Esempio n. 1
0
/*
 * set the actor shape to the module and assign defaults to other attributes
 */
void actor_init(Actor *a, Leader *boss, Module* shape){
	a->dispersion = 0.5;
	a->minDist = 4;
	a->thresholdDist = 6;
	a->id = 0;
	point_set3D(&(a->location), 0.0, 0.0, 0.0);
	a->boss = boss;
	a->shape = shape;
}
Esempio n. 2
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void view_rotate_circle(Polygon* poly_vrp, Point* center, int sides, double scale, double thetax, double thetay, double thetaz){
	if(NULL != poly_vrp){
		//make a unit circle of "sides" number fo sides and store the points in the poly_vrp
		int i;
		double x, z;
		polygon_init(poly_vrp);
		Point p[sides];
		Matrix LTM;
		matrix_identity(&LTM);
		matrix_scale(&LTM, scale, scale, scale);
		matrix_rotateX(&LTM, cos(thetax*M_PI/180), sin(thetax*M_PI/180));
		matrix_rotateY(&LTM, cos(thetay*M_PI/180), sin(thetay*M_PI/180));
		matrix_rotateZ(&LTM, cos(thetaz*M_PI/180), sin(thetaz*M_PI/180));
		matrix_translate(&LTM, center->val[0], center->val[1], center->val[2]);
		for(i=0; i<sides; i++){
			x = cos( i * M_PI * 2.0 / sides );
    		z = sin( i * M_PI * 2.0 / sides );

    		point_set3D(&p[i], x, 0.1, z);
		}
		polygon_set(poly_vrp, sides, &p[0]);
		matrix_xformPolygon(&LTM, poly_vrp);
	}
}
Esempio n. 3
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int main(int argc, char *argv[]) {
  const int rows = 1000;
  const int cols = 1000;
  View3D view;
  Matrix vtm;
  Polygon side[4];
  Polygon tpoly;
  Point  tv[3];
  Point  v[4];
  Color  color[4];
  Image *src;
  char filename[100];
  double x;
  int i;

  // set some colors
  Color_set( &color[0], 0, 0, 1 );
  Color_set( &color[1], 0, 1, 0 );
  Color_set( &color[2], 1, 0, 0 );
  Color_set( &color[3], 1, 0, 1 );


  // initialize polygons
  for(i=0;i<4;i++) {
    polygon_init( &side[i] );
  }

  // corners of a cube, centered at (0, 0, 0)
  point_set3D( &v[0], 0, 1, 0 );
  point_set3D( &v[1], 1, -1, 0);
  point_set3D( &v[2], -1, -1, 0 );
  point_set3D( &v[3], 0,  0, 1 );

  //base of the pyramid
  polygon_set(&side[3], 3, &(v[0]));

  //side1
  point_copy(&tv[0], &v[0]);
  point_copy(&tv[1], &v[2]);
  point_copy(&tv[2], &v[3]);

  polygon_set(&side[0], 3, tv);

  //side2
  point_copy(&tv[0], &v[0]);
  point_copy(&tv[1], &v[1]);
  point_copy(&tv[2], &v[3]);

  polygon_set(&side[1], 3, tv);

  //side3
  point_copy(&tv[0], &v[1]);
  point_copy(&tv[1], &v[2]);
  point_copy(&tv[2], &v[3]);

  polygon_set(&side[2], 3, tv);


  point_set3D( &(view.vrp), 1, 0, 0);
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );

  vector_set( &(view.vup), 0, 0, 1 );
  view.d = 1;  // focal length
  view.du = 2;
  view.dv = view.du * (float)rows / cols;
  view.f = 0; // front clip plane
  view.b = 4; // back clip plane
  view.screenx = cols;
  view.screeny = rows;

  matrix_setView3D( &vtm, &view );

  // use a temprary polygon to transform stuff
  polygon_init( &tpoly );
  printf("Drawing pyramid\n");

x = -2;
int j;
for (j=0; j<50; j++){
// create image
  src = image_create( rows, cols );
  point_set3D(&(view.vrp), x , 2, 0.5);
  vector_set( &(view.vpn), -x, -2, -0.5);
  matrix_setView3D(&vtm, &view);  
  i=0;
  for(i=0;i<4;i++) {
    polygon_copy( &tpoly, &side[i] );
    matrix_xformPolygon( &vtm, &tpoly );

    // normalize by homogeneous coordinate before drawing
    polygon_normalize( &tpoly );


    polygon_draw( &tpoly, src, color[i] );
    //polygon_print( &tpoly, stdout );
  }
  
  printf("Writing image\n");
  sprintf(filename, "pyramid_%04d.ppm", j);
  image_write( src, filename);
  free(src);
  if(j<25){
  	x += 0.08;
  }else{
  	x -= 0.08;
  }
}

printf("Making the .gif file...\n");
system("convert -delay 10 pyramid_*.ppm ../images/ext1.gif");
system("rm -f pyramid*");




  return(0);
}
Esempio n. 4
0
/*
 * set the actor location
 */
void actor_setLocation(Actor *a, float x, float y, float z){
	point_set3D(&(a->location), x, y, z);
}
Esempio n. 5
0
/*
 * set the leader location
 */
void leader_setLocation(Leader *l, float x, float y, float z){
	point_set3D(&(l->location), x, y, z);
}
Esempio n. 6
0
int main( int argc, char *argv[]){
  //set up the images
  Image *src; 
  Image *myImage;

