Esempio n. 1
0
	/*
	*	???
	*/
void exitMenu(int i)
{
float j, k, n;
  char sl[60]="~>";
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glColor3d(7, 7, 7);

  glBindTexture(GL_TEXTURE_2D, texture[0]);    
  glBegin(GL_QUADS);		                
   
    glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
    glTexCoord2f(1.0f, 0.0f); glVertex3f( 10.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
    glTexCoord2f(1.0f, 1.0f); glVertex3f( 10.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
    glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

  glEnd();

    switch (optionTargeted)
    {
      case 0 :  k=i/10;
		j=12.4+k;
		n=5.0;
		glColor3d(7, 7, 7);
		printGl("Options", 12, 3);
		printGl("High scores", 11.6, 1);
		printGl("Exit", 12.4, -1);
	break;
      case 1 :  k=i/10;
		j=12+k;
		n=3.0;
		glColor3d(7, 7, 7);
		printGl("Play", 12.4, 5);
		printGl("High scores", 11.6, 1);
		printGl("Exit", 12.4, -1);
	break;
      case 2 :  k=i/10;
		j=11.6+k;
		n=1.0;
		glColor3d(7, 7, 7);
		printGl("Options", 12, 3);
		printGl("Play", 12.4, 5);
		printGl("Exit", 12.4, -1);
	break;
    }
    glColor3d(1, 0, 0);
    printGl(sl, j, n);
}
Esempio n. 2
0
void Render()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glColor3d(7, 7, 7);
	
  glBindTexture(GL_TEXTURE_2D, texture[0]);    
  glBegin(GL_QUADS);		                
    
  glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
  glTexCoord2f(1.0f, 0.0f); glVertex3f( 10.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
  glTexCoord2f(1.0f, 1.0f); glVertex3f( 10.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
  glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

  glEnd();  
  
  int i;
  printMenu();
 
  if (enterBool == 1)  // if enter is pressed
  {
  	 for(i=0; i<30; i++) exitMenu(i);
    switch (optionTargeted)  // calls the functions for play, options, high scores and exit
    {
      case 0 :  
		printGl("Imagine the game starts now...", 8, -5);
	break;
      case 1 :  
		printGl("You are in options now, believe me!", 8, -5);
	break;
      case 2 :  
		printGl("You are the best, don't worry.", 8, -5);
	break;
      case 3 : exit(0);
	break;
    }
  }
  
  glutSwapBuffers(); 
  glutPostRedisplay();
}
Esempio n. 3
0
	/*
	*	Prints out the menu
	*/
void printMenu()
{
   if (optionTargeted == 0) 
  	{  		
  		glBindTexture(GL_TEXTURE_2D, texture[optionTargeted]);    
  		glBegin(GL_QUADS);		                
    
		  glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
		  glTexCoord2f(1.0f, 0.0f); glVertex3f( 10.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
		  glTexCoord2f(1.0f, 1.0f); glVertex3f( 10.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
		  glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

  		glEnd();  
                t = GLUT_BITMAP_TIMES_ROMAN_24;
  		glColor3d(1, 0, 0);
		printGl("~> Play <~", 11.6, 5);  
                		
  	}
    else 
	{
                t = GLUT_BITMAP_HELVETICA_18;
		glColor3d(7, 7, 7);
  		printGl("Play", 12.4, 5);
	}
  
  if (optionTargeted == 1) 
  	{  		
  		glBindTexture(GL_TEXTURE_2D, texture[optionTargeted]);    
  		glBegin(GL_QUADS);		                
    
		  glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
		  glTexCoord2f(1.0f, 0.0f); glVertex3f( 08.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
		  glTexCoord2f(1.0f, 1.0f); glVertex3f( 08.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
		  glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad
    
  		glEnd(); 
                t = GLUT_BITMAP_TIMES_ROMAN_24; 
  		glColor3d(1, 0, 0);
		printGl("~> Options <~", 11.2, 3);  	
  	}
    else 
	{
                t = GLUT_BITMAP_HELVETICA_18;
		glColor3d(7, 7, 7);
		printGl("Options", 12, 3);
	}  

  if (optionTargeted == 2) 
  	{  		
  		glBindTexture(GL_TEXTURE_2D, texture[optionTargeted]);    
  		glBegin(GL_QUADS);		                
    
		  glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
		  glTexCoord2f(1.0f, 0.0f); glVertex3f( 07.1f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
		  glTexCoord2f(1.0f, 1.0f); glVertex3f( 07.1f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
		  glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

  		glEnd(); 
                t = GLUT_BITMAP_TIMES_ROMAN_24; 
  		glColor3d(1, 0, 0);
		printGl("~> High scores <~", 10.8, 1);  	
  	}
    else 
	{
                t = GLUT_BITMAP_HELVETICA_18;
		glColor3d(7, 7, 7);
  		printGl("High scores", 11.6, 1);
  	}

  if (optionTargeted == 3) 
  	{  		
  		glBindTexture(GL_TEXTURE_2D, texture[0]);    
  		glBegin(GL_QUADS);		                
    
		  glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
		  glTexCoord2f(1.0f, 0.0f); glVertex3f( 10.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
		  glTexCoord2f(1.0f, 1.0f); glVertex3f( 10.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
		  glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

  		glEnd();
                t = GLUT_BITMAP_TIMES_ROMAN_24; 
  		glColor3d(1, 0, 0);
		printGl("~> Exit <~", 11.6, -1); 	
  	}
    else 
	{
                t = GLUT_BITMAP_HELVETICA_18;
		glColor3d(7, 7, 7);
		printGl("Exit", 12.4, -1);
	}
}	
Esempio n. 4
0
void exitMenu()
{
  int i,j,k;
  char sl[30]="->";
  for(i=0; i<29; i++)
  {  
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(7, 7, 7);

    glBindTexture(GL_TEXTURE_2D, texture[0]);    
    glBegin(GL_QUADS);		                
    
    glTexCoord2f(0.0f, 0.0f); glVertex3f(-17.0f, -11.0f,  1.0f);	// Bottom Left Of The Texture and Quad
    glTexCoord2f(1.0f, 0.0f); glVertex3f( 10.0f, -11.0f,  1.0f);	// Bottom Right Of The Texture and Quad
    glTexCoord2f(1.0f, 1.0f); glVertex3f( 10.0f,  11.0f,  1.0f);	// Top Right Of The Texture and Quad
    glTexCoord2f(0.0f, 1.0f); glVertex3f(-17.0f,  11.0f,  1.0f);	// Top Left Of The Texture and Quad

    glEnd();

    if (i != 0) sl[i-1]=' ';
    sl[i]='~'; sl[i+1]='>';
    glColor3d(1, 0, 0);
    switch (optionTargeted)
    {
      case 0 :  printGl(sl, 12.4, 5);
		glColor3d(7, 7, 7);
		printGl("Options", 12, 3);
		printGl("High scores", 11.6, 1);
		printGl("Exit", 12.4, -1);
	break;
      case 1 :  printGl(sl, 12, 3);
		glColor3d(7, 7, 7);
		printGl("Play", 12.4, 5);
		printGl("High scores", 11.6, 1);
		printGl("Exit", 12.4, -1);
	break;
      case 2 :  printGl(sl, 11.6, 1);
		glColor3d(7, 7, 7);
		printGl("Options", 12, 3);
		printGl("Play", 12.4, 5);
		printGl("Exit", 12.4, -1);
	break;
    }
    glColor3d(7, 7, 7);
  }
}