Esempio n. 1
0
SDL_Surface *load_image_mem(void *mem, int size)
{
	SDL_Surface* optimizedImage = NULL;
	SDL_Surface* tvimage;
	SDL_Surface* timage;
	SDL_RWops	*rw_out;

    	rw_out = SDL_RWFromMem(mem, size); 
    	tvimage = IMG_Load_RW(rw_out, 0);

	timage = SDL_DisplayFormat( tvimage ); 



        optimizedImage = SDL_CreateRGBSurface( SDL_SWSURFACE,  timage->w, timage->h,  timage->format->BitsPerPixel,  timage->format->Rmask,  timage->format->Gmask,  timage->format->Bmask,timage->format->Amask );
    //Copy color key
       Uint32 colorkey = SDL_MapRGB( timage->format, 0xde, 0x97, 0x47 );
            

       SDL_SetColorKey( optimizedImage, SDL_RLEACCEL | SDL_SRCCOLORKEY, colorkey );
	
       if( SDL_MUSTLOCK( timage ) )
       {
       		 //Lock the surface
       		SDL_LockSurface( timage );
       }


       for (int x=0;x <  timage->w;x++)
       {
       		for (int y=0;y <  timage->h;y++)
		{
        //x,y
			Uint32 pixel = get_pixel32( timage, x, y );
			put_pixel32( optimizedImage,  x,y, pixel );
		}
    	}

       if( SDL_MUSTLOCK( timage ) )
       {
       		SDL_UnlockSurface( timage );
       }	

	SDL_FreeSurface( tvimage );
	SDL_FreeSurface( timage );
	return optimizedImage;
}
Esempio n. 2
0
int SDLdrawLattice(double lattice[N][N], SDL_Surface *paintme, SDL_Surface *screen) {

  double scaling = 255./2.;

  for (int i = 0; i < N; ++i) {
    for (int j = 0; j < N; ++j)	{
      for (int k = 0; k < HEIGHT/N; ++k) {
	for (int l = 0; l < WIDTH/N; ++l) {
	  Uint32 pix = SDL_MapRGB( screen->format, 0, 1.+cos(lattice[i][j])*scaling, 0 ); 
	  put_pixel32( paintme, i*HEIGHT/N+k, j*WIDTH/N+l, pix );
	}
      }
    }
    //std::cout << std::endl;
  }
  apply_surface( 0, 0, paintme, screen ); 
  SDL_Flip( screen );
  //SDL_Delay( 10 ); 
}
Esempio n. 3
0
SDL_Surface* PerlinNoise::Render_Clouds(const int x, const int y, const int z, const int w, const int h, const double zoom, const double p)
{
	const SDL_PixelFormat& fmt = *(screen->format);
	SDL_Surface* ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, fmt.BitsPerPixel, fmt.Rmask,fmt.Gmask,fmt.Bmask,fmt.Amask);
	for(int yi = 0; yi<h; yi++)
	{
		for(int xi = 0; xi<w; xi++)
		{
			int color= (int)(perlinNoise(x+xi, y+yi, z, zoom, p)*255);
			if(color>255)
				color=255;
			if(color<0)
				color=0;

			Uint32 pixel = SDL_MapRGB(ret->format, color, color, color);
			put_pixel32(ret,xi,yi,pixel);
		}
	}
	return ret;
}
Esempio n. 4
0
SDL_Surface *flip_surface( SDL_Surface *surface, int flags )
{
    //Pointer to the soon to be flipped surface
    SDL_Surface *flipped = NULL;

    //If the image is color keyed
    if( surface->flags & SDL_SRCCOLORKEY )
    {
        flipped = SDL_CreateRGBSurface( SDL_SWSURFACE, surface->w, surface->h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, 0 );
    }
    //Otherwise
    else
    {
        flipped = SDL_CreateRGBSurface( SDL_SWSURFACE, surface->w, surface->h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask );
    }

    //If the surface must be locked
    if( SDL_MUSTLOCK( surface ) )
    {
        //Lock the surface
        SDL_LockSurface( surface );
    }

    //Go through columns
    for( int x = 0, rx = flipped->w - 1; x < flipped->w; x++, rx-- )
    {
        //Go through rows
        for( int y = 0, ry = flipped->h - 1; y < flipped->h; y++, ry-- )
        {
            //Get pixel
            Uint32 pixel = get_pixel32( surface, x, y );

            //Copy pixel
            if( ( flags & FLIP_VERTICAL ) && ( flags & FLIP_HORIZONTAL ) )
            {
                put_pixel32( flipped, rx, ry, pixel );
            }
            else if( flags & FLIP_HORIZONTAL )
            {
                put_pixel32( flipped, rx, y, pixel );
            }
            else if( flags & FLIP_VERTICAL )
            {
                put_pixel32( flipped, x, ry, pixel );
            }
        }
    }

    //Unlock surface
    if( SDL_MUSTLOCK( surface ) )
    {
        SDL_UnlockSurface( surface );
    }

    //Copy color key
    if( surface->flags & SDL_SRCCOLORKEY )
    {
        SDL_SetColorKey( flipped, SDL_RLEACCEL | SDL_SRCCOLORKEY, surface->format->colorkey );
    }