  //set up the modules!!
  Module *basket;

  Module *connector;
  Module *connector1;
  Line l;
  Point pts[2];

  Module *circle;
  Module *hotAirBalloon;
  Module *teamOfBalloons; 
  Module *scene; 

  //pick the colors
  Color colors[6]; 
  Color brown;
  Color blue;
  Color green;
  Color grey; 

  //set up view stuff, and image file stuff
  Matrix vtm, gtm; 
  int rows; 
  int cols; 
  View3D view; 
  DrawState *ds;
  char filename[256];

  int i, j, k, m, n; 

  //Set the colors up
  color_set(&brown, 0.2, 0.1, 0.0);
  color_set(&blue, 0.6, 0.8, 1.0);
  color_set(&green, 0.1, 0.4, 0.0);
  color_set(&grey, 0.3, 0.3, 0.3);
  color_set(&colors[0], 1.0, 0.0, 0.0);//Red
  color_set(&colors[1],1.0, 0.5, 0.0);//orange
  color_set(&colors[2],1.0, 1.0, 0.1);//yellow
  color_set(&colors[3], 0.0, 1.0, 0.0);//green
  color_set(&colors[4], 0.0, 0.0, 1.0);//blue
  color_set(&colors[5], 0.4, 0.0, 0.8);//purple
  
  //if you want to supply a background image you can, otherwise I set a default sky blue background!
  if(argc>1){
    printf("you supplied an image\n");
    myImage = image_read(argv[1]);
    rows = myImage->rows;
    cols = myImage->cols;
    printf("%d %d\n", rows, cols);
  }else{
    printf("We are giving your image a default size!\n");
    rows = 500;
    cols = 500;
    myImage = image_create(rows, cols); 
    for(m = 0; m< rows; m++){
      for(n = 0; n<cols; n++){
	image_setColor(myImage, m, n, blue);
      }
    }
  }

  //Loop over the scene 300 times moving the scene around!! 
  for(k = 0; k<300; k++){
    //Set up the view
    point_set( &(view.vrp), 150, 100, 200, 1.0);
    vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2]);
    vector_set( &(view.vup), 0, 1.0, 0);
    view.d = 20; 
    view.du = 10; 
    view.dv = view.du* (float)rows/cols;
    view.f = 0; 
    view.b = 5; 
    view.screenx = rows; 
    view.screeny = cols; 

    matrix_setView3D( &vtm, &view); 
    matrix_identity( &gtm ); 

    // basket: cube (will need 1 in hot air balloon module)
    basket = module_create(); 
    module_color(basket, &brown);
    module_cube(basket, 1); 

    //connectors: lines need 4
    connector = module_create();
    point_set3D(&pts[0],1,1,1 );
    point_set3D(&pts[1],2,4.2,1);
    line_set(&l, pts[0], pts[1]);
    module_line(connector, &l);

    connector1 = module_create();
    point_set3D(&pts[0], 1,1 , 1);
    point_set3D(&pts[1], 0,4.2 ,1 );
    line_set(&l, pts[0], pts[1]);
    module_line(connector1, &l);

    // balloon: circles nested on top of eachother 
    circle = module_create();
    module_color(circle, &colors[0]);
    module_rotateX(circle, 0, 1);
    module_translate2D(circle, 0, 3);
    module_circle(circle, 1);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 2.5);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 3);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1,0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0,1);
    module_circle(circle, 7);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 3);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 2);

    //hotAirBalloon: put the above parts together
    hotAirBalloon = module_create();
    module_module(hotAirBalloon, basket);
    module_module(hotAirBalloon, connector);
    module_translate(hotAirBalloon, -2,0 ,0 );
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 0, 0, -2);
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 2, 0, 0);
    module_module(hotAirBalloon, connector);
    module_module(hotAirBalloon, circle);


    //make a team of balloons
    teamOfBalloons = module_create();
    module_translate(teamOfBalloons, 0,-30,-15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);


    //make a scene of balloons
    scene = module_create(); 
    module_translate(scene, -40, 10+(k*0.1), 10);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 140, 10, 55);
    module_module(scene, teamOfBalloons);
    module_translate(scene, -50, 10+(k*0.1), -40);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 30, 10+(k*0.2) , -55);
    module_module(scene, teamOfBalloons);

    //set up the image
    src = image_create(rows, cols); 

    //Either draw the background image you supplied or use my default background
    for (i = 0; i<rows; i++){
      for (j = 0; j<cols; j++){
	  blue = image_getColor(myImage, i, j);
	  image_setColor(src,i, j, blue);
      }
    }

    //set up the draw state if you want filled polygons need to use ShadeConstant instead of ShadeFrame
    ds = drawstate_create();
    ds->shade = ShadeFrame; 

    //draw the modules!
    module_draw( scene, &vtm, &gtm, ds, NULL, src); 

    //put the files in the right place with the right name!! 
    sprintf(filename, "/export/home/vedwards/Desktop/Graphics/images/hotAirBalloons3/frame-%04d.ppm", k );
    printf("Writing image\n");
    image_write( src, filename );
  }

