Esempio n. 1
0
void plat_blocked (edict_t *self, edict_t *other) {
	if (!(other->svflags & SVF_MONSTER) && (!other->client) )
	{
		// give it a chance to go away on it's own terms (like gibs)
		T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
		// if it's still there, nuke it
		if (other)
			BecomeExplosion1 (other);
		return;
	}

	T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH);

	if (self->moveinfo.state == STATE_UP)
		plat_go_down (self);
	else if (self->moveinfo.state == STATE_DOWN)
		plat_go_up (self);
}
Esempio n. 2
0
void Use_Plat (edict_t *ent, edict_t *other, edict_t *activator)
{ 
	if (ent->think)
		return;		// already down
	plat_go_down (ent);
}