bool JurisdictionMap::readFromFile(const char* filename) { QString settingsFile(filename); QSettings settings(settingsFile, QSettings::IniFormat); QString rootCode = settings.value("root","00").toString(); qDebug() << "rootCode=" << rootCode << "\n"; _rootOctalCode = hexStringToOctalCode(rootCode); printOctalCode(_rootOctalCode); settings.beginGroup("endNodes"); const QStringList childKeys = settings.childKeys(); QHash<QString, QString> values; foreach (const QString &childKey, childKeys) { QString childValue = settings.value(childKey).toString(); values.insert(childKey, childValue); qDebug() << childKey << "=" << childValue << "\n"; unsigned char* octcode = hexStringToOctalCode(childValue); printOctalCode(octcode); _endNodes.push_back(octcode); }
void OctreeElement::printDebugDetails(const char* label) const { unsigned char childBits = 0; for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { OctreeElement* childAt = getChildAtIndex(i); if (childAt) { setAtBit(childBits,i); } } QDebug elementDebug = qDebug().nospace(); QString resultString; resultString.sprintf("%s - Voxel at corner=(%f,%f,%f) size=%f\n isLeaf=%s isDirty=%s shouldRender=%s\n children=", label, (double)_cube.getCorner().x, (double)_cube.getCorner().y, (double)_cube.getCorner().z, (double)_cube.getScale(), debug::valueOf(isLeaf()), debug::valueOf(isDirty()), debug::valueOf(getShouldRender())); elementDebug << resultString; outputBits(childBits, &elementDebug); qDebug("octalCode="); printOctalCode(getOctalCode()); }
void processSplitSVOFile(const char* splitSVOFile,const char* splitJurisdictionRoot,const char* splitJurisdictionEndNodes) { char outputFileName[512]; printf("splitSVOFile: %s Jurisdictions Root: %s EndNodes: %s\n", splitSVOFile, splitJurisdictionRoot, splitJurisdictionEndNodes); VoxelTree rootSVO; rootSVO.readFromSVOFile(splitSVOFile); JurisdictionMap jurisdiction(splitJurisdictionRoot, splitJurisdictionEndNodes); printf("Jurisdiction Root Octcode: "); printOctalCode(jurisdiction.getRootOctalCode()); printf("Jurisdiction End Nodes: %d \n", jurisdiction.getEndNodeCount()); for (int i = 0; i < jurisdiction.getEndNodeCount(); i++) { unsigned char* endNodeCode = jurisdiction.getEndNodeOctalCode(i); printf("End Node: %d ", i); printOctalCode(endNodeCode); // get the endNode details VoxelPositionSize endNodeDetails; voxelDetailsForCode(endNodeCode, endNodeDetails); // Now, create a split SVO for the EndNode. // copy the EndNode into a temporary tree VoxelTree endNodeTree; // create a small voxels at corners of the endNode Tree, this will is a hack // to work around a bug in voxel server that will send Voxel not exists // for regions that don't contain anything even if they're not in the // jurisdiction of the server // This hack assumes the end nodes for demo dinner since it only guarantees // nodes in the 8 child voxels of the main root voxel const float verySmall = 0.015625; endNodeTree.createVoxel(0.0, 0.0, 0.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(1.0, 0.0, 0.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(0.0, 1.0, 0.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(0.0, 0.0, 1.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(1.0, 1.0, 1.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(1.0, 1.0, 0.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(0.0, 1.0, 1.0, verySmall, 1, 1, 1, true); endNodeTree.createVoxel(1.0, 0.0, 1.0, verySmall, 1, 1, 1, true); // Delete the voxel for the EndNode from the temporary tree, so we can // import our endNode content into it... endNodeTree.deleteOctalCodeFromTree(endNodeCode, COLLAPSE_EMPTY_TREE); VoxelTreeElement* endNode = rootSVO.getVoxelAt(endNodeDetails.x, endNodeDetails.y, endNodeDetails.z, endNodeDetails.s); rootSVO.copySubTreeIntoNewTree(endNode, &endNodeTree, false); sprintf(outputFileName, "splitENDNODE%d%s", i, splitSVOFile); printf("outputFile: %s\n", outputFileName); endNodeTree.writeToSVOFile(outputFileName); // Delete the voxel for the EndNode from the root tree... rootSVO.deleteOctalCodeFromTree(endNodeCode, COLLAPSE_EMPTY_TREE); // create a small voxel in center of each EndNode, this will is a hack // to work around a bug in voxel server that will send Voxel not exists // for regions that don't contain anything even if they're not in the // jurisdiction of the server float x = endNodeDetails.x + endNodeDetails.s * 0.5; float y = endNodeDetails.y + endNodeDetails.s * 0.5; float z = endNodeDetails.z + endNodeDetails.s * 0.5; float s = endNodeDetails.s * verySmall; rootSVO.createVoxel(x, y, z, s, 1, 1, 1, true); } sprintf(outputFileName, "splitROOT%s", splitSVOFile); printf("outputFile: %s\n", outputFileName); rootSVO.writeToSVOFile(outputFileName); printf("exiting now\n"); }