    //Return flipped surface
    return flipped;
}
Esempio n. 5
0
int main( int argc, char* args[] )
{
	img_t in, gauss, out;

	hough_t HT = {0};
	lines_t lv = {0};
	roi_t ROI = {0,0, 640, 480};
	HT.l = &lv;
	in.w = out.w = gauss.w = IMG_W;
	in.h = out.h = gauss.h = IMG_H;
	in.r = out.r = gauss.r = &ROI;

	#if STATIC_ALLOC
		unsigned char in_img_data[IMG_W * IMG_H] = {0};
		unsigned char gauss_img_data[IMG_W * IMG_H] = {0};
		unsigned char out_img_data[IMG_W * IMG_H] = {0};
		unsigned int hough_accumulator[(int)(IMG_W*1.4142)*180];
		in.d = in_img_data;
		gauss.d = gauss_img_data;
		out.d = out_img_data;
		HT.accu = hough_accumulator;
	#else
		in.d = malloc(in.w * in.h * sizeof(unsigned char));
		gauss.d = malloc(gauss.w * gauss.h * sizeof(unsigned char));
		out.d = malloc(out.w * out.h * sizeof(unsigned char));
		HT.accu = malloc((int)(IMG_W*1.4142)*180 * sizeof(unsigned int));
	#endif

	#if SANITY_CHECKS
		if(in.d && gauss.d && out.d){
			#if DEBUG
				printf("memory OK\n");
			#endif
		}
	#endif

	#if SDL_USED
		SDL_Surface* screen = NULL;
		SDL_Init(SDL_INIT_EVERYTHING);
	#endif
	#if LOAD_BMP_SDL
		SDL_Surface* input_img = NULL;
		screen = SDL_SetVideoMode(IMG_W, IMG_H, 32, SDL_HWSURFACE);
		input_img = SDL_LoadBMP("input.bmp");
		SDL_BlitSurface(input_img, NULL, screen, NULL);
		{
			unsigned int i, j;
			Uint32 p;
			for(i=0; i<IMG_H; i++){
				for(j=0; j<IMG_W; j++){
					in.d[i*in.w + j] = (unsigned char)get_pixel32(screen, j, i);
				}
			}
		}
	#else

	#endif


		init_hough(&HT);

	#if PRINT_TIME
	clock_t start = clock();
	#endif

	unsigned int i;
	for(i=0; i<ITERATIONS; i++){
		gaussian_noise_reduce(&in, &gauss);	/* Pre-edge detection: some blurring */
		canny_edge_detect(&gauss, &out);	/* Actual edge detection */
		init_hough(&HT);
		hough_transform(&out, &HT); /* Transform */
		hough_getlines(HT.max/3, &HT); /* Analyze the accumulator, fill the detected lines */
	}

	#if PRINT_TIME
	printf("Hough transform - time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC);
	#endif

	#if DEBUG
		printf("Accumulator info:\n \timage \tw: %d, h: %d\n", HT.img_w, HT.img_h);
		printf("\taccum \tw: %d, h: %d, max: %d\n", HT.w, HT.h, HT.max);
	#endif

	#if DRAW_ACCUM /* Draw the accumulator */
		screen = SDL_SetVideoMode(HT.w, HT.h, 32, SDL_HWSURFACE); /* Set the window to accumulator's size */
		{
			unsigned int i, j;
			Uint32 p;
			for(i=0; i<HT.h; i++){ /* Loop through every pixel */
				for(j=0; j<HT.w; j++){
					p = 0xff*(1-(float)HT.accu[i*HT.w + j]/(float)HT.max); /* Maximize contrast */
					put_pixel32(screen, j, i, (0xff000000 | (p << 16) | (p << 8) | p)); /* Draw each pixel */
				}
			}
		}
		SDL_Flip(screen); /* Flush to window */

		#if WAIT_KEY
			wait();
		#endif
	#endif


	#if DRAW_OUTPUT
		screen = SDL_SetVideoMode(IMG_W, IMG_H, 32, SDL_HWSURFACE);
		{
			unsigned int i, j;
			Uint32 p;
			for(i=0; i<IMG_H; i++){
				for(j=0; j<IMG_W; j++){
					p = out.d[i*out.w + j];
					put_pixel32(screen, j, i, (0xff000000 | (p << 16) | (p << 8) | p));
				}
			}

			for(i=0; i<HT.l->count; i++){ /* Draw all the detected lines */
				lineRGBA(screen, HT.l->l[i].x1, HT.l->l[i].y1, HT.l->l[i].x2, HT.l->l[i].y2, 0xff, 0, 0, 0xff);
			}
		}
		SDL_Flip(screen);

		#if WAIT_KEY
			wait();
		#endif
	#endif

	#if LOAD_BMP_SDL
		SDL_FreeSurface(input_img);
	#endif

	#if SDL_USED
		SDL_FreeSurface(screen);
		SDL_Quit();
	#endif

	#if !STATIC_ALLOC
		free(in.d);
		free(gauss.d);
		free(out.d);
		free(HT.accu);
	#endif

 return 0;
}