void quadtree_insert(void* element, QuadTreeNode* node){
//... Try to insert particle i at node n in quadtree
//     ... By construction, each leaf will contain either
//    ... 1 or 0 particles

  struct point_t middle_point = {0, 0};
  //printf("middle_point: %d\n", middle_point.x);
  //printf("middle_point: %d\n", middle_point.y);
  if(quadtree_is_leaf(node)){
    if(node->data != NULL){
      //just_one particle
      //add n's four children to the Quadtree
      node->children = (QuadTreeNode **)malloc(NUM_CHILDREN * sizeof(QuadTreeNode*));
      //printf("quadtree_insert: %d\n", ((struct cell_t*)(node->data))->x);
      //printf("quadtree_insert: %d\n", ((struct cell_t*)(node->data))->y);
      int i;
      for(i=0; i < NUM_CHILDREN; i++){
	QuadTreeNode* child = init_child(node, i);
	node->children[i] = child;
      }
      //move the particle already in n into the child
      //in which it lies
      // struct point_t middle_point = get_middle_point(node->rect);

      middle_point = get_middle_point(*node->rect);
      int p = get_position_forward(node, middle_point);
      //printf("quadtree_insert: %d\n", ((struct cell_t*)(node->data))->x);
      //printf("quadtree_insert: %d\n", ((struct cell_t*)(node->data))->y);
      printf("quadtree_insert over leaf node (%d, %d). Recursive call...\n", ((struct cell_t*)(node->data))->x, ((struct cell_t*)(node->data))->y);
      node->children[p]->data = node->data;
      node->data = NULL;

      //let c be child in which particle i lies
      //QuadInsert(i,c)
      int q = get_position(element, middle_point);
      quadtree_insert(element, node->children[q]);
    }else{
      //... n is a leaf
      //store particle i in node n
      node->data = element;
      printf("quadtree_insert over empty leaf. Element (%d, %d) finding its place.\n", ((struct cell_t*)(node->data))->x, ((struct cell_t*)(node->data))->y);
      //printf("quadtree_insert:ya %d\n", ((struct cell_t*)(node->data))->x);
      //printf("quadtree_insert:ya %d\n", ((struct cell_t*)(node->data))->y);
    }
  }else{
    //more than one nodes in the subtree
    //determine which child c of node n particle i lies in
    //QuadInsert(i,c)
    middle_point = get_middle_point(*node->rect);
    int q = get_position(element, middle_point);
    quadtree_insert(element, node->children[q]);
  }
}
Esempio n. 2
0
static void
mark_insert(){
  int fail = 0;
  int success = 0;
  int replace = 0;
  int n = nodes;
  int val = 10;
  quadtree_t *tree = quadtree_new(0, 0, 1000, 1000);
  double x;
  double y;
  start();
  while(n--){
    x = (double) (rand() % 1000);
    y = (double) (rand() % 1000);
    int status = quadtree_insert(tree, x, y, &val);
    switch(status){
      case 0: ++fail; break;
      case 1: ++success; break;
      case 2: ++replace; break;
    }   
  }
  stop();
  printf("  %18s %i\n", "length:", tree->length);
  printf("  %18s %d\n", "insert success:", success);
  printf("  %18s %d\n", "insert replace:", replace);
  printf("  %18s %d\n", "insert fail:", fail);
  quadtree_free(tree);
}
int create_tree_callback(void *arg, int argc, char **argv, char **col) {
    uint64_t identifier, label;
    QUADTREE *tree = (QUADTREE *)arg;

    identifier = strtoul(argv[0], NULL, 10);
    label = strtoul(argv[1], NULL, 10);

    assert(quadtree_insert(tree, identifier, label));
    return 0;
}
QuadTree* construct_quadtree(void** elements, int num_elements, Rectangle* rect){

  QuadTree* tree = (QuadTree*)malloc(sizeof(QuadTree));
  tree->root = (QuadTreeNode*)malloc(sizeof(QuadTreeNode));

  int i;
  tree->root->data = (void*) elements[0];
  tree->root->rect = rect;
  for(i=1; i < MAXCELLS; i++){
    quadtree_insert(elements[i], quadtree_root(tree));
  }
  return construct_adaptive_quadtree(tree);
}
Esempio n. 5
0
static int lua_addmonster(lua_State *l)
{
	int ret = -1;
	monster mon;
	LOG_DEBUG(mycat, "%s", __FUNC__);					

	if (!lua_isnumber(l, -1))
		goto done;
	mon.base.type = lua_tonumber(l, -1);

	if (!lua_isnumber(l, -2))
		goto done;
	mon.born_x = lua_tonumber(l, -2);

	if (!lua_isnumber(l, -3))
		goto done;
	mon.born_y = lua_tonumber(l, -3);

	mon.observered = NETRUE;
		//todo check valid
	mon.base.pos_x = mon.born_x;
	mon.base.pos_y = mon.born_y;
	quadbox_t box = {mon.base.pos_x, mon.base.pos_y, mon.base.pos_x, mon.base.pos_y};
		//todo HP should load from db
	mon.base.maxHP = mon.base.curHP = 100;
	if (mon.base.type & 0xf)
		mon.base.type = MONSTER_1;

