/* * Handle character death */ void death_screen(void) { bool done = FALSE; const region area = { 51, 2, 0, N_ELEMENTS(death_actions) }; /* Retire in the town in a good state */ if (p_ptr->total_winner) { p_ptr->depth = 0; my_strcpy(p_ptr->died_from, "Ripe Old Age", sizeof(p_ptr->died_from)); p_ptr->exp = p_ptr->max_exp; p_ptr->lev = p_ptr->max_lev; p_ptr->au += 10000000L; display_winner(); } /* Get time of death */ (void)time(&death_time); print_tomb(); death_knowledge(); enter_score(&death_time); /* Flush all input and output */ flush(); message_flush(); /* Display and use the death menu */ if (!death_menu) { death_menu = menu_new_action(death_actions, N_ELEMENTS(death_actions)); death_menu->flags = MN_CASELESS_TAGS; } menu_layout(death_menu, &area); while (!done) { ui_event e = menu_select(death_menu, EVT_KBRD); if (e.type == EVT_KBRD) { if (e.key.code == KTRL('X')) break; } else if (e.type == EVT_SELECT) { done = get_check("Do you want to quit? "); } } /* Save dead player */ if (!savefile_save(savefile)) { msg("death save failed!"); message_flush(); } }
/** * Handle character death */ void death_screen(void) { const region area = { 51, 2, 0, N_ELEMENTS(death_actions) }; /* Dump bones file */ make_bones(); /* Handle retirement */ if (p_ptr->total_winner) kingly(); /* Save dead player */ if (!old_save()) { msg_print("death save failed!"); message_flush(); } /* Get time of death */ #ifdef _WIN32_WCE { unsigned long fake_time(unsigned long *fake_time_t); fake_time(&death_time); } #else (void) time(&death_time); #endif /* You are dead */ print_tomb(); /* Hack - Know everything upon death */ death_knowledge(); /* Enter player in high score list */ enter_score(&death_time); /* Flush all input keys */ flush(); /* Flush messages */ msg_print(NULL); if (!death_menu) { death_menu = menu_new_action(death_actions, N_ELEMENTS(death_actions)); death_menu->flags = MN_CASELESS_TAGS; } menu_layout(death_menu, &area); do { menu_select(death_menu, 0); } while (!get_check("Do you want to quit? ")); }
/* * Handle character death */ void death_screen(void) { const region area = { 51, 2, 0, N_ELEMENTS(death_actions) }; /* Retire in the town in a good state */ if (p_ptr->total_winner) { p_ptr->depth = 0; my_strcpy(p_ptr->died_from, "Ripe Old Age", sizeof(p_ptr->died_from)); p_ptr->exp = p_ptr->max_exp; p_ptr->lev = p_ptr->max_lev; p_ptr->au += 10000000L; display_winner(); } /* Save dead player */ if (!savefile_save(savefile)) { msg("death save failed!"); message_flush(); } /* Get time of death */ (void)time(&death_time); print_tomb(); death_knowledge(); enter_score(&death_time); /* Flush all input and output */ flush(); message_flush(); if (!death_menu) { death_menu = menu_new_action(death_actions, N_ELEMENTS(death_actions)); death_menu->flags = MN_CASELESS_TAGS; } menu_layout(death_menu, &area); do { menu_select(death_menu, 0); } while (!get_check("Do you want to quit? ")); }
void player_death(void) { /* Try to make a player ghost template */ add_player_ghost_entry(); /* Retire in the town in a good state */ if (p_ptr->total_winner) { p_ptr->depth = 0; p_ptr->died_from = "Ripe Old Age"; p_ptr->exp = p_ptr->max_exp; p_ptr->lev = p_ptr->max_lev; p_ptr->au += 10000000L; display_winner(); } QDate today = QDate::currentDate(); QTime right_now = QTime::currentTime(); QString long_day = QString("%1 at %2") .arg(today.toString()) .arg(right_now.toString()); write_death_note(long_day); print_tomb(); death_knowledge(); enter_score(long_day); /* Save dead player */ if (!save_player()) { message(QString("death save failed!")); } // Hack - update everything onscreen ui_redraw_all(); // Automatic character dump if (death_char_dump) { save_character_file(); save_screenshot(FALSE); } p_ptr->in_death_menu = TRUE; PlayerDeathDialog(); p_ptr->in_death_menu = FALSE; }
/** * Handle character death */ void death_screen(void) { struct menu *death_menu; bool done = false; const region area = { 51, 2, 0, N_ELEMENTS(death_actions) }; /* Winner */ if (player->total_winner) { display_winner(); } /* Tombstone */ print_tomb(); /* Flush all input and output */ event_signal(EVENT_INPUT_FLUSH); event_signal(EVENT_MESSAGE_FLUSH); /* Display and use the death menu */ death_menu = menu_new_action(death_actions, N_ELEMENTS(death_actions)); death_menu->flags = MN_CASELESS_TAGS; menu_layout(death_menu, &area); while (!done) { ui_event e = menu_select(death_menu, EVT_KBRD, false); if (e.type == EVT_KBRD) { if (e.key.code == KTRL('X')) break; } else if (e.type == EVT_SELECT) { done = get_check("Do you want to quit? "); } } menu_free(death_menu); }