bool pilotfile::load_player(const char *callsign, player *_p) { // if we're a standalone server in multiplayer, just fill in some bogus values // since we don't have a pilot file if ( (Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER) ) { Player->insignia_texture = -1; strcpy_s(Player->callsign, NOX("Standalone")); strcpy_s(Player->short_callsign, NOX("Standalone")); return true; } // set player ptr first thing p = _p; if ( !p ) { Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) ); p = &Players[Player_num]; } filename = callsign; filename += ".plr"; if ( filename.size() == 4 ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS); if ( !cfp ) { mprintf(("PLR => Unable to open '%s' for reading!\n", filename.c_str())); return false; } unsigned int plr_id = cfread_uint(cfp); if (plr_id != PLR_FILE_ID) { mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str())); plr_close(); return false; } // version, should be able to just ignore it version = cfread_ubyte(cfp); mprintf(("PLR => Loading '%s' with version %d...\n", filename.c_str(), version)); plr_reset_data(); // the point of all this: read in the PLR contents while ( !cfeof(cfp) ) { ushort section_id = cfread_ushort(cfp); uint section_size = cfread_uint(cfp); size_t start_pos = cftell(cfp); // safety, to help protect against long reads cf_set_max_read_len(cfp, section_size); try { switch (section_id) { case Section::Flags: mprintf(("PLR => Parsing: Flags...\n")); m_have_flags = true; plr_read_flags(); break; case Section::Info: mprintf(("PLR => Parsing: Info...\n")); m_have_info = true; plr_read_info(); break; case Section::Variables: mprintf(("PLR => Parsing: Variables...\n")); plr_read_variables(); break; case Section::HUD: mprintf(("PLR => Parsing: HUD...\n")); plr_read_hud(); break; case Section::Scoring: mprintf(("PLR => Parsing: Scoring...\n")); plr_read_stats(); break; case Section::ScoringMulti: mprintf(("PLR => Parsing: ScoringMulti...\n")); plr_read_stats_multi(); break; case Section::Multiplayer: mprintf(("PLR => Parsing: Multiplayer...\n")); plr_read_multiplayer(); break; case Section::Controls: mprintf(("PLR => Parsing: Controls...\n")); plr_read_controls(); break; case Section::Settings: mprintf(("PLR => Parsing: Settings...\n")); plr_read_settings(); break; default: mprintf(("PLR => Skipping unknown section 0x%04x!\n", section_id)); break; } } catch (cfile::max_read_length &msg) { // read to max section size, move to next section, discarding // extra/unknown data mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what())); } catch (const char *err) { mprintf(("PLR => ERROR: %s\n", err)); plr_close(); return false; } // reset safety catch cf_set_max_read_len(cfp, 0); // skip to next section (if not already there) size_t offset_pos = (start_pos + section_size) - cftell(cfp); if (offset_pos) { cfseek(cfp, offset_pos, CF_SEEK_CUR); } } // restore the callsign into the Player structure strcpy_s(p->callsign, callsign); // restore the truncated callsign into Player structure pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W); player_set_squad_bitmap(p, p->m_squad_filename, true); hud_squadmsg_save_keys(); // set last pilot os_config_write_string(NULL, "LastPlayer", (char*)callsign); mprintf(("PLR => Loading complete!\n")); // cleanup and return plr_close(); return true; }
bool pilotfile::verify(const char *fname, int *rank) { player t_plr; // set player ptr first thing p = &t_plr; filename = fname; if ( filename.size() == 4 ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS); if ( !cfp ) { mprintf(("PLR => Unable to open '%s'!\n", filename.c_str())); return false; } unsigned int plr_id = cfread_uint(cfp); if (plr_id != PLR_FILE_ID) { mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str())); plr_close(); return false; } // version, should be able to just ignore it ubyte plr_ver = cfread_ubyte(cfp); mprintf(("PLR => Verifying '%s' with version %d...