  //Clean up, delete all of the modules, images, and drawState
  module_delete(basket);
  module_delete(connector);
  module_delete(connector1);
  module_delete(circle);
  module_delete(hotAirBalloon);
  module_delete(teamOfBalloons);

  free(ds);
  image_free( src );
  image_free( myImage );
  return(0);
}
Esempio n. 7
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/*
 * set the leader shape to the module and assign defaults to other attributes
 */
void leader_init(Leader *l, Module* shape){
	point_set3D(&(l->location), 0.0, 0.0, 0.0);
	vector_set(&(l->velocity), 0.0, 0.0, 0.0);

	l->shape = shape;
}
Esempio n. 8
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/*
* Sourced from coursework file test6b.c (Bruce Maxwell)
*/
void module_cone( Module *mod, int sides, int fill, int size, float x, float y, float z) {
	Polygon p;
	Point xtop, xbot;
	Element *e;
	Line l;
	double x1, x2, z1, z2;
	int i;

	if(!mod){
		printf("Null md passed to module_cylinder\n");
		return;
	}

	// set cone parameters
    module_scale(mod, (int)size, (int)size, (int)size);
	module_translate(mod, (float)x, (float)y, (float)z);
	printf("parameters set\n");

	polygon_init( &p );
	point_set3D( &xtop, 0, 1.0, 0.0 );
	point_set3D( &xbot, 0, 0.0, 0.0 );

	if (fill == 1){
		// make a fan for the top and bottom sides
		// and quadrilaterals for the sides
		for(i=0;i<sides;i++) {
			Point pt[6];

			x1 = cos( i * M_PI * 2.0 / sides );
			z1 = sin( i * M_PI * 2.0 / sides );
			x2 = cos( ( (i+1)%sides ) * M_PI * 2.0 / sides );
			z2 = sin( ( (i+1)%sides ) * M_PI * 2.0 / sides );

			point_copy( &pt[0], &xbot );
			point_set3D( &pt[1], x1, 0.0, z1 );
			point_set3D( &pt[2], x2, 0.0, z2 );

			polygon_set( &p, 3, pt );
			e = element_init(ObjPolygon, &p);
			module_insert(mod, e);

			point_set3D( &pt[3], x1, 0.0, z1 );
			point_set3D( &pt[4], x2, 0.0, z2 );
			point_copy( &pt[5], &xtop);

			polygon_set( &p, 3, &pt[3] );
			e = element_init(ObjPolygon, &p);
			module_insert(mod, e);
		}
	} else{
		// make a fan for the top and bottom sides
		// and quadrilaterals for the sides
		for(i=0;i<sides;i++) {
			Point pt[8];

			x1 = cos( i * M_PI * 2.0 / sides );
			z1 = sin( i * M_PI * 2.0 / sides );
			x2 = cos( ( (i+1)%sides ) * M_PI * 2.0 / sides );
			z2 = sin( ( (i+1)%sides ) * M_PI * 2.0 / sides );

			point_copy( &pt[0], &xbot );
			point_set3D( &pt[1], x1, 0.0, z1 );
			point_set3D( &pt[2], x2, 0.0, z2 );

			line_set( &l, pt[0], pt[1] );
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
			line_set( &l, pt[1], pt[2] );
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
			line_set( &l, pt[2], pt[0]);
			e = element_init(ObjLine, &l);
			module_insert(mod, e);

			point_set3D( &pt[3], x1, 0.0, z1 );
			point_set3D( &pt[4], x2, 0.0, z2 );
			point_set3D( &pt[5], x2, 1.0, z2 );
			point_set3D( &pt[6], x1, 1.0, z1 );
			point_copy( &pt[7], &xtop);

			line_set( &l, pt[0], pt[7] );
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
			line_set( &l, pt[1], pt[7] );
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
			line_set( &l, pt[2], pt[7]);
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
			line_set( &l, pt[3], pt[7]);
			e = element_init(ObjLine, &l);
			module_insert(mod, e);
		}
	}
	polygon_clear( &p );
}
Esempio n. 9
0
int main(int argc, char *argv[]) {
	int frame;
	Color blue, green, purple, red, white;
	Point p[16];
	BezierSurface bc;
	DrawState ds;
	Module *curve;
	View3D view;
	Matrix VTM, GTM;
	int divisions = 4;
	int rows = 300, cols = 400;
	Image *src = image_create(rows, cols);

	// grab the command line argument, if one exists
	if(argc > 1) {
		int tmp = atoi(argv[1]);
		if( tmp >= 0 && tmp < 10 )
			divisions = tmp;
	}
	printf("Creating Bezier surface with %d subdivisions\n", divisions);

	color_set(&white, 1.0, 1.0, 1.0 );
	color_set(&blue, .1, .2, .8);
	color_set(&green, .2, 0.7, 0.3 );
	color_set(&purple, 0.6, 0.1, 0.7 );
	color_set(&red, 0.75, 0.3, 0.3 );

	curve = module_create();

