bool hitTestFlow(const RenderBlockFlow& flow, const Layout& layout, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (hitTestAction != HitTestForeground) return false; if (!layout.runCount()) return false; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE || style.pointerEvents() == PE_NONE) return false; RenderObject& renderer = *flow.firstChild(); LayoutRect rangeRect = locationInContainer.boundingBox(); rangeRect.moveBy(-accumulatedOffset); auto resolver = lineResolver(flow, layout); for (FloatRect lineRect : resolver.rangeForRect(rangeRect)) { lineRect.moveBy(accumulatedOffset); if (!locationInContainer.intersects(lineRect)) continue; renderer.updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); if (!result.addNodeToRectBasedTestResult(renderer.node(), request, locationInContainer, lineRect)) return true; } return false; }
void paintFlow(const RenderBlockFlow& flow, const Layout& layout, PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (paintInfo.phase != PaintPhaseForeground) return; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE) return; bool debugBordersEnabled = flow.frame().settings().simpleLineLayoutDebugBordersEnabled(); TextPainter textPainter(paintInfo.context()); textPainter.setFont(style.fontCascade()); textPainter.setTextPaintStyle(computeTextPaintStyle(flow.frame(), style, paintInfo)); Optional<TextDecorationPainter> textDecorationPainter; if (style.textDecorationsInEffect() != TextDecorationNone) { const RenderText* textRenderer = childrenOfType<RenderText>(flow).first(); if (textRenderer) { textDecorationPainter = TextDecorationPainter(paintInfo.context(), style.textDecorationsInEffect(), *textRenderer, false); textDecorationPainter->setFont(style.fontCascade()); textDecorationPainter->setBaseline(style.fontMetrics().ascent()); } } LayoutRect paintRect = paintInfo.rect; paintRect.moveBy(-paintOffset); auto resolver = runResolver(flow, layout); float strokeOverflow = std::ceil(flow.style().textStrokeWidth()); float deviceScaleFactor = flow.document().deviceScaleFactor(); for (auto run : resolver.rangeForRect(paintRect)) { if (run.start() == run.end()) continue; FloatRect rect = run.rect(); FloatRect visualOverflowRect = rect; visualOverflowRect.inflate(strokeOverflow); if (paintRect.y() > visualOverflowRect.maxY() || paintRect.maxY() < visualOverflowRect.y()) continue; TextRun textRun(run.text()); textRun.setTabSize(!style.collapseWhiteSpace(), style.tabSize()); // x position indicates the line offset from the rootbox. It's always 0 in case of simple line layout. textRun.setXPos(0); FloatPoint textOrigin = FloatPoint(rect.x() + paintOffset.x(), roundToDevicePixel(run.baselinePosition() + paintOffset.y(), deviceScaleFactor)); textPainter.paintText(textRun, textRun.length(), rect, textOrigin); if (textDecorationPainter) { textDecorationPainter->setWidth(rect.width()); textDecorationPainter->paintTextDecoration(textRun, textOrigin, rect.location() + paintOffset); } if (debugBordersEnabled) paintDebugBorders(paintInfo.context(), LayoutRect(run.rect()), paintOffset); } }
void paintFlow(const RenderBlockFlow& flow, const Layout& layout, PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (paintInfo.phase != PaintPhaseForeground) return; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE) return; RenderText& textRenderer = toRenderText(*flow.firstChild()); ASSERT(!textRenderer.firstTextBox()); bool debugBordersEnabled = flow.frame().settings().simpleLineLayoutDebugBordersEnabled(); GraphicsContext& context = *paintInfo.context; const Font& font = style.font(); TextPaintStyle textPaintStyle = computeTextPaintStyle(textRenderer, style, paintInfo); GraphicsContextStateSaver stateSaver(context, textPaintStyle.strokeWidth > 0); updateGraphicsContext(context, textPaintStyle); LayoutRect paintRect = paintInfo.rect; paintRect.moveBy(-paintOffset); auto resolver = runResolver(flow, layout); auto range = resolver.rangeForRect(paintRect); for (auto it = range.begin(), end = range.end(); it != end; ++it) { const auto& run = *it; if (!run.rect().intersects(paintRect)) continue; TextRun textRun(run.text()); textRun.setTabSize(!style.collapseWhiteSpace(), style.tabSize()); FloatPoint textOrigin = run.baseline() + paintOffset; textOrigin.setY(roundToDevicePixel(LayoutUnit(textOrigin.y()), flow.document().deviceScaleFactor())); context.drawText(font, textRun, textOrigin); if (debugBordersEnabled) paintDebugBorders(context, run.rect(), paintOffset); } }
void paintFlow(const RenderBlockFlow& flow, const Layout& layout, PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (paintInfo.phase != PaintPhaseForeground) return; RenderStyle& style = flow.style(); if (style.visibility() != VISIBLE) return; bool debugBordersEnabled = flow.frame().settings().simpleLineLayoutDebugBordersEnabled(); GraphicsContext& context = paintInfo.context(); const FontCascade& font = style.fontCascade(); TextPaintStyle textPaintStyle = computeTextPaintStyle(flow.frame(), style, paintInfo); GraphicsContextStateSaver stateSaver(context, textPaintStyle.strokeWidth > 0); updateGraphicsContext(context, textPaintStyle); LayoutRect paintRect = paintInfo.rect; paintRect.moveBy(-paintOffset); auto resolver = runResolver(flow, layout); float strokeOverflow = ceilf(flow.style().textStrokeWidth()); float deviceScaleFactor = flow.document().deviceScaleFactor(); for (const auto& run : resolver.rangeForRect(paintRect)) { FloatRect rect = run.rect(); rect.inflate(strokeOverflow); if (!rect.intersects(paintRect) || run.start() == run.end()) continue; TextRun textRun(run.text()); textRun.setTabSize(!style.collapseWhiteSpace(), style.tabSize()); // x position indicates the line offset from the rootbox. It's always 0 in case of simple line layout. textRun.setXPos(0); FloatPoint textOrigin = FloatPoint(rect.x() + paintOffset.x(), roundToDevicePixel(run.baselinePosition() + paintOffset.y(), deviceScaleFactor)); context.drawText(font, textRun, textOrigin); if (debugBordersEnabled) paintDebugBorders(context, LayoutRect(run.rect()), paintOffset); } }