static int addEdge(int* edges, int& nedges, const int maxEdges, int s, int t, int l, int r) { if (nedges >= maxEdges) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "addEdge: Too many edges (%d/%d).", nedges, maxEdges); return UNDEF; } // Add edge if not already in the triangulation. int e = findEdge(edges, nedges, s, t); if (e == UNDEF) { int* e = &edges[nedges*4]; e[0] = s; e[1] = t; e[2] = l; e[3] = r; return nedges++; } else { return UNDEF; } }
bool InputGeom::loadMesh(const char* filepath) { rcSetLog(&SharedData::getSingleton().mDbgLog); if (m_mesh) { delete m_chunkyMesh; m_chunkyMesh = 0; delete m_mesh; m_mesh = 0; } m_offMeshConCount = 0; m_volumeCount = 0; m_mesh = new rcMeshLoaderObj; if (!m_mesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "loadMesh: Out of memory 'm_mesh'."); return false; } if (!m_mesh->load(filepath)) { if (rcGetLog()) { rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not load '%s'", filepath); } return false; } //return true; // Bypass Nav Data building rcCalcBounds(&m_mesh->getVerts()[0], m_mesh->getVertCount(), m_meshBMin, m_meshBMax); m_chunkyMesh = new rcChunkyTriMesh; if (!m_chunkyMesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'."); return false; } if (!rcCreateChunkyTriMesh(&m_mesh->getVerts()[0], &m_mesh->getTris()[0], m_mesh->getTriCount(), 256, m_chunkyMesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Failed to build chunky mesh."); return false; } return true; }
void GameWorld::RayCast() { { m_nstraightPath = 0; if (m_sposSet && m_eposSet && m_startRef) { #ifdef DUMP_REQS printf("rc %f %f %f %f %f %f 0x%x 0x%x\n", m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2], m_filter.includeFlags, m_filter.excludeFlags); rcGetLog()->log(RC_LOG_PROGRESS, "rc %f %f %f %f %f %f 0x%x 0x%x\n", m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2], m_filter.includeFlags, m_filter.excludeFlags); #endif float t = 0; m_npolys = 0; m_nstraightPath = 2; m_straightPath[0] = m_spos[0]; m_straightPath[1] = m_spos[1]; m_straightPath[2] = m_spos[2]; m_npolys = m_navMesh->raycast(m_startRef, m_spos, m_epos, &m_filter, t, m_hitNormal, m_polys, MAX_POLYS); if (t > 1) { // No hit rcVcopy(m_hitPos, m_epos); m_hitResult = false; } else { // Hit m_hitPos[0] = m_spos[0] + (m_epos[0] - m_spos[0]) * t; m_hitPos[1] = m_spos[1] + (m_epos[1] - m_spos[1]) * t; m_hitPos[2] = m_spos[2] + (m_epos[2] - m_spos[2]) * t; if (m_npolys) { float h = 0; m_navMesh->getPolyHeight(m_polys[m_npolys-1], m_hitPos, &h); m_hitPos[1] = h; } m_hitResult = true; } rcVcopy(&m_straightPath[3], m_hitPos); } } }
bool rcMarkReachableSpans(const int walkableHeight, const int walkableClimb, rcHeightfield& solid) { const int w = solid.width; const int h = solid.height; const int MAX_HEIGHT = 0xffff; rcTimeVal startTime = rcGetPerformanceTimer(); // Build navigable space. const int MAX_SEEDS = w*h; rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS]; if (!stack) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS); return false; } int stackSize = 0; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { rcSpan* topSpan = solid.spans[x + y*w]; if (!topSpan) continue; while (topSpan->next) topSpan = topSpan->next; // If the span is not walkable, skip it. if ((topSpan->flags & RC_WALKABLE) == 0) continue; // If the span has been visited already, skip it. if (topSpan->flags & RC_REACHABLE) continue; // Start flood fill. topSpan->flags |= RC_REACHABLE; stackSize = 0; stack[stackSize].set(x, y, topSpan); stackSize++; while (stackSize) { // Pop a seed from the stack. stackSize--; rcReachableSeed cur = stack[stackSize]; const int bot = (int)cur.s->smax; const int top = (int)cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT; // Visit neighbours in all 4 directions. for (int dir = 0; dir < 4; ++dir) { int dx = (int)cur.x + rcGetDirOffsetX(dir); int dy = (int)cur.y + rcGetDirOffsetY(dir); // Skip neighbour which are out of bounds. if (dx < 0 || dy < 0 || dx >= w || dy >= h) continue; for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next) { // Skip neighbour if it is not walkable. if ((ns->flags & RC_WALKABLE) == 0) continue; // Skip the neighbour if it has been visited already. if (ns->flags & RC_REACHABLE) continue; const int nbot = (int)ns->smax; const int ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT; // Skip neightbour if the gap between the spans is too small. if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight) continue; // Skip neightbour if the climb height to the neighbour is too high. if (rcAbs(nbot - bot) >= walkableClimb) continue; // This neighbour has not been visited yet. // Mark it as reachable and add it to the seed stack. ns->flags |= RC_REACHABLE; if (stackSize < MAX_SEEDS) { stack[stackSize].set(dx, dy, ns); stackSize++; } } } } } } delete [] stack; rcTimeVal endTime = rcGetPerformanceTimer(); // if (rcGetLog()) // rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f); if (rcGetBuildTimes()) rcGetBuildTimes()->filterMarkReachable += rcGetDeltaTimeUsec(startTime, endTime); return true; }
bool rcBuildRegionsMonotone(rcCompactHeightfield& chf, int borderSize, int minRegionSize, int mergeRegionSize) { rcTimeVal startTime = rcGetPerformanceTimer(); const int w = chf.width; const int h = chf.height; unsigned short id = 1; if (chf.regs) { delete [] chf.regs; chf.regs = 0; } rcScopedDelete<unsigned short> srcReg = new unsigned short[chf.spanCount]; if (!srcReg) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount); return false; } memset(srcReg,0,sizeof(unsigned short)*chf.spanCount); rcScopedDelete<rcSweepSpan> sweeps = new rcSweepSpan[rcMax(chf.width,chf.height)]; if (!sweeps) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", chf.width); return false; } // Mark border regions. if (borderSize) { paintRectRegion(0, borderSize, 0, h, id|RC_BORDER_REG, chf, srcReg); id++; paintRectRegion(w-borderSize, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++; paintRectRegion(0, w, 0, borderSize, id|RC_BORDER_REG, chf, srcReg); id++; paintRectRegion(0, w, h-borderSize, h, id|RC_BORDER_REG, chf, srcReg); id++; } rcIntArray prev(256); // Sweep