static void usart_rx_interrupt_handler(struct usart_config const *config)
{
	intptr_t base   = config->hw->base;
	int32_t  status = STM32_USART_SR(base);

	/*
	 * We have to check and clear the overrun error flag on STM32L because
	 * we can't disable it.
	 */
	if (status & STM32_USART_SR_ORE) {
		/*
		 * In the unlikely event that the overrun error bit was set but
		 * the RXNE bit was not (possibly because a read was done from
		 * RDR without first reading the status register) we do a read
		 * here to clear the overrun error bit.
		 */
		if (!(status & STM32_USART_SR_RXNE))
			(void)STM32_USART_RDR(config->hw->base);

		atomic_add(&config->state->rx_overrun, 1);
	}

	if (status & STM32_USART_SR_RXNE) {
		uint8_t byte = STM32_USART_RDR(base);

		if (!queue_add_unit(config->producer.queue, &byte))
			atomic_add(&config->state->rx_dropped, 1);
	}
}
Esempio n. 2
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void motion_sense_fifo_add_unit(struct ec_response_motion_sensor_data *data,
				struct motion_sensor_t *sensor,
				int valid_data)
{
	struct ec_response_motion_sensor_data vector;
	int i;

	data->sensor_num = sensor - motion_sensors;

	mutex_lock(&g_sensor_mutex);
	if (queue_space(&motion_sense_fifo) == 0) {
		queue_remove_unit(&motion_sense_fifo, &vector);
		motion_sense_fifo_lost++;
		motion_sensors[vector.sensor_num].lost++;
		if (vector.flags & MOTIONSENSE_SENSOR_FLAG_FLUSH)
			CPRINTS("Lost flush for sensor %d", vector.sensor_num);
	}
	for (i = 0; i < valid_data; i++)
		sensor->xyz[i] = data->data[i];
	mutex_unlock(&g_sensor_mutex);

	if (valid_data) {
		int ap_odr = sensor->config[SENSOR_CONFIG_AP].odr &
			~ROUND_UP_FLAG;
		int rate = INT_TO_FP(sensor->drv->get_data_rate(sensor));

		/* If the AP does not want sensor info, skip */
		if (ap_odr == 0)
			return;

		/* Skip if EC is oversampling */
		if (sensor->oversampling < 0) {
			sensor->oversampling += fp_div(INT_TO_FP(1000), rate);
			return;
		}
		sensor->oversampling += fp_div(INT_TO_FP(1000), rate) -
			fp_div(INT_TO_FP(1000), INT_TO_FP(ap_odr));
	}

	queue_add_unit(&motion_sense_fifo, data);
}