int main(int argc, char *argv[]) { Image *src; const int rows = 600; const int cols = 800; const int Resolution = 50; Color white; Color Grey; Color dkGrey; Color Red; Color Blue; Point unitCircle[Resolution]; Point unitSquare[4]; Point pt[Resolution]; Point ptt[Resolution]; int i, j, index = 0; Matrix VTM, GTM, LTM; Polygon *ship[50]; Color shipColor[50]; double theta = 0.0; double phaserAngle = 0.0; int firePhase = 0; color_set(&Grey, 180/255.0, 180/255.0, 183/255.0); color_set(&dkGrey, 140/255.0, 140/255.0, 143/255.0); color_set(&Red, 250/255.0, 40/255.0, 40/255.0); color_set(&Blue, 30/255.0, 20/255.0, 250/255.0); if(argc > 1) { theta = atoi(argv[1]); } printf("Drawing ship with orientation %.2f degrees\n", theta); if(argc > 2) { phaserAngle = atoi(argv[2]); firePhase = 1; printf("Drawing phaser with angle %.2f degrees\n", phaserAngle); } srand(42); src = image_create(rows, cols); color_set(&white, 1.0, 1.0, 1.0); for(i=0; i<rows; i++){ for(j=0; j<cols; j++){ if((rand()%50) == 13){ image_setColor(src, i, j, white); } } } // initialize the three matrices matrix_identity(&VTM); matrix_identity(>M); matrix_identity(<M); // Fix world coordinates as normal (x, y) // give the view window an origin at -180m, -150m // size is a 4x3 ratio // VTM = T(0, rows-1)S(cols/vx, rows/vy)T(180, 150) matrix_translate2D(&VTM, 120, 100); matrix_scale2D(&VTM, cols/(4*60), -rows/(3*60)); matrix_translate2D(&VTM, 0, rows-1); printf("VTM\n"); matrix_print(&VTM, stdout); // make a space ship oriented along the positive X axis // use the LTM to move simple primitives into place // use the GTM to rotate the ship // use the VTM to change the view // make a list of points that form the unit circle for(i=0;i<Resolution;i++) { point_set2D(&(unitCircle[i]), cos( i * 2.0 * M_PI / (float)Resolution), sin( i * 2.0 * M_PI / (float)Resolution)); } // set up the unit square point_set2D(&(unitSquare[0]), 0, 0); point_set2D(&(unitSquare[1]), 1, 0); point_set2D(&(unitSquare[2]), 1, 1); point_set2D(&(unitSquare[3]), 0, 1); // build a set of polygons that form the ship in model space // put the origin of the model between the engines // outline for the main disk matrix_identity(<M); matrix_scale2D(<M, 31, 31); // move it 20m along the X-axis matrix_translate2D(<M, 60, 0); // transform the circle points using LTM for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // add the polygon matrix_print(<M, stdout); ship[index] = polygon_createp(Resolution, pt); shipColor[index++] = Red; printf("Post-LTM\n"); polygon_print(ship[0], stdout); // main disk matrix_identity(<M); matrix_scale2D(<M, 30, 30); // move it 20m along the X-axis matrix_translate2D(<M, 60, 0); // transform the circle points using LTM for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // add the polygon matrix_print(<M, stdout); ship[index] = polygon_createp(Resolution, pt); shipColor[index++] = Grey; // central bridge disk matrix_identity(<M); matrix_scale2D(<M, 10, 10); // move it 20m along the X-axis matrix_translate2D(<M, 60, 0); // transform the circle points using LTM for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // add the polygon matrix_print(<M, stdout); ship[index] = polygon_createp(Resolution, pt); shipColor[index++] = dkGrey; // make the body disk elongated along the X axis matrix_identity(<M); matrix_scale2D(<M, 30, 12); matrix_translate2D(<M, 2.5, 0); // transform the circle points using LTM for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // add the polygon