//--------- Begin of function FirmWar::next_day ---------// // void FirmWar::next_day() { //----- call next_day() of the base class -----// FirmWork::next_day(); //--------- process building weapon -------// if( build_unit_id ) process_build(); else process_queue(); }
//--------- Begin of function FirmHarbor::next_day ---------// // void FirmHarbor::next_day() { //----- call next_day() of the base class -----// Firm::next_day(); //------- process building -------// if( build_unit_id ) process_build(); else process_queue(); //-*********** simulate ship movement ************-// //if(build_unit_id==0) // build_ship(UNIT_CARAVEL, 0); //-*********** simulate ship movement ************-// }