	mon.base.id = monster_index++;

	ne_mutex_lock(&map_lock);
	ne_wrlock(&monster_lock);
	memcpy(&monsters[monster_count], &mon, sizeof(mon));
	if (quadtree_insert(mapobj_tree, &monsters[monster_count].quad_lst, &box) == NULL) {
		LOG_ERROR(mycat, "%s %d: quadtree_insert fail, err[%s]", __FUNC__, __LINE__, ne_last_error());
		ne_rwunlock(&monster_lock);
		ne_mutex_unlock(&map_lock);				
		return (-1);				
	}
	++monster_count;
	ne_rwunlock(&monster_lock);	
	ne_mutex_unlock(&map_lock);
	ret = 0;
done:	
	lua_pushnumber(l, ret);
	return (1);	
}
Esempio n. 6
0
static NEINT32 user_change_map(NEUINT16 sessionid, ne_usermsgbuf_t *msg , ne_handle listener)
{
	ne_usermsgbuf_t buf;
	user_action_t *ack = (user_action_t *)buf.data;
	brd_torange_info_t *broadcast_data = (brd_torange_info_t *)(buf.data + sizeof(user_action_t));
	login_ack_t *data = (login_ack_t *)msg->data;					
	user_info_t *user = NULL;
//	ne_usermsgbuf_t buf = NE_USERMSG_INITILIZER;
	NEINT32 ret = -1;
		//long key;

	assert(NE_USERMSG_MAXID(msg) == MAXID_SERVER_SERVER);
	assert(NE_USERMSG_MINID(msg) == MSG_USER_CHG_MAP);
	assert(NE_USERMSG_DATALEN(msg) == sizeof(login_ack_t));

	user = malloc(sizeof(user_info_t));
	if (!user) {
		LOG_ERROR(mycat, "%s %d: malloc fail, err[%s]", __FUNC__, __LINE__, ne_last_error());
		return (-1);
	}
	memcpy(user, &data->user_info, sizeof(user_info_t));
	quadbox_t box = {user->base.pos_x, user->base.pos_y, user->base.pos_x, user->base.pos_y};

	LOG_DEBUG(mycat, "%s %d: user[%s] changemap id[%d] x[%lf] y[%lf]",
		__FUNC__, __LINE__, user->base.rolename, user->id, user->base.pos_x, user->base.pos_y);
	
	ne_mutex_lock(&map_lock);
	if (quadtree_insert(mapobj_tree, &user->quad_lst, &box) == NULL) {
		LOG_ERROR(mycat, "%s %d: quadtree_insert fail, err[%s]", __FUNC__, __LINE__, ne_last_error());
		free(user);
		ne_mutex_unlock(&map_lock);				
		return (-1);				
	}
	user->quad_head = user->quad_lst.prev;
	ne_mutex_unlock(&map_lock);

		//key = calc_hashnr(user->rolename, strlen(user->rolename));

	ne_wrlock(&name_map_lock);	
	username_map = rb_insert_v2(sizeof(user->base.rolename), user->base.rolename, username_map);
	ne_rwunlock(&name_map_lock);
	
	ne_wrlock(&id_map_lock);
	userid_map = rb_insert(user->id, user, userid_map);			
	ne_rwunlock(&id_map_lock);
	
	NE_USERMSG_MAXID(msg) = MAXID_SERVER_SERVER ;
	NE_USERMSG_MINID(msg) = MSG_USER_CHG_MAP_RET ;
	NE_USERMSG_PARAM(msg) = user->id;	
	NE_USERMSG_LEN(msg) = NE_USERMSG_HDRLEN;
	ret = NE_SENDEX(sessionid, (ne_usermsghdr_t *)msg, ESF_URGENCY, listener);

	broadcast_data->box._xmin = user->base.pos_x - SCENE_LENGTH;
	broadcast_data->box._ymin = user->base.pos_y - SCENE_LENGTH;
	broadcast_data->box._xmax = user->base.pos_x + SCENE_LENGTH;
	broadcast_data->box._ymax = user->base.pos_y + SCENE_LENGTH;

	broadcast_data->real_maxid = MAXID_USER_SERVER;
	broadcast_data->real_minid = MSG_USER_ACTION_ACK;
	NE_USERMSG_MAXID(&buf) = MAXID_SERVER_SERVER;
	NE_USERMSG_MINID(&buf) = MSG_BROADCAST_TORANGE;
	NE_USERMSG_PARAM(&buf) = sizeof(user_action_t);
	NE_USERMSG_LEN(&buf) = NE_USERMSG_HDRLEN + sizeof(user_action_t)
		+ sizeof(brd_torange_info_t);
	NE_USERMSG_ENCRYPT(&buf) = 0;

	memcpy(ack->rolename, user->base.rolename, NORMAL_SHORT_STR_LEN);
	ack->action.act = ACT_STANDBY;
	ack->param = 0;
	ack->x = user->base.pos_x;
	ack->y = user->base.pos_y;
	send_to_all_gateserver((ne_usermsghdr_t *)&buf, listener);

	return (0);
}