one line at a time. for (int y = borderSize; y < h-borderSize; ++y) { // Collect spans from this row. prev.resize(id+1); memset(&prev[0],0,sizeof(int)*id); unsigned short rid = 1; for (int x = borderSize; x < w-borderSize; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { const rcCompactSpan& s = chf.spans[i]; if (chf.areas[i] == RC_NULL_AREA) continue; // -x unsigned short previd = 0; if (rcGetCon(s, 0) != RC_NOT_CONNECTED) { const int ax = x + rcGetDirOffsetX(0); const int ay = y + rcGetDirOffsetY(0); const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0); if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai]) previd = srcReg[ai]; } if (!previd) { previd = rid++; sweeps[previd].rid = previd; sweeps[previd].ns = 0; sweeps[previd].nei = 0; } // -y if (rcGetCon(s,3) != RC_NOT_CONNECTED) { const int ax = x + rcGetDirOffsetX(3); const int ay = y + rcGetDirOffsetY(3); const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3); if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai]) { unsigned short nr = srcReg[ai]; if (!sweeps[previd].nei || sweeps[previd].nei == nr) { sweeps[previd].nei = nr; sweeps[previd].ns++; prev[nr]++; } else { sweeps[previd].nei = RC_NULL_NEI; } } } srcReg[i] = previd; } } // Create unique ID. for (int i = 1; i < rid; ++i) { if (sweeps[i].nei != RC_NULL_NEI && sweeps[i].nei != 0 && prev[sweeps[i].nei] == (int)sweeps[i].ns) { sweeps[i].id = sweeps[i].nei; } else { sweeps[i].id = id++; } } // Remap IDs for (int x = borderSize; x < w-borderSize; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { if (srcReg[i] > 0 && srcReg[i] < rid) srcReg[i] = sweeps[srcReg[i]].id; } } } rcTimeVal filterStartTime = rcGetPerformanceTimer(); // Filter out small regions. chf.maxRegions = id; if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, srcReg)) return false; rcTimeVal filterEndTime = rcGetPerformanceTimer(); // Store the result out. chf.regs = srcReg; srcReg = 0; rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) { rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime); rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime); } return true; }
bool rcBuildRegions(rcCompactHeightfield& chf, int borderSize, int minRegionSize, int mergeRegionSize) { rcTimeVal startTime = rcGetPerformanceTimer(); const int w = chf.width; const int h = chf.height; if (!chf.regs) { chf.regs = new unsigned short[chf.spanCount]; if (!chf.regs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegions: Out of memory 'chf.reg' (%d).", chf.spanCount); return false; } } rcScopedDelete<unsigned short> tmp = new unsigned short[chf.spanCount*4]; if (!tmp) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildRegions: Out of memory 'tmp' (%d).", chf.spanCount*4); return false; } rcTimeVal regStartTime = rcGetPerformanceTimer(); rcIntArray stack(1024); rcIntArray visited(1024); unsigned short* srcReg = tmp; unsigned short* srcDist = tmp+chf.spanCount; unsigned short* dstReg = tmp+chf.spanCount*2; unsigned short* dstDist = tmp+chf.spanCount*3; memset(srcReg, 0, sizeof(unsigned short)*chf.spanCount); memset(srcDist, 0, sizeof(unsigned short)*chf.spanCount); unsigned short regionId = 1; unsigned short level = (chf.maxDistance+1) & ~1; // TODO: Figure better formula, expandIters defines how much the // watershed "overflows" and simplifies the regions. Tying it to // agent radius was usually good indication how greedy it could be. // const int expandIters = 4 + walkableRadius * 2; const int expandIters = 8; // Mark border regions. paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++; paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++; paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, chf, srcReg); regionId++; paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, chf, srcReg); regionId++; rcTimeVal expTime = 0; rcTimeVal floodTime = 0; while (level > 0) { level = level >= 2 ? level-2 : 0; rcTimeVal expStartTime = rcGetPerformanceTimer(); // Expand current regions until no empty connected cells found. if (expandRegions(expandIters, level, chf, srcReg, srcDist, dstReg, dstDist, stack) != srcReg) { rcSwap(srcReg, dstReg); rcSwap(srcDist, dstDist); } expTime += rcGetPerformanceTimer() - expStartTime; rcTimeVal floodStartTime = rcGetPerformanceTimer(); // Mark new regions with IDs. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { if (chf.dist[i] < level || srcReg[i] != 0 || chf.areas[i] == RC_NULL_AREA) continue; if (floodRegion(x, y, i, level, regionId, chf, srcReg, srcDist, stack)) regionId++; } } } floodTime += rcGetPerformanceTimer() - floodStartTime; } // Expand current regions until no empty connected cells found. if (expandRegions(expandIters*8, 0, chf, srcReg, srcDist, dstReg, dstDist, stack) != srcReg) { rcSwap(srcReg, dstReg); rcSwap(srcDist, dstDist); } rcTimeVal regEndTime = rcGetPerformanceTimer(); rcTimeVal filterStartTime = rcGetPerformanceTimer(); // Filter out small regions. chf.maxRegions = regionId; if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, srcReg)) return false; rcTimeVal filterEndTime = rcGetPerformanceTimer(); // Write the result out. memcpy(chf.regs, srcReg, sizeof(unsigned short)*chf.spanCount); rcTimeVal endTime = rcGetPerformanceTimer(); /* if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Build regions: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - reg: %.3f ms", rcGetDeltaTimeUsec(regStartTime, regEndTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - exp: %.3f ms", rcGetDeltaTimeUsec(0, expTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - flood: %.3f ms", rcGetDeltaTimeUsec(0, floodTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.3f ms", rcGetDeltaTimeUsec(filterStartTime, filterEndTime)/1000.0f); } */ if (rcGetBuildTimes()) { rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime); rcGetBuildTimes()->buildRegionsReg += rcGetDeltaTimeUsec(regStartTime, regEndTime); rcGetBuildTimes()->buildRegionsExp += rcGetDeltaTimeUsec(0, expTime); rcGetBuildTimes()->buildRegionsFlood += rcGetDeltaTimeUsec(0, floodTime); rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime); } return true; }
bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh) { rcTimeVal startTime = rcGetPerformanceTimer(); vcopy(mesh.bmin, cset.bmin); vcopy(mesh.bmax, cset.bmax); mesh.cs = cset.cs; mesh.ch = cset.ch; int maxVertices = 0; int maxTris = 0; int maxVertsPerCont = 0; for (int i = 0; i < cset.nconts; ++i) { maxVertices += cset.conts[i].nverts; maxTris += cset.conts[i].nverts - 2; maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts); } if (maxVertices >= 0xfffe) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices); return false; } unsigned char* vflags = 0; int* nextVert = 0; int* firstVert = 0; int* indices = 0; int* tris = 0; unsigned short* polys = 0; vflags = new unsigned char[maxVertices]; if (!vflags) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices); goto failure; } memset(vflags, 0, maxVertices); mesh.verts = new unsigned short[maxVertices*3]; if (!mesh.verts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices); goto failure; } mesh.polys = new unsigned short[maxTris*nvp*2]; if (!mesh.polys) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2); goto failure; } mesh.regs = new unsigned short[maxTris]; if (!mesh.regs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris); goto failure; } mesh.nverts = 0; mesh.npolys = 0; mesh.nvp = nvp; memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3); memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2); memset(mesh.regs, 0, sizeof(unsigned short)*maxTris); nextVert = new int[maxVertices]; if (!nextVert) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices); goto failure; } memset(nextVert, 0, sizeof(int)*maxVertices); firstVert = new int[VERTEX_BUCKET_COUNT]; if (!firstVert) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT); goto failure; } for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i) firstVert[i] = -1; indices = new int[maxVertsPerCont]; if (!indices) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont); goto failure; } tris = new int[maxVertsPerCont*3]; if (!tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'tris' (%d).", maxVertsPerCont*3); goto failure; } polys = new unsigned short[(maxVertsPerCont+1)*nvp]; if (!polys) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'polys' (%d).", maxVertsPerCont*nvp); goto failure; } unsigned short* tmpPoly = &polys[maxVertsPerCont*nvp]; for (int i = 0; i < cset.nconts; ++i) { rcContour& cont = cset.conts[i]; // Skip empty contours. if (cont.nverts < 3) continue; // Triangulate contour for (int j = 0; j < cont.nverts; ++j) indices[j] = j; int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]); if (ntris <= 0) { // Bad triangulation, should not happen. /* for (int k = 0; k < cont.nverts; ++k) { const int* v = &cont.verts[k*4]; printf("\t\t%d,%d,%d,%d,\n", v[0], v[1], v[2], v[3]); if (nBadPos < 100) { badPos[nBadPos*3+0] = v[0]; badPos[nBadPos*3+1] = v[1]; badPos[nBadPos*3+2] = v[2]; nBadPos++; } }*/ ntris = -ntris; } // Add and merge vertices. for (int j = 0; j < cont.nverts; ++j) { const int* v = &cont.verts[j*4]; indices[j] = addVertex((unsigned short)v[0], (unsigned short)v[1], (unsigned short)v[2], mesh.verts, firstVert, nextVert, mesh.nverts); if (v[3] & RC_BORDER_VERTEX) { // This vertex should be removed. vflags[indices[j]] = 1; } } // Build initial polygons. int npolys = 0; memset(polys, 0xff, maxVertsPerCont*nvp*sizeof(unsigned short)); for (int j = 0; j < ntris; ++j) { int* t = &tris[j*3]; if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) { polys[npolys*nvp+0] = (unsigned short)indices[t[0]]; polys[npolys*nvp+1] = (unsigned short)indices[t[1]]; polys[npolys*nvp+2] = (unsigned short)indices[t[2]]; npolys++; } } if (!npolys) continue; // Merge polygons. if (nvp > 3) { while (true) { // Find best polygons to merge. int bestMergeVal = 0; int bestPa, bestPb, bestEa, bestEb; for (int j = 0; j < npolys-1; ++j) { unsigned short* pj = &polys[j*nvp]; for (int k = j+1; k < npolys; ++k) { unsigned short* pk = &polys[k*nvp]; int ea, eb; int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp); if (v > bestMergeVal) { bestMergeVal = v; bestPa = j; bestPb = k; bestEa = ea; bestEb = eb; } } } if (bestMergeVal > 0) { // Found best, merge. unsigned short* pa = &polys[bestPa*nvp]; unsigned short* pb = &polys[bestPb*nvp]; mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp); memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp); npolys--; } else { // Could not merge any polygons, stop. break; } } } // Store polygons. for (int j = 0; j < npolys; ++j) { unsigned short* p = &mesh.polys[mesh.npolys*nvp*2]; unsigned short* q = &polys[j*nvp]; for (int k = 0; k < nvp; ++k) p[k] = q[k]; mesh.regs[mesh.npolys] = cont.reg; mesh.npolys++; } } // Remove edge vertices. for (int i = 0; i < mesh.nverts; ++i) { if (vflags[i]) { if (!removeVertex(mesh, i, maxTris)) goto failure; for (int j = i; j < mesh.nverts-1; ++j) vflags[j] = vflags[j+1]; --i; } } delete [] vflags; delete [] firstVert; delete [] nextVert; delete [] indices; delete [] tris; // Calculate adjacency. if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, nvp)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Adjacency failed."); return false; } rcTimeVal endTime = rcGetPerformanceTimer(); // if (rcGetLog()) // rcGetLog()->log(RC_LOG_PROGRESS, "Build polymesh: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f); if (rcGetBuildTimes()) rcGetBuildTimes()->buildPolymesh += rcGetDeltaTimeUsec(startTime, endTime); return true; failure: delete [] vflags; delete [] tmpPoly; delete [] firstVert; delete [] nextVert; delete [] indices; delete [] tris; return false; }
