Esempio n. 1
0
File: menu.c Progetto: napnac/GalaxY
int menu_getcmd(Menu menu) {
	int i;

	printf("\n> ");

	scanf("%d", &i);
	putchar('\n');

	purge_stdin();

	if (i >= 1 && i < 1 + (int)menu.endList)
		return i;
	return 0;
}
Esempio n. 2
0
void	drop_weapon(Player *player) {
	if (CHANCE(10)) {
		Weapon	w = weapon_create_rand(player->lvl);
		char	c;

		printf("\nVous trouvez une arme: ");
		weapon_display(w);

		printf("Voulez vous la prendre [o/n]? ");

		scanf("%c", &c);

		purge_stdin();

		if (c == 'o') {
			ship_set_item(&player->ship, I_WEAPON, 0, &w);
		}
	}
}
Esempio n. 3
0
void	drop_staff(Player *player) {
	if (CHANCE(7)) {
		Staff staff = staff_create();
		char  c;

		printf("Vous trouvez un membre du vaisseau: ");

		staff_set_life(&staff, rand_born(10, 80));

		staff_display(staff);

		printf("Voulez vous le recruter [o/n]?");
		scanf("%c", &c);
		purge_stdin();

		if (c == 'o') {
			if (CHANCE(10)) {
				int rep = rand_born(1, 2);
				int money;

				static const char *sentence[] = {
					"C'etait un piege! La personne que vous venez de recruter est une kamikaze!\nElle explose dans le vaisseau et fait de serieux degats...",
					"La personne vous remercies, et vous donnes %d d'argent."
				};

				switch (rep) {
				case 1:
					puts(sentence[rep - 1]);
					ship_get_damage(&player->ship, rand_born(50, player->ship.hull.life.max / 2));
					break;
				case 2:
					money = rand_born(100, 1000);
					player->money += money;
					printf(sentence[rep - 1], money);
					break;
				default:
					break;
				}
			}
			crew_add_staff(&player->ship.crew, staff);
		}
	}
}
Esempio n. 4
0
void	set_seed(void) {
	Menu		*menu = menu_create();
	int      	cmd = 1;
	bool		running = true;
	unsigned	seed = 42;

	menu_setTitle(menu, "Seed");

	menu_addButtonText(menu, "Generer aleatoirement un seed");
	menu_addButtonText(menu, "Entrer un seed");

	while (running) {
		menu_display(*menu);
		cmd = menu_getcmd(*menu);

		switch (cmd) {
		case 1: {
			seed = (unsigned)time(NULL) / clock();

			printf("Seed: %u\n", seed);

			running = false;
			break;
		}
		case 2:
			running = false;
			printf("Entrez un seed: ");
			scanf("%u", &seed);

			purge_stdin();
			break;
		default:
			running = false;
			break;
		}
		srand(seed);
	}
}