Esempio n. 1
0
	virtual bool objectStart(const std::string &name) {
		switch(otype.back()) {
			case OT_RACES:
				color = color4(1,1,1);
				grow = 1.0f;
				strength = 1.0f;
				linkFactor = 1.0f;
				return true;
			case OT_PLANET:
			case OT_BLACK_HOLE:
				position = vec2(0,0);
				radius = 0.5f;
				rich = 1.0f;
				trees.clear();
				return true;
			case OT_TREES:
				race = 0;
				size = 0;
				dir = randVec2();
				return true;
			default:
				idx = 0;
				return true;
		}
		return false;
	}
Esempio n. 2
0
Vec2 MonsterPart::getBulletDierection()
{
    
    Vec2 toEnermy = parent->enermy->GetPosition() - parent->GetPosition();
    toEnermy.normalize();
    Vec2 dir = toEnermy * 2 + randVec2();
    dir.normalize();
    
    return dir;
}
squad createSquad(aiTeam _t)
{
    squad r;
    r.m_team = _t;
    r.m_regroupDist = randNum(1000.0f, 2000.0f);
    r.m_size = 0;
    r.m_strength = 0.0f;
    r.m_confidence = 0.0f;
    r.m_max_size = rand() % 20 + 40;
    r.m_squadGoal = GOAL_CONGREGATE;

    if(_t == TEAM_PLAYER) r.m_targetPos = vec3();
    else r.m_targetPos = tovec3( randVec2(2000.0f, 100000.0f) );
    r.m_pAveragePos = r.m_targetPos;

    r.m_averagePos = vec3();
    r.m_averageVel = vec3();

    return r;
}