bool rcBuildDistanceField(rcCompactHeightfield& chf) { rcTimeVal startTime = rcGetPerformanceTimer(); unsigned short* dist0 = new unsigned short[chf.spanCount]; if (!dist0) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist0' (%d).", chf.spanCount); return false; } unsigned short* dist1 = new unsigned short[chf.spanCount]; if (!dist1) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist1' (%d).", chf.spanCount); delete [] dist0; return false; } unsigned short* src = dist0; unsigned short* dst = dist1; unsigned short maxDist = 0; rcTimeVal distStartTime = rcGetPerformanceTimer(); if (calculateDistanceField(chf, src, dst, maxDist) != src) rcSwap(src, dst); chf.maxDistance = maxDist; rcTimeVal distEndTime = rcGetPerformanceTimer(); rcTimeVal blurStartTime = rcGetPerformanceTimer(); // Blur if (boxBlur(chf, 1, src, dst) != src) rcSwap(src, dst); // Store distance. for (int i = 0; i < chf.spanCount; ++i) chf.spans[i].dist = src[i]; rcTimeVal blurEndTime = rcGetPerformanceTimer(); delete [] dist0; delete [] dist1; rcTimeVal endTime = rcGetPerformanceTimer(); /* if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Build distance field: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - dist: %.3f ms", rcGetDeltaTimeUsec(distStartTime, distEndTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.3f ms", rcGetDeltaTimeUsec(blurStartTime, blurEndTime)/1000.0f); }*/ if (rcGetBuildTimes()) { rcGetBuildTimes()->buildDistanceField += rcGetDeltaTimeUsec(startTime, endTime); rcGetBuildTimes()->buildDistanceFieldDist += rcGetDeltaTimeUsec(distStartTime, distEndTime); rcGetBuildTimes()->buildDistanceFieldBlur += rcGetDeltaTimeUsec(blurStartTime, blurEndTime); } return true; }
bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh) { rcTimeVal startTime = rcGetPerformanceTimer(); int maxVerts = 0; int maxTris = 0; int maxMeshes = 0; for (int i = 0; i < nmeshes; ++i) { if (!meshes[i]) continue; maxVerts += meshes[i]->nverts; maxTris += meshes[i]->ntris; maxMeshes += meshes[i]->nmeshes; } mesh.nmeshes = 0; mesh.meshes = new unsigned short[maxMeshes*4]; if (!mesh.meshes) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4); return false; } mesh.ntris = 0; mesh.tris = new unsigned char[maxTris*4]; if (!mesh.tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4); return false; } mesh.nverts = 0; mesh.verts = new float[maxVerts*3]; if (!mesh.verts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3); return false; } // Merge datas. for (int i = 0; i < nmeshes; ++i) { rcPolyMeshDetail* dm = meshes[i]; if (!dm) continue; for (int j = 0; j < dm->nmeshes; ++j) { unsigned short* dst = &mesh.meshes[mesh.nmeshes*4]; unsigned short* src = &dm->meshes[j*4]; dst[0] = mesh.nverts+src[0]; dst[1] = src[1]; dst[2] = mesh.ntris+src[2]; dst[3] = src[3]; mesh.nmeshes++; } for (int k = 0; k < dm->nverts; ++k) { vcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]); mesh.nverts++; } for (int k = 0; k < dm->ntris; ++k) { mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0]; mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1]; mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2]; mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3]; mesh.ntris++; } } rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) rcGetBuildTimes()->mergePolyMeshDetail += rcGetDeltaTimeUsec(startTime, endTime); return true; }
bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf, const float sampleDist, const float sampleMaxError, rcPolyMeshDetail& dmesh) { rcTimeVal startTime = rcGetPerformanceTimer(); if (mesh.nverts == 0 || mesh.npolys == 0) return true; const int nvp = mesh.nvp; const float cs = mesh.cs; const float ch = mesh.ch; const float* orig = mesh.bmin; rcIntArray edges(64); rcIntArray tris(512); rcIntArray idx(512); rcIntArray stack(512); rcIntArray samples(512); float verts[256*3]; float* poly = 0; int* bounds = 0; rcHeightPatch hp; int nPolyVerts = 0; int maxhw = 0, maxhh = 0; bounds = new int[mesh.npolys*4]; if (!bounds) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4); goto failure; } poly = new float[nvp*3]; if (!bounds) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3); goto failure; } // Find max size for a polygon area. for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; int& xmin = bounds[i*4+0]; int& xmax = bounds[i*4+1]; int& ymin = bounds[i*4+2]; int& ymax = bounds[i*4+3]; xmin = chf.width; xmax = 0; ymin = chf.height; ymax = 0; for (int j = 0; j < nvp; ++j) { if(p[j] == 0xffff) break; const unsigned short* v = &mesh.verts[p[j]*3]; xmin = rcMin(xmin, (int)v[0]); xmax = rcMax(xmax, (int)v[0]); ymin = rcMin(ymin, (int)v[2]); ymax = rcMax(ymax, (int)v[2]); nPolyVerts++; } xmin = rcMax(0,xmin-1); xmax = rcMin(chf.width,xmax+1); ymin = rcMax(0,ymin-1); ymax = rcMin(chf.height,ymax+1); if (xmin >= xmax || ymin >= ymax) continue; maxhw = rcMax(maxhw, xmax-xmin); maxhh = rcMax(maxhh, ymax-ymin); } hp.data = new unsigned short[maxhw*maxhh]; if (!hp.data) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh); goto failure; } dmesh.nmeshes = mesh.npolys; dmesh.nverts = 0; dmesh.ntris = 0; dmesh.meshes = new unsigned short[dmesh.nmeshes*4]; if (!dmesh.meshes) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4); goto failure; } int vcap = nPolyVerts+nPolyVerts/2; int tcap = vcap*2; dmesh.nverts = 0; dmesh.verts = new float[vcap*3]; if (!dmesh.verts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3); goto failure; } dmesh.ntris = 0; dmesh.tris = new unsigned char[tcap*4]; if (!dmesh.tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4); goto failure; } for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; // Find polygon bounding box. int npoly = 0; for (int j = 0; j < nvp; ++j) { if(p[j] == 0xffff) break; const unsigned short* v = &mesh.verts[p[j]*3]; poly[j*3+0] = orig[0] + v[0]*cs; poly[j*3+1] = orig[1] + v[1]*ch; poly[j*3+2] = orig[2] + v[2]*cs; npoly++; } // Get the height data from the area of the polygon. hp.xmin = bounds[i*4+0]; hp.ymin = bounds[i*4+2]; hp.width = bounds[i*4+1]-bounds[i*4+0]; hp.height = bounds[i*4+3]-bounds[i*4+2]; getHeightData(chf, p, npoly, mesh.verts, hp, stack); // Build detail mesh. int nverts = 0; if (!buildPolyDetail(poly, npoly, mesh.regs[i], sampleDist, sampleMaxError, chf, hp, verts, nverts, tris, edges, idx, samples)) { goto failure; } // Offset detail vertices, unnecassary? for (int j = 0; j < nverts; ++j) verts[j*3+1] += chf.ch; // Store detail submesh. const int ntris = tris.size()/4; dmesh.meshes[i*4+0] = dmesh.nverts; dmesh.meshes[i*4+1] = (unsigned short)nverts; dmesh.meshes[i*4+2] = dmesh.ntris; dmesh.meshes[i*4+3] = (unsigned short)ntris; // Store