int register_animation(PyObject *module) { // register Animation type if (PyType_Ready(&py_animation_type) < 0 || PyModule_AddObject(module, "Animation", (PyObject*)&py_animation_type) < 0) raise_pyerror(); return 1; }
int register_shader_param(PyObject *module) { // register ShaderParam type if (PyType_Ready(&py_shader_param_type) < 0 || PyModule_AddObject(module, "ShaderParam", (PyObject*)&py_shader_param_type) < 0) raise_pyerror(); return 1; }