
}