matrix_print(<M, stdout); ship[index] = polygon_createp(Resolution, pt); shipColor[index++] = Grey; // make a trapezoidal strut out of the unit square matrix_identity(<M); matrix_translate2D(<M, -0.5, 0.0); matrix_scale2D(<M, 10, 10); matrix_shear2D(<M, .2, 0.0); for(i=0;i<4;i++) { matrix_xformPoint(<M, &(unitSquare[i]), &(pt[i])); } // move the strut out from the origin along the Y axis matrix_identity(<M); matrix_translate2D(<M, 0, 12); for(i=0;i<4;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon matrix_print(<M, stdout); ship[index] = polygon_createp(4, ptt); shipColor[index++] = Grey; // place the second strut matrix_identity(<M); matrix_scale2D(<M, 1, -1); matrix_translate2D(<M, 0, -12); for(i=0;i<4;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon ship[index] = polygon_createp(4, ptt); shipColor[index++] = Grey; // create an engine outline from the unit circle matrix_identity(<M); matrix_scale2D(<M, 31, 6); // make the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // send one engine to the right location matrix_identity(<M); matrix_translate2D(<M, -5, 27); // move the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon ship[index] = polygon_createp(Resolution, ptt); shipColor[index++] = Blue; // send the other engine to the right location matrix_identity(<M); matrix_translate2D(<M, -5, -27); // move the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon ship[index] = polygon_createp(Resolution, ptt); shipColor[index++] = Blue; // create an engine matrix_identity(<M); matrix_scale2D(<M, 30, 5); // make the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(unitCircle[i]), &(pt[i])); } // send one engine to the right location matrix_identity(<M); matrix_translate2D(<M, -5, 27); // move the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon ship[index] = polygon_createp(Resolution, ptt); shipColor[index++] = Grey; // send the other engine to the right location matrix_identity(<M); matrix_translate2D(<M, -5, -27); // move the engine for(i=0;i<Resolution;i++) { matrix_xformPoint(<M, &(pt[i]), &(ptt[i])); } // add the polygon ship[index] = polygon_createp(Resolution, ptt); shipColor[index++] = Grey; // set up the phaser if(firePhase) { matrix_identity(<M); matrix_scale2D(<M, 100, 2); // orient the phaser matrix_rotateZ(<M, cos(phaserAngle*M_PI/180.0), sin(phaserAngle*M_PI/180.0)); // translate it to the center of the disk and out matrix_translate2D(<M, 60 + 30 * cos(phaserAngle*M_PI/180.0), 30 * sin(phaserAngle*M_PI/180.0) ); // use the unit square for(i=0;i<4;i++) { matrix_xformPoint(<M, &(unitSquare[i]), &(pt[i])); } // add the polygon ship[index] = polygon_createp(4, pt); shipColor[index++] = Red; } matrix_rotateZ(>M, cos(theta*M_PI/180.0), sin(theta*M_PI/180.0)); printf("GTM:\n"); matrix_print(>M, stdout); printf("Pre-GTM/VTM\n"); polygon_print(ship[0], stdout); for(i=0;i<index;i++) { // multiply the polygon by the global transform matrix matrix_xformPolygon(>M, ship[i]); if(i==0) { printf("Pre-VTM\n"); polygon_print(ship[i], stdout); } // multiply the polygon by the view transformation matrix matrix_xformPolygon(&VTM, ship[i]); if(i==0) { printf("Pre-draw\n"); polygon_print(ship[i], stdout); } // draw the polygon polygon_drawFill(ship[i], src, shipColor[i]); } image_write(src, "space.ppm"); image_free(src); return(0); }