	// create a flat plane
	point_set3D(&p[0], 0.0, -0.2, 0.0); // first row, constant x, even spacing in z
	point_set3D(&p[1], 0.0, -0.2, 0.33);
	point_set3D(&p[2], 0.0, -0.2, 0.66);
	point_set3D(&p[3], 0.0, -0.2, 1.0);
	point_set3D(&p[4], 0.33, -0.2, 0.0); // second row
	point_set3D(&p[5], 0.33, -0.2, 0.33);
	point_set3D(&p[6], 0.33, -0.2, 0.66);
	point_set3D(&p[7], 0.33, -0.2, 1.0);
	point_set3D(&p[8], 0.66, -0.2, 0.0); // third row
	point_set3D(&p[9], 0.66, -0.2, 0.33);
	point_set3D(&p[10], 0.66, -0.2, 0.66);
	point_set3D(&p[11], 0.66, -0.2, 1.0);
	point_set3D(&p[12], 1.0, -0.2, 0.0); // fourth row
	point_set3D(&p[13], 1.0, -0.2, 0.33);
	point_set3D(&p[14], 1.0, -0.2, 0.66);
	point_set3D(&p[15], 1.0, -0.2, 1.0);
	bezierSurface_set(&bc, p);

	// put the curve into a module
	module_color(curve, &red);
	module_bezierSurface(curve, &bc, divisions, 0);

	// create a curved surface sitting above the plane
	point_set3D(&p[0], 0.0, 0.0, 0.0); // first row, constant x, even spacing in z
	point_set3D(&p[1], 0.0, 0.2, 0.33);
	point_set3D(&p[2], 0.0, 0.5, 0.66);
	point_set3D(&p[3], 0.0, 0.1, 1.0);
	point_set3D(&p[4], 0.33, 0.8, 0.0); // second row
	point_set3D(&p[5], 0.33, -0.1, 0.33);
	point_set3D(&p[6], 0.33, 0.0, 0.66);
	point_set3D(&p[7], 0.33, 0.3, 1.0);
	point_set3D(&p[8], 0.66, 0.3, 0.0); // third row
	point_set3D(&p[9], 0.66, 0.8, 0.33);
	point_set3D(&p[10], 0.66, 0.9, 0.66);
	point_set3D(&p[11], 0.66, 0.5, 1.0);
	point_set3D(&p[12], 1.0, 0.4, 0.0); // fourth row
	point_set3D(&p[13], 1.0, 0.2, 0.33);
	point_set3D(&p[14], 1.0, 0.5, 0.66);
	point_set3D(&p[15], 1.0, 1.0, 1.0);
	bezierSurface_set(&bc, p);

	// put the curve into a module
	module_color(curve, &green);
	module_bezierSurface(curve, &bc, divisions, 1);

	// set up the drawstate
	drawstate_setColor(&ds, white);
	ds.shade = ShadeFrame;
	
	// set up the view
	point_set3D(&(view.vrp), 0.0, 1.2, -3.0 );
	vector_set( &(view.vpn), 0.0, -0.8, 2.5 );
	vector_set( &(view.vup), 0.0, 1.0, 0.0 );
	view.d = 1.5;
	view.du = 1.0;
	view.dv = 1.0*rows/cols;
	view.screeny = rows;
	view.screenx = cols;
	view.f = 0.0;
	view.b = 3.0;

	matrix_setView3D( &VTM, &view );
	matrix_identity( &GTM );

	// Create the animation by adjusting the GTM
	for(frame=0;frame<60;frame++) {
		char buffer[256];
		
		matrix_rotateY(&GTM, cos(M_PI/30.0), sin(M_PI/30.0) );
		module_draw( curve, &VTM, &GTM, &ds, NULL, src );

		sprintf(buffer, "bezSurf-frame%03d.ppm", frame);
		image_write(src, buffer);
		image_reset(src);
	}
	
	printf("converting to gif...\n");
	system("convert -delay 1.5 -loop 0 bezSurf-frame*.ppm bezSurf.gif");
	system("rm bezSurf-frame*.ppm");

	// clean up
	image_free( src );

	module_delete( curve );

	return(0);
}
Esempio n. 10
0
/*
 * insert a pyramid into the module
 */
void module_pyramid(Module *md, int solid, float size, float x, float y, float z){

	if(!md){
		printf("Null md passed to module_pyramid\n");
		return;
	}
	Polygon side;
	Point tv[3];
    Point v[5];
    Line l;
    Element *e;
    int i;

    polygon_init(&side);

    // corners of the pyramid
    point_set3D(&v[0], -1, -1, -1 );
    point_set3D(&v[1],  1, -1, -1 );
    point_set3D(&v[2],  1,  -1, 1 );
    point_set3D(&v[3], -1,  -1, 1 );
    point_set3D(&v[4], 0, 0, 0);
    //printf("points created\n");

    // set pyramid parameters
    module_scale(md, (int)size, (int)size, (int)size);
	module_translate(md, (float)x, (float)y, (float)z);
	//printf("parameters set\n");

    if (solid == 0){
    	// add only lines
    	// foundation
		for(i=0;i<3;i++){
			line_set( &l, v[i], v[i+1] );
			e = element_init(ObjLine, &l);
			module_insert(md, e);
		}
		line_set( &l, v[3], v[0] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		
		// connecting lines
		line_set( &l, v[4], v[0] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[1], v[4] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[2], v[4] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[3], v[4] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);

