int main() { // Initialize services srvInit(); aptInit(); hidInit(NULL); ptmInit(); gfxInitDefault(); // consoleInit(GFX_TOP, NULL); csndInit(); // fsInit(); // sdmcInit(); chdir("sdmc:/"); void *device = gfxCreateDevice(240, 320); gfxMakeCurrent(device); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 1.0, 0.0, -1.0, 1.0); glTranslatef(0.5f, 0.5f, 0.0f); glRotatef(90.0f, 0.0f, 0.0f, 1.0f); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGenTextures(1, &play_button); glGenTextures(1, &pause_button); glGenTextures(1, &loop_button); glGenTextures(1, &loop_disable_button); glGenTextures(1, &power_icon); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); int x, y, n; u8* image_data = stbi_load_from_memory(play_3_png, play_3_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, play_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(pause_2_png, pause_2_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, pause_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(loop_png, loop_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, loop_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(loop_disable_png, loop_disable_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, loop_disable_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(power_png, power_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, power_icon); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); void *top_device = gfxCreateDevice(240, 400); gfxMakeCurrent(top_device); initfont_goth(); initfont_anita(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 1.0, 0.0, -1.0, 1.0); glTranslatef(0.5f, 0.5f, 0.0f); glRotatef(90.0f, 0.0f, 0.0f, 1.0f); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); int frames = 0; int channel = 0x8; while (aptMainLoop()) { gspWaitForVBlank(); hidScanInput(); gfxMakeCurrent(top_device); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glScalef(1.0/400.0, 1.0/240.0, 1.0); state_man(); gfxFlush(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL)); u8 plevel; u8 charge; PTMU_GetBatteryLevel(NULL, &plevel); PTMU_GetBatteryChargeState(NULL, &charge); if (plevel != power_level) { power_level = plevel; // draw_ui = true; } if (charge != is_charging) { is_charging = charge; //draw_ui = true; } gfxMakeCurrent(device); u8* fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); render(); gfxFlush(fb); // Your code goes here u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers if (audiobuf && !paused) { if(frames >= 50) { frames = 0; int n = 0; if (decode_mode == AUDIO_MODE_VORBIS) { n = stb_vorbis_get_samples_short_interleaved(v, 2, audiobuf, Samples * 2); } else { while (audiobuf_index < Samples * 2) { n = FLAC__stream_decoder_process_single(FLAC_decoder); if (FLAC__stream_decoder_get_state(FLAC_decoder) == FLAC__STREAM_DECODER_END_OF_STREAM) break; } audiobuf_index = 0; } if(n == 0) { if (decode_mode == AUDIO_MODE_VORBIS) { stb_vorbis_close(v); } else { FLAC__stream_decoder_delete(FLAC_decoder); } linearFree(audiobuf); audiobuf = NULL; v = NULL; FLAC_decoder = NULL; if (loop_flag) play_file_from_filename(currently_playing); } GSPGPU_FlushDataCache(NULL, (u8*)audiobuf, audiobuf_size); if (channel == 0x8) channel = 0x6; if (channel == 0x6) channel = 0x8; csndPlaySound(SOUND_CHANNEL(channel), SOUND_ONE_SHOT | SOUND_LINEAR_INTERP | SOUND_FORMAT_16BIT, Samples * 2, 10.0, 0.0, (u32*)audiobuf, (u32*)audiobuf, audiobuf_size); } frames++; } gfxFlushBuffers(); gfxSwapBuffersGpu(); } // Exit services if (FLAC_decoder) { FLAC__stream_decoder_delete(FLAC_decoder); } csndExit(); gfxExit(); ptmExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main(int argc, char **argv) { srvInit(); aptInit(); gfxInit(); acInit(); initCfgu(); ptmInit(); hidInit(NULL); irrstInit(NULL); fsInit(); hbInit(); Handle fileHandle; u64 size; u32 bytesRead; int restore; // Set main script char path[256]; if (argc > 0){ int latest_slash = 0; int i=5; while (argv[0][i] != '\0'){ if (argv[0][i] == '/'){ latest_slash = i; } i++; } strcpy(path,&argv[0][5]); path[latest_slash-5] = 0; strcpy(start_dir,path); strcpy(cur_dir,path); // Set current dir }else{ strcpy(start_dir,"/"); strcpy(cur_dir,"/"); // Set current dir for GW Mode } while(aptMainLoop()) { restore=0; char error[256]; errMsg = runScript((const char*)index_lua, true); if (errMsg != NULL); { // Fake error to force interpreter shutdown if (strstr(errMsg, "lpp_exit_04")){ break; } strcpy(error,"Error: "); strcat(error,errMsg); strcat(error,"\n\nPress A to restart\nPress B to exit"); } while (restore==0){ gspWaitForVBlank(); RefreshScreen(); ClearScreen(0); ClearScreen(1); DebugOutput(error); hidScanInput(); if(hidKeysDown() & KEY_A){ strcpy(cur_dir,start_dir); restore=1; }else if(hidKeysDown() & KEY_B){ restore=2; } gfxFlushBuffers(); gfxSwapBuffers(); } if (restore==2){ break; } } fsExit(); irrstExit(); hidExit(); ptmExit(); hbExit(); acExit(); exitCfgu(); gfxExit(); aptExit(); srvExit(); return 0; }