void AddIndvAssignmentDialog::addAssignment() { QString assignName(boxOne->text()); QString pointValue(boxTwo->text()); QString earnedPoints(earnedPointsBox->text()); std::string assignNameStr(assignName.toAscii()); double pointValueDouble(pointValue.toDouble()); double earnedPointsDouble(earnedPoints.toDouble()); if(assignNameStr == "INVALID ASSIGNMENT") { QMessageBox *messageBox = new QMessageBox(this); messageBox->setText("You cannot name an assignment \"INVALID ASSIGNMENT\""); messageBox->exec(); boxOne->clear(); boxTwo->clear(); return; } Assignment newAssignment(pointValueDouble, earnedPointsDouble, assignNameStr); messageWin->setWindowTitle("Confirmation"); if(student->addAssignment(newAssignment)) { messageWin->setText("Assignment added!"); emit assignmentAdded(); } else { messageWin->setText("Assignment was not added successfully."); } messageWin->exec(); close(); }
void EditIndvAssignmentDialog::editAssignment() { // Get the current values of each input box as a QString QString assignName(boxOne->text()); QString pointValue(boxTwo->text()); QString earnedPoints(earnedPointsBox->text()); // Convert the QString values to useable data types std::string assignNameStr(assignName.toAscii()); double pointValueDouble(pointValue.toDouble()); double earnedPointsDouble(earnedPoints.toDouble()); // Guard against the name "INVALID ASSIGNMENT" for assignments(it's reserved) if(assignNameStr == "INVALID ASSIGNMENT") { QMessageBox *messageBox = new QMessageBox(this); messageBox->setText("You cannot name an assignment \"INVALID ASSIGNMENT\""); messageBox->exec(); boxOne->clear(); boxTwo->clear(); return; } // Make a copy of the new assignment as the old assignment for comparison Assignment newAssignment(pointValueDouble, earnedPointsDouble, assignNameStr); Assignment currentAssignment(student->getAssignment(assignmentName)); // Set the text on the confirmation window confirmWin->setWindowTitle("Confirm Edit"); confirmWin->setText("Are you sure you want to edit this assignment?"); confirmWin->setStandardButtons(QMessageBox::Yes|QMessageBox::No); // If the user confirms the confirmation dialog if(confirmWin->exec() == QMessageBox::Yes) { // Edit the points earned/possible student->editAssignmentGrade(currentAssignment.getName(), pointValueDouble, earnedPointsDouble); // If the name has been changed if(assignNameStr != currentAssignment.getName()) { // Get the assignment number to edit the assignment name int assignNum = student->getAssignmentNumber(currentAssignment.getName()); student->editAssignmentName(assignNum, assignNameStr); } emit assignmentEdited(); } else // If the user selects no on the confirmation dialog { return; } close(); }
// The argument 'text' isn't actually used, it's only there so it takes the same // number/type of arguments as textChanged from QLineEdit and can be used as a // slot. void AddAssignmentDialog::enableSubmitButton(const QString &text) { QString assignmentName(boxOne->text()); QString pointValue(boxTwo->text()); if(!assignmentName.isEmpty() && !pointValue.isEmpty()) { submitButton->setEnabled(true); } else { submitButton->setEnabled(false); } }
LocalPointValue::LocalPointValue(const Point &point) { logMessage("LocalPointValue::LocalPointValue()"); this->point = point; if (Util::scene()->sceneSolution()->isSolved() && Util::scene()->problemInfo()->analysisType == AnalysisType_Transient) Util::scene()->problemInfo()->hermes()->updateTimeFunctions(Util::scene()->sceneSolution()->time()); PointValue val = pointValue(Util::scene()->sceneSolution()->sln(), point); value = val.value; derivative = val.derivative; material = val.marker; }
void EditIndvAssignmentDialog::enableSubmitButton(const QString &text) { // Get the text currently in all three input boxes QString assignmentName(boxOne->text()); QString pointValue(boxTwo->text()); QString earnedPoints(earnedPointsBox->text()); // Are any of the boxes empty? if(!assignmentName.isEmpty() && !pointValue.isEmpty() && !earnedPoints.isEmpty()) { submitButton->setEnabled(true); // If not empty, enable the submit button } else { submitButton->setEnabled(false); // If empty, disable the submit button } }