		//printf("successfully passed to module\n");
    } else{

    	// front side
	    point_copy(&tv[0], &v[0]);
	    point_copy(&tv[1], &v[1]);
	    point_copy(&tv[2], &v[4]);
	    polygon_set(&side, 3, tv);
	    e = element_init(ObjPolygon, &side);
		module_insert(md, e);

	    // back side
	    point_copy(&tv[0], &v[3]);
	    point_copy(&tv[1], &v[2]);
	    point_copy(&tv[2], &v[4]);
	    polygon_set(&side, 3, tv);
	    e = element_init(ObjPolygon, &side);
		module_insert(md, e);

	    // bottom side
	    polygon_set(&side, 4, &(v[0]));
	    e = element_init(ObjPolygon, &side);
		module_insert(md, e);

	    // left side
	    point_copy(&tv[0], &v[0]);
	    point_copy(&tv[1], &v[3]);
	    point_copy(&tv[2], &v[4]);
	    polygon_set(&side, 3, tv);
	    e = element_init(ObjPolygon, &side);
		module_insert(md, e);

	    // right side
	    point_copy(&tv[0], &v[1]);
	    point_copy(&tv[1], &v[2]);
	    point_copy(&tv[2], &v[4]);
	    polygon_set(&side, 3, tv); 
		e = element_init(ObjPolygon, &side);
		module_insert(md, e);

		//printf("successfully passed to module\n");
    }

    polygon_clear(&side);
}
Esempio n. 11
0
/*
 * Adds a unit cube, axis-aligned and centered on zero to the Module. 
 * If solid is zero, add only lines. If solid is non-zero, use polygons. 
 * Make sure each polygon has surface normals defined for it.
 */
void module_cube(Module *md, int solid){
	if(!md){
		printf("Null md passed to module_cube\n");
		return;
	}
	Element *e;
 	Polygon p;
	Point v[8];
	Point tv[4];
	Line l;
	int i;
	
	// initialize polygon
	polygon_init( &p );
  
	// corners of a cube, centered at (0, 0, 0)
	point_set3D( &v[0], -0.5, -0.5, -0.5 );
	point_set3D( &v[1],  0.5, -0.5, -0.5 );
	point_set3D( &v[2],  0.5,  0.5, -0.5 );
	point_set3D( &v[3], -0.5,  0.5, -0.5 );
	point_set3D( &v[4], -0.5, -0.5,  0.5 );
	point_set3D( &v[5],  0.5, -0.5,  0.5 );
	point_set3D( &v[6],  0.5,  0.5,  0.5 );
	point_set3D( &v[7], -0.5,  0.5,  0.5 );
		
	if(solid == 0){
		// add only lines ( 12 of them )
		
		// front face lines
		for(i=0;i<3;i++){
			line_set( &l, v[i], v[i+1] );
			e = element_init(ObjLine, &l);
			module_insert(md, e);
		}
		line_set( &l, v[3], v[0] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		
		// back face lines
		for(i=4;i<7;i++){
			line_set( &l, v[i], v[i+1] );
			e = element_init(ObjLine, &l);
			module_insert(md, e);
		}
		line_set( &l, v[7], v[4] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		
		// connecting lines
		line_set( &l, v[2], v[6] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[3], v[7] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[0], v[4] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
		line_set( &l, v[1], v[5] );
		e = element_init(ObjLine, &l);
		module_insert(md, e);
	}
	else{
	 	// use polygons ( 6 of them )
		// front side
		polygon_set( &p, 4, &(v[0]) );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);

		// back side
		polygon_set( &p, 4, &(v[4]) );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);

		// top side
		point_copy( &tv[0], &v[2] );
		point_copy( &tv[1], &v[3] );
		point_copy( &tv[2], &v[7] );
		point_copy( &tv[3], &v[6] );

		polygon_set( &p, 4, tv );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);

		// bottom side
		point_copy( &tv[0], &v[0] );
		point_copy( &tv[1], &v[1] );
		point_copy( &tv[2], &v[5] );
		point_copy( &tv[3], &v[4] );

		polygon_set( &p, 4, tv );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);

		// left side
		point_copy( &tv[0], &v[0] );
		point_copy( &tv[1], &v[3] );
		point_copy( &tv[2], &v[7] );
		point_copy( &tv[3], &v[4] );

		polygon_set( &p, 4, tv );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);

		// right side
		point_copy( &tv[0], &v[1] );
		point_copy( &tv[1], &v[2] );
		point_copy( &tv[2], &v[6] );
		point_copy( &tv[3], &v[5] );

		polygon_set( &p, 4, tv );
		e = element_init(ObjPolygon, &p);
		module_insert(md, e);
	}
	
	// clean up
	polygon_clear(&p);
}
Esempio n. 12
0
// makes 3 X-wing fighters in a loose formation
int main(int argc, char *argv[]) {
  int i, j; //loop variables

