void Controller::tick() { while (running) { process_input(getch()); if (should_fetch_song()) { bool reload_playlist = finished_song(); if (finished_song()) { timer.stop(); } play_current_song(playlist.name, reload_playlist); } post_song(); try { requests.tick(); } catch (happyhttp::Wobbly &exception) { add_message("happyhttp exception %s", exception.what()); } player_tick(); try_cache_next_song(); draw(); std::this_thread::sleep_for(std::chrono::milliseconds(3)); } player.stop_processing(); }
void heal_t::tick( dot_t* d ) { if ( sim -> debug ) log_t::output( sim, "%s ticks (%d of %d)", name(), d -> current_tick, d -> num_ticks ); result = RESULT_HIT; player_tick(); target_debuff( heal_target[0], HEAL_OVER_TIME ); if ( tick_may_crit ) { if ( rng[ RESULT_CRIT ] -> roll( crit_chance( 0 ) ) ) { result = RESULT_CRIT; } } tick_dmg = calculate_tick_damage(); assess_damage( heal_target[0], tick_dmg, HEAL_OVER_TIME, result ); if ( callbacks ) action_callback_t::trigger( player -> tick_callbacks[ result ], this ); stats -> add_tick( d -> time_to_tick ); }
int Gate_Manager::tick(void) { Time_Value now(Time_Value::gettimeofday()); tick_time_ = now; close_list_tick(now); player_tick(now); server_info_tick(now); object_pool_tick(now); //LOG->show_msg_time(now); return 0; }
int main(int argc, char** argv) { int d,x; char *samps; //initialise AO ao_device *ao; ao_sample_format form; ao_initialize(); d=ao_default_driver_id(); form.bits=8; form.rate=DDS_FREQ; form.channels=1; form.byte_format=AO_FMT_NATIVE; #ifdef TO_FILE ao=ao_open_file(ao_driver_id("wav"),"music.wav",1,&form,NULL); #else ao=ao_open_live(d,&form,NULL); if (ao==NULL) { printf("Error opening device %d\n"); exit(0); } #endif //Libao is opened and initialised now. //allocate sample buffer samps=malloc(AO_BUFF); d=0; //reset player player_reset(); while(1) { //generate AO_BUFF samples, advance the player 60 times per second for (x=0; x<AO_BUFF; x++) { d++; if (d>(DDS_FREQ/PLAYER_FREQ)) { d=0; player_tick(); } samps[x]=dds_get_next_sample()<<5; } //let libao play the samples ao_play(ao,samps,AO_BUFF); } //never happens because the while() above ao_close(ao); ao_shutdown(); }