Esempio n. 1
0
HASHDATA * hash_find( struct hash * hp, OBJECT * key )
{
    ITEM * i;
    unsigned int keyval = hash_keyval( key );

    #ifdef HASH_DEBUG_PROFILE
    profile_frame prof[ 1 ];
    if ( DEBUG_PROFILE )
        profile_enter( 0, prof );
    #endif

    if ( !hp->items.nel )
    {
        #ifdef HASH_DEBUG_PROFILE
        if ( DEBUG_PROFILE )
            profile_exit( prof );
        #endif
        return 0;
    }

    i = hash_search( hp, keyval, key, 0 );

    #ifdef HASH_DEBUG_PROFILE
    if ( DEBUG_PROFILE )
        profile_exit( prof );
    #endif

    return i ? hash_item_data( i ) : 0;
}
Esempio n. 2
0
HASHDATA * hash_insert( struct hash * hp, OBJECT * key, int * found )
{
    ITEM * i;
    unsigned int keyval = hash_keyval( key );

    #ifdef HASH_DEBUG_PROFILE
    profile_frame prof[1];
    if ( DEBUG_PROFILE )
        profile_enter( 0, prof );
    #endif

    if ( !hp->items.more )
        hashrehash( hp );

    i = hash_search( hp, keyval, key, 0 );
    if ( i )
    {
        *found = 1;
    }
    else
    {
        ITEM * * base = hash_bucket( hp, keyval );

        /* try to grab one from the free list */
        if ( hp->items.free )
        {
            i = hp->items.free;
            hp->items.free = i->hdr.next;
            assert( hash_item_key( i ) == 0 );
        }
        else
        {
            i = (ITEM *)hp->items.next;
            hp->items.next += hp->items.size;
        }
        hp->items.more--;
        i->hdr.next = *base;
        *base = i;
        *found = 0;
    }

    #ifdef HASH_DEBUG_PROFILE
    if ( DEBUG_PROFILE )
        profile_exit( prof );
    #endif

    return hash_item_data( i );
}
Esempio n. 3
0
LIST *
evaluate_rule(
    char  * rulename,
    FRAME * frame )
{
    LIST          * result = L0;
    RULE          * rule;
    profile_frame   prof[1];
    module_t      * prev_module = frame->module;

    LIST * l;
    {
        LOL arg_context_, * arg_context = &arg_context_;
        if ( !frame->prev )
            lol_init(arg_context);
        else
            arg_context = frame->prev->args;
        l = var_expand( L0, rulename, rulename+strlen(rulename), arg_context, 0 );
    }

    if ( !l )
    {
        backtrace_line( frame->prev );
        printf( "warning: rulename %s expands to empty string\n", rulename );
        backtrace( frame->prev );
        return result;
    }

    rulename = l->string;
    rule = bindrule( l->string, frame->module );

#ifdef HAVE_PYTHON
    if ( rule->python_function )
    {
        /* The below messing with modules is due to the way modules are
         * implemented in Jam. Suppose we are in module M1 now. The global
         * variable map actually holds 'M1' variables, and M1->variables hold
         * global variables.
         *
         * If we call Python right away, Python calls back Jam and then Jam
         * does 'module M1 { }' then Jam will try to swap the current global
         * variables with M1->variables. The result will be that global
         * variables map will hold global variables, and any variable settings
         * we do will go to the global module, not M1.
         *
         * By restoring basic state, where the global variable map holds global
         * variable, we make sure any future 'module M1' entry will work OK.
         */

        LIST * result;
        module_t * m = python_module();

        frame->module = m;

        exit_module( prev_module );
        enter_module( m );

        result = call_python_function( rule, frame );

        exit_module( m );
        enter_module ( prev_module );

        return result;
    }
#endif

    /* Drop the rule name. */
    l = list_pop_front( l );

    /* Tack the rest of the expansion onto the front of the first argument. */
    frame->args->list[0] = list_append( l, lol_get( frame->args, 0 ) );

    if ( DEBUG_COMPILE )
    {
        /* Try hard to indicate in which module the rule is going to execute. */
        if ( rule->module != frame->module
             && rule->procedure != 0 && strcmp( rulename, rule->procedure->rulename ) )
        {
            char buf[256] = "";
            strncat( buf, rule->module->name, sizeof( buf ) - 1 );
            strncat( buf, rule->name, sizeof( buf ) - 1 );
            debug_compile( 1, buf, frame );
        }
        else
        {
            debug_compile( 1, rulename, frame );
        }

        lol_print( frame->args );
        printf( "\n" );
    }

    if ( rule->procedure && rule->module != prev_module )
    {
        /* Propagate current module to nested rule invocations. */
        frame->module = rule->module;

        /* Swap variables. */
        exit_module( prev_module );
        enter_module( rule->module );
    }