  Image *src;
  Module* wall;
  Module* ray;
  Module* ray2;
  Module *scene1;
  Module* scene2;
  Polygon p;
  Line l;
  Point point[4];
  Point point2[2];
  View3D view;
  Matrix vtm, gtm;
  DrawState *ds;
  char filename[100];
  Color Flame = { { 1.0, 0.7, 0.2 } };
  Color Red =  { { 1.0, 0.2, 0.1 } };
  Color Grey =  { { 0.745, 0.745, 0.745} };
  Color Blue = {{0.117647, 0.564706, 1}};
  // Color Grey = {{1, 1, 1}};


  // set up the view
  point_set3D( &(view.vrp), 4, 4, 4 );
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );
  vector_set( &(view.vup), 0, 1, 0 );

  view.d = 1;
  view.du = 1.6;
  view.dv = 0.9;
  view.f = 1;
  view.b = 50;
  view.screenx = 640;
  view.screeny = 360;

  matrix_setView3D( &vtm, &view );
  matrix_identity( &gtm );

  // //wall
  wall = module_create();
  module_color(wall, &Red);
  polygon_init(&p);
  point_set3D(&point[0], 1,1,2);
  point_set3D(&point[1], 1,0,2);
  point_set3D(&point[2], 0,0,2);
  point_set3D(&point[3], 0,1,2);
  polygon_set(&p, 4, &point[0]);
  module_polygon(wall, &p);

//ray
  ray = module_create();
  module_color(ray, &Blue);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, -1, 1);
  point_set3D(&point2[1], 1+0.01*i, 1, 1);
  line_set(&l, point2[0], point2[1]);
  module_line(ray, &l);
 }

 //ray2

  ray2 = module_create();
  module_color(ray2, &Red);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, 1, -1);
  point_set3D(&point2[1], 1+0.01*i, -1, -1);
  line_set(&l, point2[0], point2[1]);
  // line_zBuffer(&l, 0);
  module_line(ray2, &l);
 }



//scene
    // scene = module_create();
    // module_module(scene, wall);
    // module_module(scene, ray);
    // module_module(scene, ray2);
    // module_module(scene, wall);
    



    

for(i=0; i< 36; i++){

	//scene
    scene1 = module_create();
    scene2 = module_create();
    module_rotateZ(scene1, cos(i*10 * M_PI/180), sin(i*10 * M_PI/180));
    module_scale( scene1, 3, 1, 2 );
    module_color( scene1, &Blue );
    module_cube( scene1, 1);


    module_scale(scene2, 0.5, 0.5, 0.5);
    module_cylinder(scene2, 30);
	// create the image and drawstate
	src = image_create( 360, 640 );
	ds = drawstate_create();
  drawstate_setAlpha(ds, 1);
	ds->shade = ShadeDepth;

	// draw into the scene
  // module_draw( scene1, &vtm, &gtm, ds, src );
  drawstate_setAlpha(ds, 1 );
	module_draw( scene1, &vtm, &gtm, ds, src );

	// write out the scene
	sprintf(filename, "frame_%.2d.ppm", i);
	image_write( src, filename );
	module_delete( scene1);

}
	 


	//free the polygon data
	// polygon_clear( &p );

	// free the modules
	// module_delete( scene);
	// module_delete( wall );


	// free the drawstate
	free(ds);

	// free the image
	image_free( src );

	return(0);
}
Esempio n. 13
0
int main(int argc, char *argv[]) {
	int i, frame;
	Color blue, green, purple, red, white;
	Point p[4];
	BezierCurve bc;
	DrawState ds;
	Module *curveA;
	Module *curveB;
	Module *curves;
	View3D view;
	Matrix VTM, GTM;
	int divisions = 4;
	int rows = 300, cols = 400;
	Image *src = image_create(rows, cols);

	// grab the command line argument, if one exists
	if(argc > 1) {
		int tmp = atoi(argv[1]);
		if( tmp >= 0 && tmp < 10 )
			divisions = tmp;
	}
	printf("Creating Bezier curves with %d subdivisions\n", divisions);

	color_set(&white, 1.0, 1.0, 1.0 );
	color_set(&blue, .1, .2, .8);
	color_set(&green, .2, 0.7, 0.3 );
	color_set(&purple, 0.6, 0.1, 0.7 );
	color_set(&red, 0.75, 0.3, 0.3 );

	// set one curve
	point_set3D(&p[0], 0.0, 0.0, 0.0);
	point_set3D(&p[1], 1.0, 0.2, 0.0);
	point_set3D(&p[2], 0.7, 0.5, 0.2);
	point_set3D(&p[3], 1.0, 1.0, 1.0);
	bezierCurve_set(&bc, p);

	// put the curve into a module
	curveA = module_create();
	module_color(curveA, &blue);
	module_bezierCurve(curveA, &bc, divisions);

	// set the second curve
	point_set3D(&p[0], 0.0, 0.0, 0.0);
	point_set3D(&p[1], 0.0, 0.2, 1.0);
	point_set3D(&p[2], 0.2, 0.5, 0.7);
	point_set3D(&p[3], 1.0, 1.0, 1.0);
	bezierCurve_set(&bc, p);

	// put the curve into a module
	curveB = module_create();
	module_color(curveB, &green);
	module_bezierCurve(curveB, &bc, divisions);