\n", filename.c_str(), (int)plr_ver)); // the point of all this: read in the PLR contents while ( !m_have_flags && !cfeof(cfp) ) { ushort section_id = cfread_ushort(cfp); uint section_size = cfread_uint(cfp); size_t start_pos = cftell(cfp); // safety, to help protect against long reads cf_set_max_read_len(cfp, section_size); try { switch (section_id) { case Section::Flags: mprintf(("PLR => Parsing: Flags...\n")); m_have_flags = true; plr_read_flags(); break; default: break; } } catch (cfile::max_read_length &msg) { // read to max section size, move to next section, discarding // extra/unknown data mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what())); } catch (const char *err) { mprintf(("PLR => ERROR: %s\n", err)); plr_close(); return false; } // reset safety catch cf_set_max_read_len(cfp, 0); // skip to next section (if not already there) size_t offset_pos = (start_pos + section_size) - cftell(cfp); if (offset_pos) { mprintf(("PLR => Warning: (0x%04x) Short read, information may have been lost!\n", section_id)); cfseek(cfp, offset_pos, CF_SEEK_CUR); } } if (rank) { *rank = p->stats.rank; } mprintf(("PLR => Verifying complete!\n")); // cleanup and return plr_close(); return true; }
bool pilotfile::verify(const char *fname, int *rank, char *valid_language) { player t_plr; // set player ptr first thing p = &t_plr; filename = fname; if ( filename.size() == 4 ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS); if ( !cfp ) { mprintf(("PLR => Unable to open '%s'!\n", filename.c_str())); return false; } unsigned int plr_id = cfread_uint(cfp); if (plr_id != PLR_FILE_ID) { mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str())); plr_close(); return false; } // version, now used version = cfread_ubyte(cfp); mprintf(("PLR => Verifying '%s' with version %d...\n", filename.c_str(), (int)version)); // the point of all this: read in the PLR contents while ( !(m_have_flags && m_have_info) && !cfeof(cfp) ) { ushort section_id = cfread_ushort(cfp); uint section_size = cfread_uint(cfp); size_t start_pos = cftell(cfp); // safety, to help protect against long reads cf_set_max_read_len(cfp, section_size); try { switch (section_id) { case Section::Flags: mprintf(("PLR => Parsing: Flags...\n")); m_have_flags = true; plr_read_flags(); break; // now reading the Info section to get the campaign // and be able to lookup the campaign rank case Section::Info: mprintf(("PLR => Parsing: Info...\n")); m_have_info = true; plr_read_info(); break; default: break; } } catch (cfile::max_read_length &msg) { // read to max section size, move to next section, discarding // extra/unknown data mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what())); } catch (const char *err) { mprintf(("PLR => ERROR: %s\n", err)); plr_close(); return false; } // reset safety catch cf_set_max_read_len(cfp, 0); // skip to next section (if not already there) size_t offset_pos = (start_pos + section_size) - cftell(cfp); if (offset_pos) { mprintf(("PLR => Warning: (0x%04x) Short read, information may have been lost!\n", section_id)); cfseek(cfp, offset_pos, CF_SEEK_CUR); } } if (valid_language) { strncpy(valid_language, p->language, sizeof(p->language)); } // need to cleanup early to ensure everything is OK for use in the CSG next // also means we can't use *p from now on, use t_plr instead for a few vars plr_close(); if (rank) { // maybe get the rank from the CSG if ( !(Game_mode & GM_MULTIPLAYER) ) { // build the csg filename // since filename/fname was validated above, perform less safety checks here filename = fname; filename = filename.replace(filename.find_last_of('.')+1,filename.npos, t_plr.current_campaign); filename.append(".csg"); if (!this->get_csg_rank(rank)) { // if we failed to get the csg rank, default to multi rank *rank = t_plr.stats.rank; } } else { // if the CSG isn't valid, or for multi, use this rank *rank = t_plr.stats.rank; } } mprintf(("PLR => Verifying complete!\n")); return true; }