static void r300_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct pipe_blit_info info = *blit_info; /* Decompress ZMASK. */ if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == info.src.resource || fb->zsbuf->texture == info.dst.resource) { r300_decompress_zmask(r300); } } /* Blit a combined depth-stencil resource as color. * S8Z24 is the only supported stencil format. */ if ((info.mask & PIPE_MASK_S) && info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM && info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) { info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; if (info.mask & PIPE_MASK_Z) { info.mask = PIPE_MASK_RGBA; /* depth+stencil */ } else { info.mask = PIPE_MASK_B; /* stencil only */ } } r300_blitter_begin(r300, R300_BLIT); util_blitter_blit(r300->blitter, &info); r300_blitter_end(r300); }
/* Flush a depth stencil buffer. */ void r300_flush_depth_stencil(struct pipe_context *pipe, struct pipe_resource *dst, unsigned level, unsigned layer) { struct r300_context *r300 = r300_context(pipe); struct pipe_surface *dstsurf, surf_tmpl; struct r300_texture *tex = r300_texture(dst); if (!tex->zmask_mem[level]) return; if (!tex->zmask_in_use[level]) return; surf_tmpl.format = dst->format; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl); r300->z_decomp_rd = TRUE; r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_flush_depth_stencil(r300->blitter, dstsurf); r300_blitter_end(r300); r300->z_decomp_rd = FALSE; tex->zmask_in_use[level] = FALSE; }
/* Clear a region of a depth stencil surface. */ static void r300_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == dst->texture) { r300_decompress_zmask(r300); } } /* XXX Do not decompress ZMask of the currently-set zbuffer. */ r300_blitter_begin(r300, R300_CLEAR_SURFACE | (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND)); util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r300_blitter_end(r300); }
static void r300_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct pipe_blit_info info = *blit; /* MSAA resolve. */ if (info.src.resource->nr_samples > 1 && !util_format_is_depth_or_stencil(info.src.resource->format)) { r300_msaa_resolve(pipe, &info); return; } /* Can't read MSAA textures. */ if (info.src.resource->nr_samples > 1) { return; } /* Blit a combined depth-stencil resource as color. * S8Z24 is the only supported stencil format. */ if ((info.mask & PIPE_MASK_S) && info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM && info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) { if (info.dst.resource->nr_samples > 1) { /* Cannot do that with MSAA buffers. */ info.mask &= ~PIPE_MASK_S; if (!(info.mask & PIPE_MASK_Z)) { return; } } else { /* Single-sample buffer. */ info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; if (info.mask & PIPE_MASK_Z) { info.mask = PIPE_MASK_RGBA; /* depth+stencil */ } else { info.mask = PIPE_MASK_B; /* stencil only */ } } } /* Decompress ZMASK. */ if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == info.src.resource || fb->zsbuf->texture == info.dst.resource) { r300_decompress_zmask(r300); } } r300_blitter_begin(r300, R300_BLIT | (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND)); util_blitter_blit(r300->blitter, &info); r300_blitter_end(r300); }
/* Clear a region of a color surface to a constant value. */ static void r300_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r300_context *r300 = r300_context(pipe); r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_clear_render_target(r300->blitter, dst, color, dstx, dsty, width, height); r300_blitter_end(r300); }
/* Copy a block of pixels from one surface to another using HW. */ static void r300_hw_copy_region(struct pipe_context* pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r300_context* r300 = r300_context(pipe); r300_blitter_begin(r300, R300_COPY); util_blitter_copy_texture(r300->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box, TRUE); r300_blitter_end(r300); }
/* Clear a region of a depth stencil surface. */ static void r300_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r300_context *r300 = r300_context(pipe); r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r300_blitter_end(r300); }
/* Clear a region of a color surface to a constant value. */ static void r300_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct r300_context *r300 = r300_context(pipe); r300_blitter_begin(r300, R300_CLEAR_SURFACE | (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND)); util_blitter_clear_render_target(r300->blitter, dst, color, dstx, dsty, width, height); r300_blitter_end(r300); }
static void r300_msaa_resolve(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct r300_context *r300 = r300_context(pipe); struct pipe_screen *screen = pipe->screen; struct pipe_resource *tmp, templ; struct pipe_blit_info blit; assert(info->src.level == 0); assert(info->src.box.z == 0); assert(info->src.box.depth == 1); assert(info->dst.box.depth == 1); if (r300_is_simple_msaa_resolve(info)) { r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.format); return; } /* resolve into a temporary texture, then blit */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.usage = PIPE_USAGE_DEFAULT; templ.flags = R300_RESOURCE_FORCE_MICROTILING; tmp = screen->resource_create(screen, &templ); /* resolve */ r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource, info->src.format); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND); util_blitter_blit(r300->blitter, &blit); r300_blitter_end(r300); pipe_resource_reference(&tmp, NULL); }