	// create a module with six curves
	curves = module_create();
	for(i=0;i<3;i++) {
		module_module( curves, curveA );
		module_module( curves, curveB );
		module_rotateY( curves, cos(2.0*M_PI/3.0), sin(2.0*M_PI/3.0) );
	}

	// set up the drawstate
	drawstate_setColor(&ds, white);

	// set up the view
	point_set3D(&(view.vrp), 0.0, 0.5, -3.0 );
	vector_set( &(view.vpn), 0.0, 0.0, 1.0 );
	vector_set( &(view.vup), 0.0, 1.0, 0.0 );
	view.d = 1.0;
	view.du = 1.0;
	view.dv = 1.0*rows/cols;
	view.screeny = rows;
	view.screenx = cols;
	view.f = 0.0;
	view.b = 3.0;

	matrix_setView3D( &VTM, &view );
	matrix_identity( &GTM );

	// Create the animation by adjusting the GTM
	for(frame=0;frame<60;frame++) {
		char buffer[256];
		
		matrix_rotateY(&GTM, cos(M_PI/30.0), sin(M_PI/30.0) );
		module_draw( curves, &VTM, &GTM, &ds, NULL, src );

		sprintf(buffer, "bez3d-frame%03d.ppm", frame);
		image_write(src, buffer);
		image_reset(src);
	}
	
	printf("converting to gif...\n");
	system("convert -delay 1.5 -loop 0 bez3d-frame*.ppm bez3d.gif");
	system("rm bez3d-frame*.ppm");

	// clean up
	image_free( src );

	module_delete( curveA );
	module_delete( curveB );
	module_delete( curves );

	return(0);
}
Esempio n. 14
0
int main(int argc, char* argv[]){
	Image* src;
	Module *scene;
	Module* GRAPHICS;
	View3D view;
	Matrix vtm, gtm;
	DrawState *ds;
	Lighting *light;
	Point center;//center of animation
	Polygon poly;//polygon that holds the animation path points
	int frameNum;//holds the frame number for animation
	char filename[100];//holds the frame name
	Color Red;
	Color Blue;
	Color Green;
	Color Grey;
	Color Lemon;
	Color Black;
	Color White;
	Color Yellow;
	Color DarkAmbiant;
	Color randColor[10];


	//setting colors
	Color_set(&Red, 1.0, 0.2, 0.1 );
	Color_set(&Blue, 0.1, 0.1, 1.0);
	Color_set(&Green, 0.1, 1, 0.1 );
	Color_set(&White, 1, 1, 1 );
	Color_set(&Grey, 0.7, 0.7, 0.7 );
	Color_set(&Lemon, 1.0, 1.0, 0.8);
	Color_set(&Black, 0.05, 0.05, 0.05);
	Color_set(&Yellow, 1, 0.894118, 0.709804);
	Color_set(&DarkAmbiant, 0.3, 0.3, 0.3);

	Color_set(&randColor[0], 0, 1, 1);
	Color_set(&randColor[1], 0.498039, 1, 0);
	Color_set(&randColor[2], 1, 0.54902, 0);
	Color_set(&randColor[3], 1, 0.0784314, 0.576471);
	Color_set(&randColor[4], 1, 0.843137, 0);
	Color_set(&randColor[5], 0.960784, 1, 0.980392);
	Color_set(&randColor[6], 1, 0.647059, 0);
	Color_set(&randColor[7], 1, 0.270588, 0);
	Color_set(&randColor[8], 0, 1, 0.498039);
	Color_set(&randColor[9], 1, 1, 0);



	// setting the view
	point_set3D( &(view.vrp), 35, 60, 30 );
	vector_set( &(view.vpn), -view.vrp.val[0]+35, -view.vrp.val[1], -view.vrp.val[2]);
	vector_set( &(view.vup), 0, 1, 0 );
	view.d = 1;
	view.du = 1.6;
	view.dv = 0.9;
	view.f = 1;
	view.b = 200;
	view.screenx = 1280;
	view.screeny = 720;

	matrix_setView3D( &vtm, &view );
	matrix_identity( &gtm );


	//creating GRAPHICS module
	GRAPHICS = module_create();
	module_alphabet_G(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 10, 0, 0);
	module_alphabet_R(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 20, 0, 0);
	module_alphabet_A(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 30, 0, 0);
	module_alphabet_P(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 40, 0, 0);
	module_alphabet_H(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 50, 0, 0);
	module_alphabet_I(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 56, 0, 0);
	module_alphabet_C(GRAPHICS);

	module_identity(GRAPHICS);
	module_translate(GRAPHICS, 68, 0, 0);
	module_alphabet_S(GRAPHICS);


	// setting the light
	light = lighting_create();
	lighting_add( light, LightAmbient, &Lemon, NULL, NULL, 0, 0);
	lighting_add(light, LightPoint, &White , NULL, &view.vrp, 0, 0);
	lighting_add(light, LightSpot, &White, &view.vpn, &view.vrp, cos(10*M_PI/180), 40);

	//setting drawstate
	ds = drawstate_create();
	point_copy(&(ds->viewer), &(view.vrp) );
	ds->shade = ShadePhong;
	// ds->shade = ShadeDepth;
	drawstate_setBody(ds, Black);
	drawstate_setSurface(ds, Red);
	drawstate_setSurfaceCoeff(ds, 10);