int main(int argc, char *argv[]) { const int rows = 100; const int cols = 100; const int nFrames = 16; // View3D view3D; View2D view; //Matrix vtm; Matrix vtm, gtm, ltm; Polygon poly[16]; Point vp[4]; FILE *fp; fp = fopen("matrix_info.txt","w"); Image *src; int i, j, t; char filename[256]; Color color[6]; // set some colors color_set( &color[0], 0, 0, 1 ); // blue color_set( &color[1], 0, 1, 0 ); // green color_set( &color[2], 1, 0, 0 ); // red color_set( &color[3], 1, 0, 1 ); // magenta color_set( &color[4], 0, 1, 1 ); // cyan color_set( &color[5], 1, 1, 0 ); // yellow // optional theta value // if(argc > 1) { // theta = atoi(argv[1]); // } // initialize the three matrices matrix_identity(&vtm); matrix_identity(>m); matrix_identity(<m); // create image src = image_create( rows, cols ); srand ( time(NULL) ); for (i=0; i<16; i++){ for (j=0; j<4; j++){ point_set2D(&(vp[j]), rand()%cols, rand()%rows); } poly[i] = *(polygon_createp(4, vp)); } // grab command line argument to determine viewpoint // and set up the view structure if( argc > 1 ) { float alpha = atof( argv[1] ); if( alpha < 0.0 || alpha > 1.0 ){ alpha = 0.0; } point_set1( &(view.vrp), 3*alpha, 2*alpha, -2*alpha - (1.0-alpha)*3 ); } else { point_set1( &(view.vrp), 3, 2, -2 ); } vector_set( &(view.x), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] ); view.dx = 1; // focal length view.screenx = cols; view.screeny = rows; matrix_setView2D( &vtm, &view ); matrix_print(&vtm, fp); // create image in arbitrary world coordinates for(t=0;t<nFrames;t++) { setWhite( src ); for (i=0; i<16; i++){ // need to add print statements to follow the ltm and polygons // Polygons not drawing matrix_identity(<m); matrix_translate2D(<m, -vp[0].val[0], -vp[0].val[1]); matrix_shear2D(<m, t, 0); matrix_translate2D(<m, vp[0].val[0], vp[0].val[1]); matrix_xformPolygon(<m, &poly[i]); matrix_xformPolygon(&vtm, &poly[i]); printf("begin scanline fill...\n"); polygon_drawFill(&poly[i], src, color[i%5]); printf("...end scanline fill\n"); } printf("hello: %d\n", t); sprintf(filename, "test5vt-%04d.ppm", t ); image_write( src, filename ); // translate the view across the scene point_set2D( &(view.vrp), 1.8 - 2.4*(t+1)/nFrames, 1.8 - 2.4*(t+1)/nFrames ); matrix_setView2D( &vtm, &view ); } fclose(fp); system("convert test5vt-*.ppm test5vt.gif"); //system("rm test5vt-*.ppm"); }
void ellipse_draw(Ellipse *e, Image *src, Color p){ /* draw an ellipse into src using color p*/ double x, y, px, py, pz; double xCenter, yCenter; double Rx, Ry; /*set center values */ xCenter = e->c.val[0]; yCenter = e->c.val[1]; /*Major axis: Rx*/ Rx = e->ra; /*Minor axis: Ry*/ Ry = e->rb; /*when you are not trying to rotate the ellipse you will be using Bresenhan's Algorithm. It considers the cartesian equation for an ellipse and uses an updated error term to decide on which pixel to draw up or to the side. We will start drawing in the third quadrant to help account for pixel error*/ /*This algorithm, for when a = 0 comes from: ellipseMidpoint, Chapter 3, pg 109-110*/ if(e->a == 0){ /*set initial x and y values*/ x= -1; y= -Ry; /*initial starting error terms!*/ px = 2*Rx*Ry; py = 2*Rx*Rx*-y; printf("x: %f y: %f \n", x,y); printf("px: %f py: %f\n", px, py); printf("Major Axis: %f Minor Axis: %f\n", Rx, Ry); /*set up p, this is necessray because we have to draw an entire quadrant of the ellipse. The symmetry here is not as nice as in a circle*/ pz = (Ry*Ry-(Rx*Rx*Ry)+(Rx*Rx*0.25)+Ry*Ry+py); /*this sets the color of the initial points*/ image_setColor(src, xCenter+x, yCenter+y, p); image_setColor(src, xCenter-x-1, yCenter-y-1, p); image_setColor(src, xCenter+x, yCenter+y, p); image_setColor(src, xCenter-x-1, yCenter+y, p); image_setColor(src, xCenter+x, yCenter-y-1, p); image_setColor(src, xCenter-x-1, yCenter-y-1, p); image_setColor(src, xCenter+x, yCenter+y, p); image_setColor(src, xCenter-x-1, yCenter+y, p); image_setColor(src, xCenter+x, yCenter-y-1, p); image_setColor(src, xCenter-x-1, yCenter-y-1, p); /*wile