static void r300_simple_msaa_resolve(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dst_layer, struct pipe_resource *src, enum pipe_format format) { struct r300_context *r300 = r300_context(pipe); struct r300_surface *srcsurf, *dstsurf; struct pipe_surface surf_tmpl; struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; memset(&surf_tmpl, 0, sizeof(surf_tmpl)); surf_tmpl.format = format; srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl)); surf_tmpl.format = format; surf_tmpl.u.tex.level = dst_level; surf_tmpl.u.tex.first_layer = surf_tmpl.u.tex.last_layer = dst_layer; dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl)); /* COLORPITCH should contain the tiling info of the resolve buffer. * The tiling of the AA buffer isn't programmable anyway. */ srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); /* Enable AA resolve. */ aa->dest = dstsurf; r300->aa_state.size = 8; r300_mark_atom_dirty(r300, &r300->aa_state); /* Resolve the surface. */ r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL); r300_blitter_end(r300); /* Disable AA resolve. */ aa->dest = NULL; r300->aa_state.size = 4; r300_mark_atom_dirty(r300, &r300->aa_state); pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL); pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL); }
void r300_decompress_zmask(struct r300_context *r300) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; if (!r300->zmask_in_use || r300->locked_zbuffer) return; r300->zmask_decompress = TRUE; r300_mark_atom_dirty(r300, &r300->hyperz_state); r300_blitter_begin(r300, R300_DECOMPRESS); util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0, r300->dsa_decompress_zmask); r300_blitter_end(r300); r300->zmask_decompress = FALSE; r300->zmask_in_use = FALSE; r300_mark_atom_dirty(r300, &r300->hyperz_state); }
/* Clear currently bound buffers. */ static void r300_clear(struct pipe_context* pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { /* My notes about Zbuffer compression: * * 1) The zbuffer must be micro-tiled and whole microtiles must be * written if compression is enabled. If microtiling is disabled, * it locks up. * * 2) There is ZMASK RAM which contains a compressed zbuffer. * Each dword of the Z Mask contains compression information * for 16 4x4 pixel tiles, that is 2 bits for each tile. * On chips with 2 Z pipes, every other dword maps to a different * pipe. On newer chipsets, there is a new compression mode * with 8x8 pixel tiles per 2 bits. * * 3) The FASTFILL bit has nothing to do with filling. It only tells hw * it should look in the ZMASK RAM first before fetching from a real * zbuffer. * * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned * during zbuffer reads instead of the value that is actually stored * in the zbuffer memory. A pixel is in a cleared state when its ZMASK * is equal to 0. Therefore, if you clear ZMASK with zeros, you may * leave the zbuffer memory uninitialized, but then you must enable * compression, so that the ZMASK RAM is actually used. * * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed * during zbuffer updates. A special decompressing operation should be * used to fully decompress a zbuffer, which basically just stores all * compressed tiles in ZMASK to the zbuffer memory. * * 6) For a 16-bit zbuffer, compression causes a hung with one or * two samples and should not be used. * * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears * to avoid needless decompression. * * 8) Fastfill must not be used if reading of compressed Z data is disabled * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), * i.e. it cannot be used to compress the zbuffer. * * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way. * * - Marek */ struct r300_context* r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct r300_hyperz_state *hyperz = (struct r300_hyperz_state*)r300->hyperz_state.state; uint32_t width = fb->width; uint32_t height = fb->height; uint32_t hyperz_dcv = hyperz->zb_depthclearvalue; /* Enable fast Z clear. * The zbuffer must be in micro-tiled mode, otherwise it locks up. */ if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { boolean zmask_clear, hiz_clear; zmask_clear = r300_fast_zclear_allowed(r300); hiz_clear = r300_hiz_clear_allowed(r300); /* If we need Hyper-Z. */ if (zmask_clear || hiz_clear) { r300->num_z_clears++; /* Try to obtain the access to Hyper-Z buffers if we don't have one. */ if (!r300->hyperz_enabled) { r300->hyperz_enabled = r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, TRUE); if (r300->hyperz_enabled) { /* Need to emit HyperZ buffer regs for the first time. */ r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } } /* Setup Hyper-Z clears. */ if (r300->hyperz_enabled) { DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n", zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : ""); if (zmask_clear) { hyperz_dcv = hyperz->zb_depthclearvalue = r300_depth_clear_value(fb->zsbuf->format, depth, stencil); r300_mark_atom_dirty(r300, &r300->zmask_clear); buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; } if (hiz_clear) { r300->hiz_clear_value = r300_hiz_clear_value(depth); r300_mark_atom_dirty(r300, &r300->hiz_clear); } } } } /* Enable CBZB clear. */ if (r300_cbzb_clear_allowed(r300, buffers)) { struct r300_surface *surf = r300_surface(fb->cbufs[0]); hyperz->zb_depthclearvalue = r300_depth_clear_cb_value(surf->base.format, color->f); width = surf->cbzb_width; height = surf->cbzb_height; r300->cbzb_clear = TRUE; r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } /* Clear. */ if (buffers) { enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE; /* Clear using the blitter. */ r300_blitter_begin(r300, R300_CLEAR); util_blitter_clear(r300->blitter, width, height, fb->nr_cbufs, buffers, cformat, color, depth, stencil); r300_blitter_end(r300); } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) { /* Just clear zmask and hiz now, this does not use the standard draw * procedure. */ /* Calculate zmask_clear and hiz_clear atom sizes. */ unsigned dwords = (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) + (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) + r300_get_num_cs_end_dwords(r300); /* Reserve CS space. */ if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) { r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL); } /* Emit clear packets. */ if (r300->zmask_clear.dirty) { r300_emit_zmask_clear(r300, r300->zmask_clear.size, r300->zmask_clear.state); r300->zmask_clear.dirty = FALSE; } if (r300->hiz_clear.dirty) { r300_emit_hiz_clear(r300, r300->hiz_clear.size, r300->hiz_clear.state); r300->hiz_clear.dirty = FALSE; } } else { assert(0); } /* Disable CBZB clear. */ if (r300->cbzb_clear) { r300->cbzb_clear = FALSE; hyperz->zb_depthclearvalue = hyperz_dcv; r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } /* Enable fastfill and/or hiz. * * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update * looks if zmask/hiz is in use and programs hardware accordingly. */ if (r300->zmask_in_use || r300->hiz_in_use) { r300_mark_atom_dirty(r300, &r300->hyperz_state); } }
/* Copy a block of pixels from one surface to another. */ static void r300_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct pipe_screen *screen = pipe->screen; struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; unsigned src_width0 = r300_resource(src)->tex.width0; unsigned src_height0 = r300_resource(src)->tex.height0; unsigned dst_width0 = r300_resource(dst)->tex.width0; unsigned dst_height0 = r300_resource(dst)->tex.height0; unsigned layout; struct pipe_box box; struct pipe_sampler_view src_templ, *src_view; struct pipe_surface dst_templ, *dst_view; /* Fallback for buffers. */ if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || !r300_is_blit_supported(dst->format)) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* The code below changes the texture format so that the copy can be done * on hardware. E.g. depth-stencil surfaces are copied as RGBA * colorbuffers. */ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box); util_blitter_default_src_texture(&src_templ, src, src_level); layout = util_format_description(dst_templ.format)->layout; /* Handle non-renderable plain formats. */ if (layout == UTIL_FORMAT_LAYOUT_PLAIN && (!screen->is_format_supported(screen, src_templ.format, src->target, src->nr_samples, PIPE_BIND_SAMPLER_VIEW) || !screen->is_format_supported(screen, dst_templ.format, dst->target, dst->nr_samples, PIPE_BIND_RENDER_TARGET))) { switch (util_format_get_blocksize(dst_templ.format)) { case 1: dst_templ.format = PIPE_FORMAT_I8_UNORM; break; case 2: dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM; break; case 4: dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; break; case 8: dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM; break; default: debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n" "r300: copy_region: Software fallback doesn't work for tiled textures.\n", util_format_short_name(dst_templ.format)); } src_templ.format = dst_templ.format; } /* Handle compressed formats. */ if (layout == UTIL_FORMAT_LAYOUT_S3TC || layout == UTIL_FORMAT_LAYOUT_RGTC) { assert(src_templ.format == dst_templ.format); box = *src_box; src_box = &box; dst_width0 = align(dst_width0, 4); dst_height0 = align(dst_height0, 4); src_width0 = align(src_width0, 4); src_height0 = align(src_height0, 4); box.width = align(box.width, 4); box.height = align(box.height, 4); switch (util_format_get_blocksize(dst_templ.format)) { case 8: /* one 4x4 pixel block has 8 bytes. * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; dst_width0 = dst_width0 / 2; src_width0 = src_width0 / 2; dstx /= 2; box.x /= 2; box.width /= 2; break; case 16: /* one 4x4 pixel block has 16 bytes. * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; break; } src_templ.format = dst_templ.format; dst_height0 = dst_height0 / 4; src_height0 = src_height0 / 4; dsty /= 4; box.y /= 4; box.height /= 4; } /* Fallback for textures. */ if (!screen->is_format_supported(screen, dst_templ.format, dst->target, dst->nr_samples, PIPE_BIND_RENDER_TARGET) || !screen->is_format_supported(screen, src_templ.format, src->target, src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) { assert(0 && "this shouldn't happen, update r300_is_blit_supported"); util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* Decompress ZMASK. */ if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == src || fb->zsbuf->texture == dst) { r300_decompress_zmask(r300); } } dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0); src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0); r300_blitter_begin(r300, R300_COPY); util_blitter_blit_generic(r300->blitter, dst_view, dstx, dsty, abs(src_box->width), abs(src_box->height), src_view, src_box, src_width0, src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, FALSE); r300_blitter_end(r300); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); }
/* Clear currently bound buffers. */ static void r300_clear(struct pipe_context* pipe, unsigned buffers, const float* rgba, double depth, unsigned stencil) { /* My notes about fastfill: * * 1) Only the zbuffer is cleared. * * 2) The zbuffer must be micro-tiled and whole microtiles must be * written. If microtiling is disabled, it locks up. * * 3) There is Z Mask RAM which contains a compressed zbuffer and * it interacts with fastfill. We should figure out how to use it * to get more performance. * This is what we know about the Z Mask: * * Each dword of the Z Mask contains compression information * for 16 4x4 pixel blocks, that is 2 bits for each block. * On chips with 2 Z pipes, every other dword maps to a different * pipe. * * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must * be equal to 0. (clear the Z Mask RAM with zeros) * * 5) For 16-bit zbuffer, compression causes a hung with one or * two samples and should not be used. * * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears * to avoid needless decompression. * * 7) Fastfill must not be used if reading of compressed Z data is disabled * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), * i.e. it cannot be used to compress the zbuffer. * * 8) ZB_CB_CLEAR does not interact with fastfill in any way. * * - Marek */ struct r300_context* r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct r300_hyperz_state *hyperz = (struct r300_hyperz_state*)r300->hyperz_state.state; struct r300_texture *zstex = fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL; uint32_t width = fb->width; uint32_t height = fb->height; boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); uint32_t hyperz_dcv = hyperz->zb_depthclearvalue; /* Enable fast Z clear. * The zbuffer must be in micro-tiled mode, otherwise it locks up. */ if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) { hyperz_dcv = hyperz->zb_depthclearvalue = r300_depth_clear_value(fb->zsbuf->format, depth, stencil); r300_mark_fb_state_dirty(r300, R300_CHANGED_ZCLEAR_FLAG); if (zstex->zmask_mem[fb->zsbuf->u.tex.level]) { r300_mark_atom_dirty(r300, &r300->zmask_clear); buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; } if (zstex->hiz_mem[fb->zsbuf->u.tex.level]) r300_mark_atom_dirty(r300, &r300->hiz_clear); } /* Enable CBZB clear. */ if (r300_cbzb_clear_allowed(r300, buffers)) { struct r300_surface *surf = r300_surface(fb->cbufs[0]); hyperz->zb_depthclearvalue = r300_depth_clear_cb_value(surf->base.format, rgba); width = surf->cbzb_width; height = surf->cbzb_height; r300->cbzb_clear = TRUE; r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG); } /* Clear. */ if (buffers) { /* Clear using the blitter. */ r300_blitter_begin(r300, R300_CLEAR); util_blitter_clear(r300->blitter, width, height, fb->nr_cbufs, buffers, rgba, depth, stencil); r300_blitter_end(r300); } else if (r300->zmask_clear.dirty) { /* Just clear zmask and hiz now, this does not use a standard draw * procedure. */ unsigned dwords; /* Calculate zmask_clear and hiz_clear atom sizes. */ r300_update_hyperz_state(r300); dwords = r300->zmask_clear.size + (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) + r300_get_num_cs_end_dwords(r300); /* Reserve CS space. */ if (dwords > (R300_MAX_CMDBUF_DWORDS - r300->cs->cdw)) { r300->context.flush(&r300->context, 0, NULL); } /* Emit clear packets. */ r300_emit_zmask_clear(r300, r300->zmask_clear.size, r300->zmask_clear.state); r300->zmask_clear.dirty = FALSE; if (r300->hiz_clear.dirty) { r300_emit_hiz_clear(r300, r300->hiz_clear.size, r300->hiz_clear.state); r300->hiz_clear.dirty = FALSE; } } else { assert(0); } /* Disable CBZB clear. */ if (r300->cbzb_clear) { r300->cbzb_clear = FALSE; hyperz->zb_depthclearvalue = hyperz_dcv; r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG); } /* Enable fastfill and/or hiz. * * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update * looks if zmask/hiz is in use and enables fastfill accordingly. */ if (zstex && (zstex->zmask_in_use[fb->zsbuf->u.tex.level] || zstex->hiz_in_use[fb->zsbuf->u.tex.level])) { r300_mark_atom_dirty(r300, &r300->hyperz_state); } }