	//Animation
	frameNum =0;

	//path #1
	point_set3D(&center, 40, 0, -10);
  	view_rotate_circle(&poly, &center, 100, 50, 0, 0, 0);
  	polygon_print(&poly, stdout);
  	for(int k=0; k<100; k++){
  		frameNum++;
		point_set3D( &(view.vrp), poly.vertex[k].val[0], poly.vertex[k].val[1], poly.vertex[k].val[2]);
		vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );
		matrix_setView3D( &vtm, &view );

		//creating scene module
		scene = module_create();
		module_module(scene, GRAPHICS);

		// image
		src = image_create( view.screeny, view.screenx );
		image_fillrgb(src, 1.0, 1.0, 0.8);

		//Drawing
		module_draw( scene, &vtm, &gtm, ds, light, src );
		sprintf(filename, "../images/frame_%.4d.ppm",frameNum);
		image_write( src, filename);
	}

	//path #2
	point_set3D(&center, 40, 0, -10);
  	view_rotate_circle(&poly, &center, 100, 90, 0, 0 , 0);
  	// polygon_print(&poly, stdout);
  	for(int k=0; k<100; k++){
  		if(frameNum == 119){
  			point_print(&view.vrp, stdout);
  			break;
  		}
  		view_rotate_circle(&poly, &center, 50, 50+k, 0-2*k, 0 , 0);
  		frameNum++;
		point_set3D( &(view.vrp), poly.vertex[k].val[0], poly.vertex[k].val[1], poly.vertex[k].val[2]);
		vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );
		matrix_setView3D( &vtm, &view );

		//creating scene module
		scene = module_create();
		module_module(scene, GRAPHICS);

		// image
		src = image_create( view.screeny, view.screenx );
		image_fillrgb(src, 1.0, 1.0, 0.8);

		//Drawing
		module_draw( scene, &vtm, &gtm, ds, light, src );
		sprintf(filename, "../images/frame_%.4d.ppm",frameNum);
		image_write( src, filename);
	}

	//path #3
	for(int k=0; k<120; k++){

  		frameNum++;
  		if(frameNum <= 160){
			point_set3D( &(view.vrp), -3.345+(k), 36.298+(k), 28.391-(k/2.0));
			vector_set( &(view.vpn), -view.vrp.val[0]+k, -view.vrp.val[1], -view.vrp.val[2]);
			matrix_setView3D( &vtm, &view );
		}

		//creating scene module
		scene = module_create();
		module_module(scene, GRAPHICS);

		if(frameNum == 160){
			light = lighting_create();
			lighting_add( light, LightAmbient, &Grey, NULL, NULL, 0, 0);
		}
		// setting the light
		if(frameNum == 165){
			Point plight1;
			point_set3D(&plight1, -5, 10, -10);

			lighting_add(light, LightSpot, &White, &view.vpn, &plight1, cos(10*M_PI/180), 40);
		}
		if(frameNum == 175){
			Point plight2;
			point_set3D(&plight2, 85, 10, -10);

			lighting_add(light, LightSpot, &White, &view.vpn, &plight2, cos(10*M_PI/180), 40);
		}
		if(frameNum == 180){
			lighting_add(light, LightSpot, &White, &view.vpn, &view.vrp, cos(10*M_PI/180), 40);
		}

		if(frameNum >= 183){
			light = lighting_create();
			lighting_add( light, LightAmbient, &Grey, NULL, NULL, 0, 0);

			int output1 = 0 + (rand() % (int)(10 - 0 + 1));
			int output2 = 0 + (rand() % (int)(10 - 0 + 1));
			int output3 = 0 + (rand() % (int)(10 - 0 + 1));

			Point plight1;
			point_set3D(&plight1, -5, 10, -10);
			lighting_add(light, LightSpot, &randColor[output1], &view.vpn, &plight1, cos(10*M_PI/180), 40);

			Point plight2;
			point_set3D(&plight2, 85, 10, -10);
			lighting_add(light, LightSpot, &randColor[output2], &view.vpn, &plight2, cos(10*M_PI/180), 40);

			lighting_add(light, LightSpot, &randColor[output3], &view.vpn, &view.vrp, cos(10*M_PI/180), 40);
		}
		// image
		src = image_create( view.screeny, view.screenx );
		image_fillrgb(src, 1.0, 1.0, 0.8);

		//setting drawstate
		ds = drawstate_create();
		point_copy(&(ds->viewer), &(view.vrp) );
		ds->shade = ShadePhong;
		// ds->shade = ShadeDepth;
		drawstate_setBody(ds, Black);
		drawstate_setSurface(ds, Red);
		drawstate_setSurfaceCoeff(ds, 10);

		//Drawing
		module_draw( scene, &vtm, &gtm, ds, light, src );
		sprintf(filename, "../images/frame_%.4d.ppm",frameNum);
		image_write( src, filename);
	}

	//***Uncomment for making the .gif animation***
	printf("Making the demo.gif file....\n");
	system("convert -delay 10 ../images/frame_*.ppm ../images/demo.gif");
	printf("Cleaning up...\n");
	system("rm -f ../images/frame_*.ppm");
	printf("Finished Successfully :)\n");
	return(0);
}