Esempio n. 1
0
bool zmq::mux_t::read (message_t *msg_)
{
    //  Underlying layers work with raw_message_t, layers above use message_t.
    //  Mux is the component that translates between the two.
    raw_message_t *msg = (raw_message_t*) msg_;

    //  Deallocate old content of the message.
    raw_message_destroy (msg);

    //  Round-robin over the pipes to get next message.
    for (int to_process = pipes.size (); to_process != 0; to_process --) {

        bool retrieved = pipes [current]->read ((raw_message_t*) msg_);

        current ++;
        if (current == pipes.size ())
            current = 0;

        if (retrieved)
            return true;
    }

    //  No message is available. Initialise the output parameter
    //  to be a 0-byte message.
    raw_message_init (msg, 0);
    return false;
}
Esempio n. 2
0
 //  Same as above, however, the message is rebuilt from the supplied
 //  buffer. See appropriate constructor for discussion of buffer
 //  deallocation mechanism.
 inline void rebuild (void *data_, size_t size_, free_fn *ffn_)
 {
     raw_message_destroy (this);
     raw_message_init (this, data_, size_, ffn_);            
 }
Esempio n. 3
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 //  Creates message from the supplied buffer. 0MQ takes care of
 //  deallocating the buffer once it is not needed. The deallocation
 //  function is supplied in ffn_ parameter. If ffn_ is NULL, no
 //  deallocation happens - this is useful for sending static buffers.
 inline message_t (void *data_, size_t size_, free_fn *ffn_)
 {
     raw_message_init (this, data_, size_, ffn_);
 }
Esempio n. 4
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 //  Destroys old content of the message and allocates buffer for the
 //  new message body. Having this as a separate function allows user
 //  to reuse once-allocated message for multiple times.
 inline void rebuild (size_t size_)
 {
     raw_message_destroy (this);
     raw_message_init (this, size_);            
 }
Esempio n. 5
0
 //  Creates message size_ bytes long.
 inline message_t (size_t size_)
 {
     raw_message_init (this, size_);
 }