vertices, allocate more memory if necessary. if (dmesh.nverts+nverts > vcap) { while (dmesh.nverts+nverts > vcap) vcap += 256; float* newv = new float[vcap*3]; if (!newv) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3); goto failure; } if (dmesh.nverts) memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts); delete [] dmesh.verts; dmesh.verts = newv; } for (int j = 0; j < nverts; ++j) { dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0]; dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1]; dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2]; dmesh.nverts++; } // Store triangles, allocate more memory if necessary. if (dmesh.ntris+ntris > tcap) { while (dmesh.ntris+ntris > tcap) tcap += 256; unsigned char* newt = new unsigned char[tcap*4]; if (!newt) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4); goto failure; } if (dmesh.ntris) memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris); delete [] dmesh.tris; dmesh.tris = newt; } for (int j = 0; j < ntris; ++j) { const int* t = &tris[j*4]; dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0]; dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1]; dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2]; dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly); dmesh.ntris++; } } delete [] bounds; delete [] poly; rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime); return true; failure: delete [] bounds; delete [] poly; return false; }
bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf, const float sampleDist, const float sampleMaxError, rcPolyMeshDetail& dmesh) { rcTimeVal startTime = rcGetPerformanceTimer(); if (mesh.nverts == 0 || mesh.npolys == 0) return true; const int nvp = mesh.nvp; const float cs = mesh.cs; const float ch = mesh.ch; const float* orig = mesh.bmin; rcIntArray edges(64); rcIntArray tris(512); rcIntArray stack(512); rcIntArray samples(512); float verts[256*3]; rcHeightPatch hp; int nPolyVerts = 0; int maxhw = 0, maxhh = 0; rcScopedDelete<int> bounds = (int*)rcAlloc(sizeof(int)*mesh.npolys*4, RC_ALLOC_TEMP); if (!bounds) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4); return false; } rcScopedDelete<float> poly = (float*)rcAlloc(sizeof(float)*nvp*3, RC_ALLOC_TEMP); if (!poly) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3); return false; } // Find max size for a polygon area. for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; int& xmin = bounds[i*4+0]; int& xmax = bounds[i*4+1]; int& ymin = bounds[i*4+2]; int& ymax = bounds[i*4+3]; xmin = chf.width; xmax = 0; ymin = chf.height; ymax = 0; for (int j = 0; j < nvp; ++j) { if(p[j] == RC_MESH_NULL_IDX) break; const unsigned short* v = &mesh.verts[p[j]*3]; xmin = rcMin(xmin, (int)v[0]); xmax = rcMax(xmax, (int)v[0]); ymin = rcMin(ymin, (int)v[2]); ymax = rcMax(ymax, (int)v[2]); nPolyVerts++; } xmin = rcMax(0,xmin-1); xmax = rcMin(chf.width,xmax+1); ymin = rcMax(0,ymin-1); ymax = rcMin(chf.height,ymax+1); if (xmin >= xmax || ymin >= ymax) continue; maxhw = rcMax(maxhw, xmax-xmin); maxhh = rcMax(maxhh, ymax-ymin); } hp.data = (unsigned short*)rcAlloc(sizeof(unsigned short)*maxhw*maxhh, RC_ALLOC_TEMP); if (!hp.data) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh); return false; } dmesh.nmeshes = mesh.npolys; dmesh.nverts = 0; dmesh.ntris = 0; dmesh.meshes = (unsigned short*)rcAlloc(sizeof(unsigned short)*dmesh.nmeshes*4, RC_ALLOC_PERM); if (!dmesh.meshes) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4); return false; } int vcap = nPolyVerts+nPolyVerts/2; int tcap = vcap*2; dmesh.nverts = 0; dmesh.verts = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); if (!dmesh.verts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3); return false; } dmesh.ntris = 0; dmesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char*)*tcap*4, RC_ALLOC_PERM); if (!dmesh.tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4); return false; } for (int i = 0; i < mesh.npolys; ++i) { const unsigned short* p = &mesh.polys[i*nvp*2]; // Store polygon vertices for processing. int npoly = 0; for (int j = 0; j < nvp; ++j) { if(p[j] == RC_MESH_NULL_IDX) break; const unsigned short* v = &mesh.verts[p[j]*3]; poly[j*3+0] = v[0]*cs; poly[j*3+1] = v[1]*ch; poly[j*3+2] = v[2]*cs; npoly++; } // Get the height data from the area of the polygon. hp.xmin = bounds[i*4+0]; hp.ymin = bounds[i*4+2]; hp.width = bounds[i*4+1]-bounds[i*4+0]; hp.height = bounds[i*4+3]-bounds[i*4+2]; getHeightData(chf, p, npoly, mesh.verts, hp, stack); // Build detail mesh. int nverts = 0; if (!buildPolyDetail(poly, npoly, sampleDist, sampleMaxError, chf, hp, verts, nverts, tris, edges, samples)) { return false; } // Move detail verts to world space. for (int j = 0; j < nverts; ++j) { verts[j*3+0] += orig[0]; verts[j*3+1] += orig[1] + chf.ch; // Is this offset necessary? verts[j*3+2] += orig[2]; } // Offset poly too, will be used to flag checking. for (int j = 0; j < npoly; ++j) { poly[j*3+0] += orig[0]; poly[j*3+1] += orig[1]; poly[j*3+2] += orig[2]; } // Store detail submesh. const int ntris = tris.size()/4; dmesh.meshes[i*4+0] = (unsigned short)dmesh.nverts; dmesh.meshes[i*4+1] = (unsigned short)nverts; dmesh.meshes[i*4+2] = (unsigned short)dmesh.ntris; dmesh.meshes[i*4+3] = (unsigned short)ntris; // Store vertices, allocate more memory if necessary. if (dmesh.nverts+nverts > vcap) { while (dmesh.nverts+nverts > vcap) vcap += 256; float* newv = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); if (!newv) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3); return false; } if (dmesh.nverts) memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts); rcFree(dmesh.verts); dmesh.verts = newv; } for (int j = 0; j < nverts; ++j) { dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0]; dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1]; dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2]; dmesh.nverts++; } // Store triangles, allocate more memory if necessary. if (dmesh.ntris+ntris > tcap) { while (dmesh.ntris+ntris > tcap) tcap += 256; unsigned char* newt = (unsigned char*)rcAlloc(sizeof(unsigned char)*tcap*4, RC_ALLOC_PERM); if (!newt) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4); return false; } if (dmesh.ntris) memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris); rcFree(dmesh.tris); dmesh.tris = newt; } for (int j = 0; j < ntris; ++j) { const int* t = &tris[j*4]; dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0]; dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1]; dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2]; dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly); dmesh.ntris++; } } rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime); return true; }
