Esempio n. 1
0
  /* fuzz-expands the zones as well.                                    */
  static void
  psh_blues_set_zones( PSH_Blues  target,
                       FT_UInt    count,
                       FT_Short*  blues,
                       FT_UInt    count_others,
                       FT_Short*  other_blues,
                       FT_Int     fuzz,
                       FT_Int     family )
  {
    PSH_Blue_Table  top_table, bot_table;
    FT_Int          count_top, count_bot;


    if ( family )
    {
      top_table = &target->family_top;
      bot_table = &target->family_bottom;
    }
    else
    {
      top_table = &target->normal_top;
      bot_table = &target->normal_bottom;
    }

    /* read the input blue zones, and build two sorted tables  */
    /* (one for the top zones, the other for the bottom zones) */
    top_table->count = 0;
    bot_table->count = 0;

    /* first, the blues */
    psh_blues_set_zones_0( target, 0,
                           count, blues, top_table, bot_table );
    psh_blues_set_zones_0( target, 1,
                           count_others, other_blues, top_table, bot_table );

    count_top = top_table->count;
    count_bot = bot_table->count;

    /* sanitize top table */
    if ( count_top > 0 )
    {
      PSH_Blue_Zone  zone = top_table->zones;


      for ( count = count_top; count > 0; count--, zone++ )
      {
        FT_Int  delta;


        if ( count > 1 )
        {
          delta = zone[1].org_ref - zone[0].org_ref;
          if ( zone->org_delta > delta )
            zone->org_delta = delta;
        }

        zone->org_bottom = zone->org_ref;
        zone->org_top    = zone->org_delta + zone->org_ref;
      }
    }

    /* sanitize bottom table */
    if ( count_bot > 0 )
    {
      PSH_Blue_Zone  zone = bot_table->zones;


      for ( count = count_bot; count > 0; count--, zone++ )
      {
        FT_Int  delta;


        if ( count > 1 )
        {
          delta = zone[0].org_ref - zone[1].org_ref;
          if ( zone->org_delta < delta )
            zone->org_delta = delta;
        }

        zone->org_top    = zone->org_ref;
        zone->org_bottom = zone->org_delta + zone->org_ref;
      }
    }

    /* expand top and bottom tables with blue fuzz */
    {
      FT_Int         dim, top, bot, delta;
      PSH_Blue_Zone  zone;


      zone  = top_table->zones;
      count = count_top;

      for ( dim = 1; dim >= 0; dim-- )
      {
        if ( count > 0 )
        {
          /* expand the bottom of the lowest zone normally */
          zone->org_bottom -= fuzz;

          /* expand the top and bottom of intermediate zones;    */
          /* checking that the interval is smaller than the fuzz */
          top = zone->org_top;

          for ( count--; count > 0; count-- )
          {
            bot   = zone[1].org_bottom;
            delta = bot - top;

            if ( delta < 2 * fuzz )
              zone[0].org_top = zone[1].org_bottom = top + delta / 2;
            else
            {
              zone[0].org_top    = top + fuzz;
              zone[1].org_bottom = bot - fuzz;
            }

            zone++;
            top = zone->org_top;
          }

          /* expand the top of the highest zone normally */
          zone->org_top = top + fuzz;
        }
        zone  = bot_table->zones;
        count = count_bot;
      }
    }
  }
Esempio n. 2
0
  /* fuzz-expands the zones as well.                                    */
  static void
  psh_blues_set_zones( PSH_Blues  target,
                       FT_UInt    count,
                       FT_Short*  blues,
                       FT_UInt    count_others,
                       FT_Short*  other_blues,
                       FT_Int     fuzz,
                       FT_Int     family )
  {
    PSH_Blue_Table  top_table, bot_table;
    FT_Int          count_top, count_bot;


    if ( family )
    {
      top_table = &target->family_top;
      bot_table = &target->family_bottom;
    }
    else
    {
      top_table = &target->normal_top;
      bot_table = &target->normal_bottom;
    }

    /* read the input blue zones, and build two sorted tables  */
    /* (one for the top zones, the other for the bottom zones) */
    top_table->count = 0;
    bot_table->count = 0;

    /* first, the blues */
    psh_blues_set_zones_0( target, 0,
                           count, blues, top_table, bot_table );
    psh_blues_set_zones_0( target, 1,
                           count_others, other_blues, top_table, bot_table );

    count_top = top_table->count;
    count_bot = bot_table->count;

    /* sanitize top table */
    if ( count_top > 0 )
    {
      PSH_Blue_Zone  zone = top_table->zones;


      for ( count = count_top; count > 0; count--, zone++ )
      {
        FT_Int  delta;


        if ( count > 1 )
        {
          delta = zone[1].org_ref - zone[0].org_ref;
          if ( zone->org_delta > delta )
            zone->org_delta = delta;
        }

        zone->org_bottom = zone->org_ref;
        zone->org_top    = zone->org_delta + zone->org_ref;
      }
    }

    /* sanitize bottom table */
    if ( count_bot > 0 )
    {
      PSH_Blue_Zone  zone = bot_table->zones;


      for ( count = count_bot; count > 0; count--, zone++ )
      {
        FT_Int  delta;


        if ( count > 1 )
        {
          delta = zone[0].org_ref - zone[1].org_ref;
          if ( zone->org_delta < delta )
            zone->org_delta = delta;
        }

        zone->org_top    = zone->org_ref;
        zone->org_bottom = zone->org_delta + zone->org_ref;
		// XYQ 2006-3-11: FT PS hinter doesn't process wide zone well (all points shrinked to one horizontal line)
		// therefore, we have to do some nasty thing here, because some fonts do give wide bottom zones.
		// Our principle is to preserve the bottom line
		// TEST DOC: bug#395 csl.pdf  letters "y", "j", etc.
		if (zone->org_top - zone->org_bottom > 10) {
			zone->org_top = zone->org_bottom;
			zone->org_delta = 0;
		}
      }
    }

    /* expand top and bottom tables with blue fuzz */
    {
      FT_Int         dim, top, bot, delta;
      PSH_Blue_Zone  zone;


      zone  = top_table->zones;
      count = count_top;

      for ( dim = 1; dim >= 0; dim-- )
      {
        if ( count > 0 )
        {
          /* expand the bottom of the lowest zone normally */
          zone->org_bottom -= fuzz;

          /* expand the top and bottom of intermediate zones;    */
          /* checking that the interval is smaller than the fuzz */
          top = zone->org_top;

          for ( count--; count > 0; count-- )
          {
            bot   = zone[1].org_bottom;
            delta = bot - top;

            if ( delta < 2 * fuzz )
              zone[0].org_top = zone[1].org_bottom = top + delta / 2;
            else
            {
              zone[0].org_top    = top + fuzz;
              zone[1].org_bottom = bot - fuzz;
            }

            zone++;
            top = zone->org_top;
          }

          /* expand the top of the highest zone normally */
          zone->org_top = top + fuzz;
        }
        zone  = bot_table->zones;
        count = count_bot;
      }
    }
  }