    /* Record current rule name in frame. */
    if ( rule->procedure )
    {
        frame->rulename = rulename;
        /* And enter record profile info. */
        if ( DEBUG_PROFILE )
            profile_enter( rule->procedure->rulename, prof );
    }

    /* Check traditional targets $(<) and sources $(>). */
    if ( !rule->actions && !rule->procedure )
    {
        backtrace_line( frame->prev );
        printf( "rule %s unknown in module %s\n", rule->name, frame->module->name );
        backtrace( frame->prev );
        exit( 1 );
    }

    /* If this rule will be executed for updating the targets then construct the
     * action for make().
     */
    if ( rule->actions )
    {
        TARGETS * t;
        ACTION  * action;

        /* The action is associated with this instance of this rule. */
        action = (ACTION *)BJAM_MALLOC( sizeof( ACTION ) );
        memset( (char *)action, '\0', sizeof( *action ) );

        action->rule = rule;
        action->targets = targetlist( (TARGETS *)0, lol_get( frame->args, 0 ) );
        action->sources = targetlist( (TARGETS *)0, lol_get( frame->args, 1 ) );

        /* If we have a group of targets all being built using the same action
         * then we must not allow any of them to be used as sources unless they
         * had all already been built in the first place or their joined action
         * has had a chance to finish its work and build all of them anew.
         *
         * Without this it might be possible, in case of a multi-process build,
         * for their action, triggered by buiding one of the targets, to still
         * be running when another target in the group reports as done in order
         * to avoid triggering the same action again and gets used prematurely.
         *
         * As a quick-fix to achieve this effect we make all the targets list
         * each other as 'included targets'. More precisely, we mark the first
         * listed target as including all the other targets in the list and vice
         * versa. This makes anyone depending on any of those targets implicitly
         * depend on all of them, thus making sure none of those targets can be
         * used as sources until all of them have been built. Note that direct
         * dependencies could not have been used due to the 'circular
         * dependency' issue.
         *
         * TODO: Although the current implementation solves the problem of one
         * of the targets getting used before its action completes its work it
         * also forces the action to run whenever any of the targets in the
         * group is not up to date even though some of them might not actually
         * be used by the targets being built. We should see how we can
         * correctly recognize such cases and use that to avoid running the
         * action if possible and not rebuild targets not actually depending on
         * targets that are not up to date.
         *
         * TODO: Using the 'include' feature might have side-effects due to
         * interaction with the actual 'inclusion scanning' system. This should
         * be checked.
         */
        if ( action->targets )
        {
            TARGET * t0 = action->targets->target;
            for ( t = action->targets->next; t; t = t->next )
            {
                target_include( t->target, t0 );
                target_include( t0, t->target );
            }
        }

        /* Append this action to the actions of each target. */
        for ( t = action->targets; t; t = t->next )
            t->target->actions = actionlist( t->target->actions, action );
    }

    /* Now recursively compile any parse tree associated with this rule.
     * parse_refer()/parse_free() call pair added to ensure rule not freed
     * during use.
     */
    if ( rule->procedure )
    {
        SETTINGS * local_args = collect_arguments( rule, frame );
        PARSE * parse = rule->procedure;
        parse_refer( parse );

        pushsettings( local_args );
        result = parse_evaluate( parse, frame );
        popsettings( local_args );
        freesettings( local_args );

        parse_free( parse );
    }

    if ( frame->module != prev_module )
    {
        exit_module( frame->module );
        enter_module( prev_module );
    }

    if ( DEBUG_PROFILE && rule->procedure )
        profile_exit( prof );

    if ( DEBUG_COMPILE )
        debug_compile( -1, 0, frame);

    return result;
}
Esempio n. 4
0
int
hashitem(
    register struct hash *hp,
    HASHDATA **data,
    int enter )
{
    register ITEM *i;
    OBJECT *b = (*data)->key;
    unsigned int keyval = hash_keyval(b);

    #ifdef HASH_DEBUG_PROFILE
    profile_frame prof[1];
    if ( DEBUG_PROFILE )
        profile_enter( 0, prof );
    #endif

    if ( enter && !hp->items.more )
        hashrehash( hp );

    if ( !enter && !hp->items.nel )
    {
        #ifdef HASH_DEBUG_PROFILE
        if ( DEBUG_PROFILE )
            profile_exit( prof );
        #endif
        return 0;
    }

    i = hash_search( hp, keyval, (*data)->key, 0 );
    if (i)
    {
        *data = &i->data;
        #ifdef HASH_DEBUG_PROFILE
        if ( DEBUG_PROFILE ) profile_exit( prof );
        #endif
        return !0;
    }

    if ( enter )
    {
        ITEM * * base = hash_bucket(hp,keyval);

