void MouseMotion (int x, int y) { if (pressed_mouse_button == GLUT_LEFT_BUTTON) { processLeft(x, y); } else if (pressed_mouse_button == GLUT_RIGHT_BUTTON) { processRight(x,y); } glutPostRedisplay (); }
void EnemyPrisonerRock::processUpdate() { // BelowFeetLadderCheck(); if(ipFlags.S_ON_GROUND) { velModifier = 0; velYModifier = 0; } else { // velYModifier += (gravityConstant * time); } if((player_spr->GetFrameSet() == ENEMY_PRISONER_ANIM_DEATH)&& !player_spr->IsAnimating()) Die(); if(ipFlags.S_ATTACK) { if((player_spr->GetFrameSet() == ENEMY_PRISONER_ANIM_THROW) && !player_spr->IsAnimating()) ipFlags.S_ATTACK = false; } //Transition Movement State // TransitionMovement(ipFlags.CurMState); // Apply Velocity Modifier if(!ipFlags.S_DAMAGED) { if(!ipFlags.S_ATTACK) switch(ipFlags.CurMState) { case move_stop: stop(); break; case move_left: processLeft(); break; case move_right: processRight(); break; default: break; } } }
void EnemyZombiePrisoner::processUpdate() { ipFlags.S_ATTACK = true; BelowFeetLadderCheck(); if(!ipFlags.S_DEAD) { if((player_spr->GetFrameSet() == ENEMY_PRISONER_ZOMBIE_ANIM_ATTACK) && !player_spr->IsAnimating()) Die(); if(ipFlags.S_ATTACK) { if((player_spr->GetFrameSet() == ENEMY_PRISONER_ZOMBIE_ANIM_ATTACK) && !player_spr->IsAnimating()) ipFlags.S_ATTACK = false; } // Apply Velocity Modifier if(!ipFlags.S_DAMAGED) { // if(!ipFlags.S_ATTACK) switch(ipFlags.CurMState) { case move_stop: stop(); break; case move_left: processLeft(); break; case move_right: processRight(); break; default: break; } } } }
void EnemyJunkbotFlying::processUpdate() { /* Check for End of Death Animation */ if((player_spr->GetFrameSet() == ENEMY_JUNKBOT_FLYING_DEATH) && !player_spr->IsAnimating()) Die(); if(!ipFlags.S_DEAD) { // Apply Velocity Modifier if(!ipFlags.S_DAMAGED) { switch(ipFlags.CurMState) { case move_stop: stop(); break; case move_left: processLeft(); break; case move_right: processRight(); break; case move_up: processUp(); break; case move_down: processDown(); default: break; } } } /* Center (0,0), offset by Render Offset */ // SetRectangle(rectWorldLoc, 35, 15, -nOffSet - 25, -10); }
void EnemyGreenNinja::processUpdate() { // BelowFeetLadderCheck(); if(!ipFlags.S_DEAD) { if((player_spr->GetFrameSet() == ENEMY_GREEN_NINJA_ANIM_DEATH)&& !player_spr->IsAnimating()) Die(); if(ipFlags.S_ATTACK) { if((player_spr->GetFrameSet() == ENEMY_GREEN_NINJA_ANIM_ATTACK) && !player_spr->IsAnimating()) ipFlags.S_ATTACK = false; } // Apply Velocity Modifier if(!ipFlags.S_DAMAGED) { if(!ipFlags.S_ATTACK) switch(ipFlags.CurMState) { case move_stop: stop(); break; case move_left: processLeft(); break; case move_right: processRight(); break; default: break; } } } }
void EnemyShadowElitePistol::processUpdate() { BelowFeetLadderCheck(); if((player_spr->GetFrameSet() == ENEMY_BATON_ELITE_GUARD_ANIM_DEATH)&& !player_spr->IsAnimating()) Die(); if(ipFlags.S_ATTACK) { if(!player_spr->IsAnimating()) ipFlags.S_ATTACK = false; } // Apply Velocity Modifier if(!ipFlags.S_DAMAGED) { if(!ipFlags.S_ATTACK) switch(ipFlags.CurMState) { case move_stop: stop(); break; case move_left: processLeft(); break; case move_right: processRight(); break; default: break; } } }