const void QuaternionManipulator::qPrintAngleAxis(const std::string& s, const Quaternion& q)
{
	std::cout << s << " = ";

	float thetaf;
	Vector axis_f; 
	qToAngleAxis(q, thetaf, axis_f);
	std::cout << "angle = " << thetaf << " "; 
	vPrint("axis", axis_f);
}
Esempio n. 2
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void Quaternions::qPrintAngleAxis(const std::string& s, const Quaternions& q)
{
	std::cout << s << " = [" << std::endl;

	float thetaf;
	Vector4D axis_f;
	qToAngleAxis(q, thetaf, axis_f);
	std::cout << "  angle = " << thetaf << std::endl;
	std::cout << axis_f << std::endl;
	std::cout << "]" << std::endl;
}