the points are still below the tangent line with a -1 slope value decrement over x*/ printf("Starting the first half of the ellipse\n"); while (px<py){ x--; // decrement x px = px+ 2*Ry*Ry; if (pz<0){ pz += Ry*Ry+px; }else{ y++;// increment y py = py- 2*Rx*Rx; pz += Ry*Ry +px-py; } /*set the pixel color in the 4 quadrants*/ image_setColor(src, xCenter+x, yCenter+y, p); image_setColor(src, xCenter-x-1, yCenter+y, p); image_setColor(src, xCenter+x, yCenter-y-1, p); image_setColor(src, xCenter-x-1, yCenter-y-1, p); } /* when the points pass the tangent line with slope of -1 now incrementing over y*/ pz = Ry*Ry *(x*x +x) +Rx*Rx* (y*y-2*y +1) -Rx*Rx *Ry*Ry +Rx*Rx -py; printf("Starting the second half of the ellipse\n"); while (y<0){ y++;//increment y py = py - 2*Rx*Rx; if (pz>0){ pz += Rx*Rx-py; }else{ x--;//decrement x px += 2*Ry *Ry; pz += Rx*Rx-py+px; } /*set the pixel color in the 4 quadrants*/ image_setColor(src, xCenter+x, yCenter+y, p); image_setColor(src, xCenter-x-1, yCenter+y, p); image_setColor(src, xCenter+x, yCenter-y-1, p); image_setColor(src, xCenter-x-1, yCenter-y-1, p); } printf("YAY you have drawn an ellipse at angle 0\n"); }else{ printf("You are rotating the ellipse\n"); /*We are going to use a different method to rotate the ellipse*/ /*First: we will build a list of points on the boundary of the ellipse where at the further regions there are more points and we will ultimately connect the lines together to make an ellipse.*/ Point *holdPoints; Point pt; double rmax, numPoints, stepSize; double x1, y1, x2, y2; double xR1, yR1, xR2, yR2, step; double angle; Line l1; int k, m; /*pick which is bigger the Major axis or the Minor axis*/ if (Rx >Ry){ rmax = Rx; }else{ rmax = Ry; } /*convert the angle to polar coordinates*/ angle = (e->a)*(PI/180); printf("angle: %f\n", angle); /*determine the step size based on the fact that we will have Rmax number of points*/ stepSize = 1/(rmax); numPoints = rmax*0.5; /*malloc space for an array of Points*/ holdPoints = malloc(sizeof(Point)*(numPoints)); printf("number of points %f\n", numPoints); printf("size of a step %f\n:", stepSize); /*get the initial point*/ x1 = Rx*cos(0); y1 = Ry*sin(0); point_set2D(&pt, x1,y1); /*add that point to the list*/ holdPoints[0] = pt; printf("x1: %f y1: %f\n", x1, y1); /*loop through the number of points and deterine the point value for the incremented step size*/ for(k = 1; k<numPoints; k++){ step = stepSize*(double)k; x2 = (holdPoints[k-1].val[0] * cos(step))-((Rx/Ry)*holdPoints[k-1].val[1]*sin(step)); y2 = ((Ry/Rx)*holdPoints[k-1].val[0]*sin(step))+(holdPoints[k-1].val[1]*cos(step)); point_set2D(&pt, x2, y2); holdPoints[k]=pt; } /*breaking down matrix math into two equations apply a rotation and translation to the list of points and draw the points at there new location connecting the lines between them*/ for(m=0; m+1<numPoints; m++){ xR1 = holdPoints[m].val[0]*cos(angle)+holdPoints[m].val[1]*sin(angle)*-1 +xCenter; yR1 = holdPoints[m].val[0]*sin(angle)+holdPoints[m].val[1]*cos(angle)+yCenter; xR2 = holdPoints[m+1].val[0]*cos(angle)+holdPoints[m+1].val[1]*sin(angle)*-1 +xCenter; yR2 = holdPoints[m+1].val[0]*sin(angle)+holdPoints[m+1].val[1]*cos(angle)+yCenter; line_set2D(&l1, xR1, yR1, xR2, yR2); line_draw(&l1, src, p); } /*free malloced space for the holdPoints array*/ free(holdPoints); } }