static bool buildPolyDetail(const float* in, const int nin, const float sampleDist, const float sampleMaxError, const rcCompactHeightfield& chf, const rcHeightPatch& hp, float* verts, int& nverts, rcIntArray& tris, rcIntArray& edges, rcIntArray& samples) { static const int MAX_VERTS = 256; static const int MAX_EDGE = 64; float edge[(MAX_EDGE+1)*3]; int hull[MAX_VERTS]; int nhull = 0; nverts = 0; for (int i = 0; i < nin; ++i) rcVcopy(&verts[i*3], &in[i*3]); nverts = nin; const float cs = chf.cs; const float ics = 1.0f/cs; // Tesselate outlines. // This is done in separate pass in order to ensure // seamless height values across the ply boundaries. if (sampleDist > 0) { for (int i = 0, j = nin-1; i < nin; j=i++) { const float* vj = &in[j*3]; const float* vi = &in[i*3]; bool swapped = false; // Make sure the segments are always handled in same order // using lexological sort or else there will be seams. if (fabsf(vj[0]-vi[0]) < 1e-6f) { if (vj[2] > vi[2]) { rcSwap(vj,vi); swapped = true; } } else { if (vj[0] > vi[0]) { rcSwap(vj,vi); swapped = true; } } // Create samples along the edge. float dx = vi[0] - vj[0]; float dy = vi[1] - vj[1]; float dz = vi[2] - vj[2]; float d = sqrtf(dx*dx + dz*dz); int nn = 1 + (int)floorf(d/sampleDist); if (nn > MAX_EDGE) nn = MAX_EDGE; if (nverts+nn >= MAX_VERTS) nn = MAX_VERTS-1-nverts; for (int k = 0; k <= nn; ++k) { float u = (float)k/(float)nn; float* pos = &edge[k*3]; pos[0] = vj[0] + dx*u; pos[1] = vj[1] + dy*u; pos[2] = vj[2] + dz*u; pos[1] = getHeight(pos[0],pos[1],pos[2], cs, ics, chf.ch, hp)*chf.ch; } // Simplify samples. int idx[MAX_EDGE] = {0,nn}; int nidx = 2; for (int k = 0; k < nidx-1; ) { const int a = idx[k]; const int b = idx[k+1]; const float* va = &edge[a*3]; const float* vb = &edge[b*3]; // Find maximum deviation along the segment. float maxd = 0; int maxi = -1; for (int m = a+1; m < b; ++m) { float d = distancePtSeg(&edge[m*3],va,vb); if (d > maxd) { maxd = d; maxi = m; } } // If the max deviation is larger than accepted error, // add new point, else continue to next segment. if (maxi != -1 && maxd > rcSqr(sampleMaxError)) { for (int m = nidx; m > k; --m) idx[m] = idx[m-1]; idx[k+1] = maxi; nidx++; } else { ++k; } } hull[nhull++] = j; // Add new vertices. if (swapped) { for (int k = nidx-2; k > 0; --k) { rcVcopy(&verts[nverts*3], &edge[idx[k]*3]); hull[nhull++] = nverts; nverts++; } } else { for (int k = 1; k < nidx-1; ++k) { rcVcopy(&verts[nverts*3], &edge[idx[k]*3]); hull[nhull++] = nverts; nverts++; } } } } // Tesselate the base mesh. edges.resize(0); tris.resize(0); delaunayHull(nverts, verts, nhull, hull, tris, edges); if (tris.size() == 0) { // Could not triangulate the poly, make sure there is some valid data there. if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon, adding default data."); for (int i = 2; i < nverts; ++i) { tris.push(0); tris.push(i-1); tris.push(i); tris.push(0); } return true; } if (sampleDist > 0) { // Create sample locations in a grid. float bmin[3], bmax[3]; rcVcopy(bmin, in); rcVcopy(bmax, in); for (int i = 1; i < nin; ++i) { rcVmin(bmin, &in[i*3]); rcVmax(bmax, &in[i*3]); } int x0 = (int)floorf(bmin[0]/sampleDist); int x1 = (int)ceilf(bmax[0]/sampleDist); int z0 = (int)floorf(bmin[2]/sampleDist); int z1 = (int)ceilf(bmax[2]/sampleDist); samples.resize(0); for (int z = z0; z < z1; ++z) { for (int x = x0; x < x1; ++x) { float pt[3]; pt[0] = x*sampleDist; pt[1] = (bmax[1]+bmin[1])*0.5f; pt[2] = z*sampleDist; // Make sure the samples are not too close to the edges. if (distToPoly(nin,in,pt) > -sampleDist/2) continue; samples.push(x); samples.push(getHeight(pt[0], pt[1], pt[2], cs, ics, chf.ch, hp)); samples.push(z); } } // Add the samples starting from the one that has the most // error. The procedure stops when all samples are added // or when the max error is within treshold. const int nsamples = samples.size()/3; for (int iter = 0; iter < nsamples; ++iter) { // Find sample with most error. float bestpt[3] = {0,0,0}; float bestd = 0; for (int i = 0; i < nsamples; ++i) { float pt[3]; pt[0] = samples[i*3+0]*sampleDist; pt[1] = samples[i*3+1]*chf.ch; pt[2] = samples[i*3+2]*sampleDist; float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4); if (d < 0) continue; // did not hit the mesh. if (d > bestd) { bestd = d; rcVcopy(bestpt,pt); } } // If the max error is within accepted threshold, stop tesselating. if (bestd <= sampleMaxError) break; // Add the new sample point. rcVcopy(&verts[nverts*3],bestpt); nverts++; // Create new triangulation. // TODO: Incremental add instead of full rebuild. edges.resize(0); tris.resize(0); delaunayHull(nverts, verts, nhull, hull, tris, edges); if (nverts >= MAX_VERTS) break; } } return true; }
static void delaunayHull(const int npts, const float* pts, const int nhull, const int* hull, rcIntArray& tris, rcIntArray& edges) { int nfaces = 0; int nedges = 0; const int maxEdges = npts*10; edges.resize(maxEdges*4); for (int i = 0, j = nhull-1; i < nhull; j=i++) addEdge(&edges[0], nedges, maxEdges, hull[j],hull[i], HULL, UNDEF); int currentEdge = 0; while (currentEdge < nedges) { if (edges[currentEdge*4+2] == UNDEF) completeFacet(pts, npts, &edges[0], nedges, maxEdges, nfaces, currentEdge); if (edges[currentEdge*4+3] == UNDEF) completeFacet(pts, npts, &edges[0], nedges, maxEdges, nfaces, currentEdge); currentEdge++; } // Create tris tris.resize(nfaces*4); for (int i = 0; i < nfaces*4; ++i) tris[i] = -1; for (int i = 0; i < nedges; ++i) { const int* e = &edges[i*4]; if (e[3] >= 0) { // Left face int* t = &tris[e[3]*4]; if (t[0] == -1) { t[0] = e[0]; t[1] = e[1]; } else if (t[0] == e[1]) t[2] = e[0]; else if (t[1] == e[0]) t[2] = e[1]; } if (e[2] >= 0) { // Right int* t = &tris[e[2]*4]; if (t[0] == -1) { t[0] = e[1]; t[1] = e[0]; } else if (t[0] == e[0]) t[2] = e[1]; else if (t[1] == e[1]) t[2] = e[0]; } } for (int i = 0; i < tris.size()/4; ++i) { int* t = &tris[i*4]; if (t[0] == -1 || t[1] == -1 || t[2] == -1) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "delaunayHull: Removing dangling face %d [%d,%d,%d].", i, t[0],t[1],t[2]); t[0] = tris[tris.size()-4]; t[1] = tris[tris.size()-3]; t[2] = tris[tris.size()-2]; t[3] = tris[tris.size()-1]; tris.resize(tris.size()-4); } } }
bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb, unsigned char flags, rcHeightfield& hf, rcCompactHeightfield& chf) { rcTimeVal startTime = rcGetPerformanceTimer(); const int w = hf.width; const int h = hf.height; const int spanCount = getSpanCount(flags, hf); // Fill in header. chf.width = w; chf.height = h; chf.spanCount = spanCount; chf.walkableHeight = walkableHeight; chf.walkableClimb = walkableClimb; chf.maxRegions = 0; rcVcopy(chf.bmin, hf.bmin); rcVcopy(chf.bmax, hf.bmax); chf.bmax[1] += walkableHeight*hf.ch; chf.cs = hf.cs; chf.ch = hf.ch; chf.cells = new rcCompactCell[w*h]; if (!chf.cells) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h); return false; } memset(chf.cells, 0, sizeof(rcCompactCell)*w*h); chf.spans = new rcCompactSpan[spanCount]; if (!chf.spans) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount); return false; } memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount); chf.areas = new unsigned char[spanCount]; if (!chf.areas) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.areas' (%d)", spanCount); return false; } memset(chf.areas, RC_WALKABLE_AREA, sizeof(unsigned char)*spanCount); const int MAX_HEIGHT = 0xffff; // Fill in cells and spans. int idx = 0; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const rcSpan* s = hf.spans[x + y*w]; // If there are no spans at this cell, just leave the data to index=0, count=0. if (!s) continue; rcCompactCell& c = chf.cells[x+y*w]; c.index = idx; c.count = 0; while (s) { if (s->flags == flags) { const int bot = (int)s->smax; const int top = s->next ? (int)s->next->smin : MAX_HEIGHT; chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff); chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff); idx++; c.count++; } s = s->next; } } } // Find neighbour connections. const float MAX_LAYERS = RC_NOT_CONNECTED-1; int tooHighNeighbour = 0; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { rcCompactSpan& s = chf.spans[i]; for (int dir = 0; dir < 4; ++dir) { rcSetCon(s, dir, RC_NOT_CONNECTED); const int nx = x + rcGetDirOffsetX(dir); const int ny = y + rcGetDirOffsetY(dir); // First check that the neighbour cell is in bounds. if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue; // Iterate over all neighbour spans and check if any of the is // accessible from current cell. const rcCompactCell& nc = chf.cells[nx+ny*w]; for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k) { const rcCompactSpan& ns = chf.spans[k]; const int bot = rcMax(s.y, ns.y); const int top = rcMin(s.y+s.h, ns.y+ns.h); // Check that the gap between the spans is walkable, // and that the climb height between the gaps is not too high. if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb) { // Mark direction as walkable. const int idx = k - (int)nc.index; if (idx < 0 || idx > MAX_LAYERS) { tooHighNeighbour = rcMax(tooHighNeighbour, idx); continue; } rcSetCon(s, dir, idx); break; } } } } } } if (tooHighNeighbour > MAX_LAYERS) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Heighfield has too many layers %d (max: %d)", tooHighNeighbour, MAX_LAYERS); } rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) rcGetBuildTimes()->buildCompact += rcGetDeltaTimeUsec(startTime, endTime); return true; }
bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh) { if (!nmeshes || !meshes) return true; rcTimeVal startTime = rcGetPerformanceTimer(); int* nextVert = 0; int* firstVert = 0; unsigned short* vremap = 0; mesh.nvp = meshes[0]->nvp; mesh.cs = meshes[0]->cs; mesh.ch = meshes[0]->ch; vcopy(mesh.bmin, meshes[0]->bmin); vcopy(mesh.bmax, meshes[0]->bmax); int maxVerts = 0; int maxPolys = 0; int maxVertsPerMesh = 0; for (int i = 0; i < nmeshes; ++i) { vmin(mesh.bmin, meshes[i]->bmin); vmax(mesh.bmax, meshes[i]->bmax); maxVertsPerMesh = rcMax(maxVertsPerMesh, meshes[i]->nverts); maxVerts += meshes[i]->nverts; maxPolys += meshes[i]->npolys; } mesh.nverts = 0; mesh.verts = new unsigned short[maxVerts*3]; if (!mesh.verts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.verts' (%d).", maxVerts*3); return false; } mesh.npolys = 0; mesh.polys = new unsigned short[maxPolys*2*mesh.nvp]; if (!mesh.polys) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.polys' (%d).", maxPolys*2*mesh.nvp); return false; } memset(mesh.polys, 0xff, sizeof(unsigned short)*maxPolys*2*mesh.nvp); mesh.regs = new unsigned short[maxPolys]; if (!mesh.regs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.regs' (%d).", maxPolys); return false; } memset(mesh.regs, 0, sizeof(unsigned short)*maxPolys); nextVert = new int[maxVerts]; if (!nextVert) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'nextVert' (%d).", maxVerts); goto failure; } memset(nextVert, 0, sizeof(int)*maxVerts); firstVert = new int[VERTEX_BUCKET_COUNT]; if (!firstVert) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT); goto failure; } for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i) firstVert[i] = -1; vremap = new unsigned short[maxVertsPerMesh]; if (!vremap) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh); goto failure; } memset(nextVert, 0, sizeof(int)*maxVerts); for (int i = 0; i < nmeshes; ++i) { const rcPolyMesh* pmesh = meshes[i]; const unsigned short ox = (unsigned short)floorf((pmesh->bmin[0]-mesh.bmin[0])/mesh.cs+0.5f); const unsigned short oz = (unsigned short)floorf((pmesh->bmin[2]-mesh.bmin[2])/mesh.cs+0.5f); for (int j = 0; j < pmesh->nverts; ++j) { unsigned short* v = &pmesh->verts[j*3]; vremap[j] = addVertex(v[0]+ox, v[1], v[2]+oz, mesh.verts, firstVert, nextVert, mesh.nverts); } for (int j = 0; j < pmesh->npolys; ++j) { unsigned short* tgt = &mesh.polys[mesh.npolys*2*mesh.nvp]; unsigned short* src = &pmesh->polys[j*2*mesh.nvp]; mesh.regs[mesh.npolys] = pmesh->regs[j]; mesh.npolys++; for (int k = 0; k < mesh.nvp; ++k) { if (src[k] == 0xffff) break; tgt[k] = vremap[src[k]]; } } } // Calculate adjacency. if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, mesh.nvp)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Adjacency failed."); return false; } delete [] firstVert; delete [] nextVert; delete [] vremap; rcTimeVal endTime = rcGetPerformanceTimer(); if (rcGetBuildTimes()) rcGetBuildTimes()->mergePolyMesh += rcGetDeltaTimeUsec(startTime, endTime); return true; failure: delete [] firstVert; delete [] nextVert; delete [] vremap; return false; }