        /* try to grab one from the free list */
        if ( hp->items.free )
        {
            i = hp->items.free;
            hp->items.free = i->hdr.next;
            assert( i->data.key == 0 );
        }
        else
        {
            i = (ITEM *)hp->items.next;
            hp->items.next += hp->items.size;
        }
        hp->items.more--;
        memcpy( (char *)&i->data, (char *)*data, hp->items.datalen );
        i->hdr.next = *base;
        *base = i;
        *data = &i->data;
        #ifdef OPT_BOEHM_GC
        if (sizeof(HASHDATA) == hp->items.datalen)
        {
            GC_REGISTER_FINALIZER(i->data.key,&hash_mem_finalizer,hp,0,0);
        }
        #endif
    }

    #ifdef HASH_DEBUG_PROFILE
    if ( DEBUG_PROFILE )
        profile_exit( prof );
    #endif
    return 0;
}
Esempio n. 5
0
LIST *
evaluate_rule(
    char    *rulename,
    FRAME *frame )
{
    LIST      *result = L0;
    RULE          *rule;
    profile_frame prof[1];
    module_t    *prev_module = frame->module;
    
    LIST      *l;
    {
        LOL arg_context_, *arg_context = &arg_context_;
        if ( !frame->prev )
            lol_init(arg_context);
        else
            arg_context = frame->prev->args;
        
        l = var_expand( L0, rulename, rulename+strlen(rulename), arg_context, 0 );
    }

    if ( !l )
    {
        backtrace_line( frame->prev );
        printf( "warning: rulename %s expands to empty string\n", rulename );
        backtrace( frame->prev );
        return result;
    }

    rulename = l->string;
    rule = bindrule( l->string, frame->module );

#ifdef HAVE_PYTHON
    if (rule->python_function)
    {
        return call_python_function(rule, frame);
    }
#endif

    /* drop the rule name */
    l = list_pop_front( l );

    /* tack the rest of the expansion onto the front of the first argument */
    frame->args->list[0] = list_append( l, lol_get( frame->args, 0 ) );

    if ( DEBUG_COMPILE )
    {
        /* Try hard to indicate in which module the rule is going to execute */
        if ( rule->module != frame->module
             && rule->procedure != 0 && strcmp(rulename, rule->procedure->rulename) )
        {
            char buf[256] = "";
            strncat( buf, rule->module->name, sizeof(buf) - 1 );
            strncat( buf, rule->name, sizeof(buf) - 1 );
            debug_compile( 1, buf, frame);
        }
        else
        {
            debug_compile( 1, rulename, frame);
        }

        lol_print( frame->args );
        printf( "\n" );
    }
    
    if ( rule->procedure && rule->module != prev_module )
    {
        /* propagate current module to nested rule invocations */
        frame->module = rule->module;
        
        /* swap variables */
        exit_module( prev_module );
        enter_module( rule->module );
    }
        
    /* record current rule name in frame */
    if ( rule->procedure )
    {
        frame->rulename = rulename;
        /* and enter record profile info */
        if ( DEBUG_PROFILE )
            profile_enter( rule->procedure->rulename, prof );
    }

    /* Check traditional targets $(<) and sources $(>) */

    if( !rule->actions && !rule->procedure )
    {
        backtrace_line( frame->prev );
        printf( "rule %s unknown in module %s\n", rule->name, frame->module->name );
        backtrace( frame->prev );
        exit(1);
    }

    /* If this rule will be executed for updating the targets */
    /* then construct the action for make(). */

    if( rule->actions )
    {
        TARGETS *t;
        ACTION  *action;

        /* The action is associated with this instance of this rule */

        action = (ACTION *)malloc( sizeof( ACTION ) );
        memset( (char *)action, '\0', sizeof( *action ) );

        action->rule = rule;
        action->targets = targetlist( (TARGETS *)0, lol_get( frame->args, 0 ) );
        action->sources = targetlist( (TARGETS *)0, lol_get( frame->args, 1 ) );

        /* Append this action to the actions of each target */

        for( t = action->targets; t; t = t->next )
            t->target->actions = actionlist( t->target->actions, action );
    }

    /* Now recursively compile any parse tree associated with this rule */
    /* refer/free to ensure rule not freed during use */

    if( rule->procedure )
    {
        SETTINGS *local_args = collect_arguments( rule, frame );
        PARSE *parse = rule->procedure;
        parse_refer( parse );
        
        pushsettings( local_args );
        result = parse_evaluate( parse, frame );
        popsettings( local_args );
        freesettings( local_args );
        
        parse_free( parse );
    }

    if ( frame->module != prev_module )
    {
        exit_module( frame->module );
        enter_module( prev_module );
    }

    if ( DEBUG_PROFILE && rule->procedure )
        profile_exit( prof );

    if( DEBUG_COMPILE )
        debug_compile( -1, 0, frame);

    return result;
}