// draw some random lines, then two boxes int main(int argc, char *argv[]) { const int nPoints = 1000; Polyline thing1; Polyline *thing2; Point p[nPoints]; int i; int rows = 500; int cols = 500; Image *src; Color Blue; Color Red; Color Green; Color_set( &Blue, 0.1, 0.15, 0.7 ); Color_set( &Red, 0.8, 0.2, 0.1 ); Color_set( &Green, 0.2, 0.6, 0.2 ); printf("Startup\n"); for(i=0;i<nPoints;i++) { point_set2D( &(p[i]), drand48()*cols/2, drand48()*rows/2 ); } // init is necessary, because otherwise the fields are full of garbage printf("Polyline init and set\n"); polyline_init( &thing1 ); polyline_set( &thing1, 20, &( p[42] ) ); printf("Polyline create\n"); thing2 = polyline_createp( 10, &(p[105] ) ); printf("Creating image\n"); src = image_create( rows, cols ); printf("Drawing poly-lines\n"); // draw some random lines polyline_draw( &thing1, src, Blue ); polyline_draw( thing2, src, Red ); // draw a box going counter-clockwise, should be ok point_set2D( &(p[500]), 50, 300 ); point_set2D( &(p[501]), 50, 350 ); point_set2D( &(p[502]), 100, 350 ); point_set2D( &(p[503]), 100, 300 ); point_set2D( &(p[504]), 50, 300 ); printf("Counter-clockwise box\n"); polyline_set( thing2, 5, &(p[500]) ); polyline_draw( thing2, src, Green ); // draw a box going clockwise, should not be ok point_set2D( &(p[500]), 350, 300 ); point_set2D( &(p[501]), 400, 300 ); point_set2D( &(p[502]), 400, 350 ); point_set2D( &(p[503]), 350, 350 ); point_set2D( &(p[504]), 350, 300 ); printf("Clockwise box\n"); polyline_set( thing2, 5, &(p[500]) ); polyline_draw( thing2, src, Green ); image_write( src, "test3c.ppm"); printf("Cleanup\n"); polyline_clear( &thing1 ); printf("clear\n"); polyline_free( thing2 ); printf("free\n"); image_free( src ); return(0); }
int main(int argc, char *argv[]){ Image *src; const int rows = 500; const int cols = 500; Circle circ; Color white, yellow, blue,red, sky; Point p; Point pt[50]; Polygon *poly; int i,j; color_set(&yellow, 1.0, 1.0, 0.2); color_set(&blue, 0.0, 0.2, 0.4); color_set(&red, 0.2,0.0, 0.0); color_set(&white, 1.0, 1.0, 1.0); color_set(&sky,0.4 ,0.6 , 1.0); src = image_create(rows, cols); for(i = 0; i< rows; i++) { for(j = 0; j<cols; j++){ image_setColor(src, i, j, sky); } } for(i=0;i<50;i++) { float dr = rand() % 15; point_set2D(&(pt[i]), dr, dr+10); circle_set(&circ, pt[i] , 10); circle_drawFill(&circ, src, white); } point_set2D(&(pt[0]), 210, 340); point_set2D(&(pt[1]), 280, 340 ); point_set2D(&(pt[2]), 280, 410 ); point_set2D(&(pt[3]), 210, 410 ); poly = polygon_createp(4, pt); polygon_drawFill(poly,src, red); color_set(&yellow, 0.8, 0.8, 0.0); point_set2D(&(pt[0]), 215, 345); point_set2D(&(pt[1]), 275, 345 ); point_set2D(&(pt[2]), 275, 405 ); point_set2D(&(pt[3]), 215, 405 ); poly = polygon_createp(4, pt); polygon_drawFill(poly,src, yellow); printf("writing output\n"); image_write(src, "minion.ppm"); image_free(src); return(0); }
int main(int argc, char *argv[]) { Point start[NUMLINES], end[NUMLINES]; Color color[NUMLINES]; Image *src; Line line; long i,j; Color white; double tstart, tend; long numLines; double sum, dx, dy; struct timeb tp; color_set( &white, 1.0, 1.0, 1.0); // allocate an image ROWS by COLS src = image_create(ROWS, COLS); if(!src) { fprintf(stderr, "unable to allocate memory\n"); exit(0); } // Initialize the image to all white for(i=0;i<src->rows;i++) { for(j=0;j<src->cols;j++) { image_setColor(src, i, j, white ); } } // Pre-calculate the line endpoints and colors so we don't have to // call the random() function inside