void output (void) { obstack_init (&format_obstack); prepare_symbols (); prepare_rules (); prepare_states (); prepare_actions (); prepare_symbol_definitions (); prepare (); /* Process the selected skeleton file. */ output_skeleton (); obstack_free (&format_obstack, NULL); }
void output (void) { obstack_init (&format_obstack); prepare_symbols (); prepare_rules (); prepare_states (); prepare_actions (); prepare_symbol_definitions (); prepare (); /* Process the selected skeleton file. */ output_skeleton (); /* If late errors were generated, destroy the generated source files. */ if (complaint_status) unlink_generated_sources (); obstack_free (&format_obstack, NULL); }