the main drawing loop. sum = 0.0; for(i=0;i<NUMLINES;i++) { int tsx, tsy, tex, tey; tsx = (int)(drand48() * COLS); tsy = (int)(drand48() * ROWS); tex = (int)(drand48() * COLS); tey = (int)(drand48() * ROWS); point_set2D(&(start[i]), tsx, tsy ); point_set2D(&(end[i]), tex, tey ); color[i].c[0] = drand48(); color[i].c[1] = drand48(); color[i].c[2] = drand48(); dx = tsx - tex; dy = tsy - tey; sum += sqrt(dx * dx + dy * dy); } sum /= NUMLINES; printf("Average line length = %.1lf\n", sum); // Start drawing lines ftime( &tp ); tstart = tp.time + tp.millitm / 1000.0; for(i=0,numLines=0; numLines < 5000000;numLines++, i++) { i = i % NUMLINES; line_set(&line, start[i], end[i]); line_draw(&line, src, color[i]); } ftime( &tp ); tend = tp.time + tp.millitm / 1000.0; // print out the result printf("%.2lf lines per second\n", numLines / (tend - tstart) ); // write out the image image_write(src, "lines.ppm"); // free the image data image_free(src); return(0); }
int main(int argc, char *argv[]){ Image* src; int offset = 100; const int rows = 1000; const int cols = 1000; float r1, r2, r3, r4, r5, r6, r7, r8, r9; int i; Color RED; Color GREEN; Color BLUE; Color WHITE; Color c1; Color c2; Color c3; Polygon* poly; Point points[3]; char filename[100]; Color_set(&RED, 1.0, 0.0, 0.0); Color_set(&GREEN, 0.0, 1.0, 0.0); Color_set(&BLUE, 0.0, 0.0, 1.0); Color_set(&WHITE, 1.0,1.0,1.0); for(i=0; i<offset+1; i++){ src = image_create(rows, cols); //drawing the first triangle printf("Preparing and drawing triangle 0\n"); point_set2D(&points[0], 300, (100 - offset + i)); point_set2D(&points[1], 700, (100 - offset + i)); point_set2D(&points[2], 500, (500 - offset + i)); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); //drawing the second triangle printf("Preparing and drawing triangle 1\n"); point_set2D(&points[0], 700+offset-i, 100-(offset-i)/2); point_set2D(&points[1], 900+offset-i, 500-(offset-i)/2); point_set2D(&points[2], 500+offset-i, 500-(offset-i)/2); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); //drawing the third triangle printf("Preparing and drawing triangle 2\n"); point_set2D(&points[0], 900+offset-i, 500+(offset-i)/2); point_set2D(&points[1], 700+offset-i, 900+(offset-i)/2); point_set2D(&points[2], 500+offset-i, 500+(offset-i)/2); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); //drawing the forth triangle printf("Preparing and drawing triangle 3\n"); point_set2D(&points[0], 300, 900 + offset - i); point_set2D(&points[1], 700, 900 + offset - i); point_set2D(&points[2], 500, 497 + offset - i); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); //drawing the fifth triangle printf("Preparing and drawing triangle 4\n"); point_set2D(&points[0], 100-offset+i, 500+(offset-i)/2); point_set2D(&points[1], 300-offset+i, 900+(offset-i)/2); point_set2D(&points[2], 500-offset+i, 500+(offset-i)/2); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); //drawing the sixth triangle printf("Preparing and drawing triangle 5\n"); point_set2D(&points[0], 100-offset+i, 500-(offset-i)/2); point_set2D(&points[1], 301-offset+i, 100-(offset-i)/2); point_set2D(&points[2], 503-offset+i, 500-(offset-i)/2); poly = polygon_createp(3, points); r1 = rand()/((double) RAND_MAX); r2 = rand()/((double) RAND_MAX); r3 = rand()/((double) RAND_MAX); r4 = rand()/((double) RAND_MAX); r5 = rand()/((double) RAND_MAX); r6 = rand()/((double) RAND_MAX); r7 = rand()/((double) RAND_MAX); r8 = rand()/((double) RAND_MAX); r9 = rand()/((double) RAND_MAX); Color_set(&c1, r1, r2, r3); Color_set(&c2, r4, r5, r6); Color_set(&c3, r7, r8, r9); polygon_drawFillB_Gradient(poly, src, c1, c2, c3); if(i%5==0){ sprintf(filename, "../images/task6_2_%3.0d.ppm",i); image_write(src, filename); } image_dealloc(src); } system("convert -delay 10 -loop 0 ../images/task6_2_*.ppm ../images/animation.gif"); system("rm -f ../images/task6_2*"); //clean up polygon_free(poly); image_free(src); return 0; }
int main(int argc, char *argv[]){ Image *src; Ellipse elip; Circle circ; Color color, red, pink, yellow; Color blue; Line l; Point p; Point pt[5]; Polygon *poly; int i; /*set the colors*/ color_set(&color, 1.0, 1.0, 1.0); color_set(&red, 1.0, 0.0,0.0); color_set(&blue, 0.4,1.0,1.0); color_set(&pink, 1.0, 0.6, 0.8); color_set(&yellow, 1.0, 1.0, 0.4); /*build an image*/ src = image_create( 700,700); /*build the cupcake like I was using turtle graphics*/ line_set2D(&l, 100,300,200,600); line_draw( &l, src, pink ); line_set2D(&l, 600,300,500,600); line_draw( &l, src, pink ); point_set2D( &p, 600, 350 ); ellipse_set(&elip, p, 40, 150,0); ellipse_draw(&elip, src, pink); point_set2D( &p, 300,350 ); ellipse_set(&elip, p, 80, 250,0); ellipse_draw(&elip, src, pink); point_set2D( &p, 275,350 ); ellipse_set(&elip, p, 75, 225,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 250,350 ); ellipse_set(&elip, p, 50, 200,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 225,350 ); ellipse_set(&elip, p, 25, 175,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 200,350 ); ellipse_set(&elip, p, 20, 150,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 175,350 ); ellipse_set(&elip, p, 15, 125,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 150,350 ); ellipse_set(&elip, p, 5, 75,0); ellipse_draw(&elip, src, blue); point_set2D( &p, 350, 100 ); circle_set( &circ, p, 25 ); circle_draw( &circ, src, red); /*write image*/ image_write( src, "3Dimage.ppm" ); /*free image*/ image_free( src ); /*this time fill the cupcake*/ src = image_create( 700,700); color_set(&pink, 1.0, 0.6, 0.8); point_set2D( &p, 600, 350 ); ellipse_set(&elip, p, 40, 150,0); ellipse_drawFill(&elip, src, pink); point_set2D(&(pt[0]),100 ,300); point_set2D(&(pt[1]),600 ,300); point_set2D(&(pt[2]),505 ,600); point_set2D(&(pt[3]),198, 600); poly = polygon_createp(4, pt); polygon_drawFill(poly,src, pink); color_set(&pink, 1.0, 0.4, 0.8); point_set2D( &p, 300,350 ); ellipse_set(&elip, p, 80, 250,0); ellipse_drawFill(&elip, src, pink); color_set(&pink, 1.0, 0., 0.8); for(i=0; i<10; i++){ line_set2D(&l, 100-i,300-i,200,600); line_draw( &l, src, pink ); line_set2D(&l, 600-i,300-i,500,600); line_draw( &l, src, pink ); line_set2D(&l, 175-i, 300-i, 225, 623); line_draw(&l, src, pink); line_set2D(&l, 275-i, 280-i, 305, 636); line_draw(&l, src, pink); line_set2D(&l, 385-i, 280-i, 385, 640); line_draw(&l, src, pink); line_set2D(&l, 510-i, 300-i, 450, 630); line_draw(&l, src, pink); } point_set2D( &p, 295,350 ); ellipse_set(&elip, p, 70, 230,0); ellipse_drawFill(&elip, src, yellow); color_set(&blue, 0.0,0.8,0.8); point_set2D( &p, 275,350 ); ellipse_set(&elip, p, 75, 220,0); ellipse_drawFill(&elip, src, blue); color_set(&blue, 0.0,1.0,1.0); point_set2D( &p, 250,350 ); ellipse_set(&elip, p, 50, 200,0); ellipse_drawFill(&elip, src, blue); color_set(&blue, 0.4,1.0,1.0); point_set2D( &p, 225,350 ); ellipse_set(&elip, p, 25, 175,0); ellipse_drawFill(&elip, src, blue); color_set(&blue, 0.6,1.0,1.0); point_set2D( &p, 200,350 ); ellipse_set(&elip, p, 20, 150,0); ellipse_drawFill(&elip, src, blue); color_set(&blue, 0.7,1.0,1.0); point_set2D( &p, 175,350 ); ellipse_set(&elip, p, 15, 125,0); ellipse_drawFill(&elip, src, blue); color_set(&blue, 0.8,1.0,1.0); point_set2D( &p, 150,350 ); ellipse_set(&elip, p, 5, 75,0); ellipse_drawFill(&elip, src, blue); point_set2D( &p, 350, 100 ); circle_set( &circ, p, 25 ); circle_drawFill( &circ, src, red); image_write( src, "3DimageFill.ppm" ); polygon_free(poly); image_free( src ); return(0); }
/* Program to test polygon functionality using barycentric coordinates */ int main(int argc, char *argv[]) { Image *src; const int rows = 100; const int cols = 100; Polygon *p; Color Red; Color White; Color Blue; Point pt[100]; color_set(&Red, 0.9, 0.2, 0.1 ); color_set(&White, 1.0, 1.0, 1.0 ); color_set(&Blue, 0.2, 0.1, 0.95 ); src = image_create(rows, cols); // make a simple square to test proper areas and locations // the square ought to be 20x20, include pixel (30,30) and exclude pixel (50, 50) point_set2D(&(pt[0]), 30, 30); point_set2D(&(pt[1]), 50, 30); point_set2D(&(pt[2]), 50, 50); point_set2D(&(pt[3]), 30, 50); point_set2D(&(pt[4]), 30, 30); p = polygon_createp(3, pt); printf("drawing polygon 1\n"); polygon_drawFillB(p, src, Blue); polygon_set(p, 3, &(pt[2]) ); printf("drawing polygon 2\n"); polygon_drawFillB(p, src, Red); point_set2D(&(pt[5]), 60, 20); point_set2D(&(pt[6]), 80, 85); point_set2D(&(pt[7]), 50, 70); polygon_set(p, 3, &(pt[5])); printf("drawing polygon 3\n"); polygon_drawFillB(p, src, White); point_set2D(&(pt[8]), 5, 5); point_set2D(&(pt[9]), 25, 5); point_set2D(&(pt[10]), 25, 25); point_set2D(&(pt[11]), 5, 25); point_set2D(&(pt[12]), 5, 5); polygon_set(p, 3, &(pt[10]) ); printf("drawing polygon 4\n"); polygon_drawFillB(p, src, Red); polygon_set(p, 3, &(pt[8])); printf("drawing polygon 5\n"); polygon_drawFillB(p, src, Blue); printf("writing output\n"); image_write(src, "test4b.ppm"); image_free(src); return(0); }
/* Program to test polygon functionality */ int main(int argc, char *argv[]) { Image *src; const int rows = 300; const int cols = 400; Polygon *p; Color Red; Color Orange; Color White; Color Blue; Point pt[100]; int i; srand(42); color_set(&Red, 0.9, 0.2, 0.1 ); color_set(&Orange, 0.95, 0.7, 0.3 ); color_set(&White, 1.0, 1.0, 1.0 ); color_set(&Blue, 0.2, 0.1, 0.95 ); src = image_create(rows, cols); // make a simple square to test proper areas and locations // the square ought to be 20x20, include pixel (30,30) and exclude pixel (50, 50) point_set2D(&(pt[0]), 30, 30); point_set2D(&(pt[1]), 50, 30); point_set2D(&(pt[2]), 50, 50); point_set2D(&(pt[3]), 30, 50); p = polygon_createp(4, pt); printf("drawing a square\n"); polygon_drawFill(p, src, Blue); // something more interesting for(i=0;i<50;i++) { float dr = rand() % 20; point_set2D(&(pt[i]), 200 + cos((float)i * M_PI * 2.0 / 50.0)*(70 + dr), 150 + sin((float)i * M_PI * 2.0 / 50.0)*(70 + dr)); } polygon_set(p, 50, pt); printf("drawing first big polygon\n"); polygon_drawFill(p, src, Red); for(i=0;i<50;i++) { float dr = rand() % 15; point_set2D(&(pt[i]), 200 + cos((float)i * M_PI * 2.0 / 50.0)*(50 + dr), 150 + sin((float)i * M_PI * 2.0 / 50.0)*(50 + dr)); } polygon_set(p, 50, pt); printf("drawing second big polygon\n"); polygon_drawFill(p, src, Orange); for(i=0;i<50;i++) { float dr = rand() % 10; point_set2D(&(pt[i]), 200 + cos((float)i * M_PI * 2.0 / 50.0)*(30 + dr), 150 + sin((float)i * M_PI * 2.0 / 50.0)*(30 + dr)); } polygon_set(p, 50, pt); printf("drawing third big polygon\n"); polygon_drawFill(p, src, White); printf("writing output\n"); image_write(src, "test4a.ppm"); image_free(src); return(0); }