static bool filterSmallRegions(int minRegionSize, int mergeRegionSize, unsigned short& maxRegionId, rcCompactHeightfield& chf, unsigned short* src) { const int w = chf.width; const int h = chf.height; int nreg = maxRegionId+1; rcRegion* regions = new rcRegion[nreg]; if (!regions) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg); return false; } for (int i = 0; i < nreg; ++i) regions[i].id = (unsigned short)i; // Find edge of a region and find connections around the contour. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { unsigned short r = src[i*2]; if (r == 0 || r >= nreg) continue; rcRegion& reg = regions[r]; reg.count++; // Update floors. for (int j = (int)c.index; j < ni; ++j) { if (i == j) continue; unsigned short floorId = src[j*2]; if (floorId == 0 || floorId >= nreg) continue; addUniqueFloorRegion(reg, floorId); } // Have found contour if (reg.connections.size() > 0) continue; // Check if this cell is next to a border. int ndir = -1; for (int dir = 0; dir < 4; ++dir) { if (isSolidEdge(chf, src, x, y, i, dir)) { ndir = dir; break; } } if (ndir != -1) { // The cell is at border. // Walk around the contour to find all the neighbours. walkContour(x, y, i, ndir, chf, src, reg.connections); } } } } // Remove too small unconnected regions. for (int i = 0; i < nreg; ++i) { rcRegion& reg = regions[i]; if (reg.id == 0 || (reg.id & RC_BORDER_REG)) continue; if (reg.count == 0) continue; if (reg.connections.size() == 1 && reg.connections[0] == 0) { if (reg.count < minRegionSize) { // Non-connected small region, remove. reg.count = 0; reg.id = 0; } } } // Merge too small regions to neighbour regions. int mergeCount = 0 ; do { mergeCount = 0; for (int i = 0; i < nreg; ++i) { rcRegion& reg = regions[i]; if (reg.id == 0 || (reg.id & RC_BORDER_REG)) continue; if (reg.count == 0) continue; // Check to see if the region should be merged. if (reg.count > mergeRegionSize && isRegionConnectedToBorder(reg)) continue; // Small region with more than 1 connection. // Or region which is not connected to a border at all. // Find smallest neighbour region that connects to this one. int smallest = 0xfffffff; unsigned short mergeId = reg.id; for (int j = 0; j < reg.connections.size(); ++j) { if (reg.connections[j] & RC_BORDER_REG) continue; rcRegion& mreg = regions[reg.connections[j]]; if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue; if (mreg.count < smallest && canMergeWithRegion(reg, mreg.id) && canMergeWithRegion(mreg, reg.id)) { smallest = mreg.count; mergeId = mreg.id; } } // Found new id. if (mergeId != reg.id) { unsigned short oldId = reg.id; rcRegion& target = regions[mergeId]; // Merge neighbours. if (mergeRegions(target, reg)) { // Fixup regions pointing to current region. for (int j = 0; j < nreg; ++j) { if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG)) continue; // If another region was already merged into current region // change the nid of the previous region too. if (regions[j].id == oldId) regions[j].id = mergeId; // Replace the current region with the new one if the // current regions is neighbour. replaceNeighbour(regions[j], oldId, mergeId); } mergeCount++; } } } } while (mergeCount > 0); // Compress region Ids. for (int i = 0; i < nreg; ++i) { regions[i].remap = false; if (regions[i].id == 0) continue; // Skip nil regions. if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions. regions[i].remap = true; } unsigned short regIdGen = 0; for (int i = 0; i < nreg; ++i) { if (!regions[i].remap) continue; unsigned short oldId = regions[i].id; unsigned short newId = ++regIdGen; for (int j = i; j < nreg; ++j) { if (regions[j].id == oldId) { regions[j].id = newId; regions[j].remap = false; } } } maxRegionId = regIdGen; // Remap regions. for (int i = 0; i < chf.spanCount; ++i) { if ((src[i*2] & RC_BORDER_REG) == 0) src[i*2] = regions[src[i*2]].id; } delete [] regions; return true; }
int triangulate(int n, const int* verts, int* indices, int* tris) { int ntris = 0; int* dst = tris; // The last bit of the index is used to indicate if the vertex can be removed. for (int i = 0; i < n; i++) { int i1 = next(i, n); int i2 = next(i1, n); if (diagonal(i, i2, n, verts, indices)) indices[i1] |= 0x80000000; } while (n > 3) { int minLen = -1; int mini = -1; for (int i = 0; i < n; i++) { int i1 = next(i, n); if (indices[i1] & 0x80000000) { const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4]; const int* p2 = &verts[(indices[next(i1, n)] & 0x0fffffff) * 4]; int dx = p2[0] - p0[0]; int dy = p2[2] - p0[2]; int len = dx*dx + dy*dy; if (minLen < 0 || len < minLen) { minLen = len; mini = i; } } } if (mini == -1) { // Should not happen. if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "triangulate: Failed to triangulate polygon."); /* printf("mini == -1 ntris=%d n=%d\n", ntris, n); for (int i = 0; i < n; i++) { printf("%d ", indices[i] & 0x0fffffff); } printf("\n");*/ return -ntris; } int i = mini; int i1 = next(i, n); int i2 = next(i1, n); *dst++ = indices[i] & 0x0fffffff; *dst++ = indices[i1] & 0x0fffffff; *dst++ = indices[i2] & 0x0fffffff; ntris++; // Removes P[i1] by copying P[i+1]...P[n-1] left one index. n--; for (int k = i1; k < n; k++) indices[k] = indices[k+1]; if (i1 >= n) i1 = 0; i = prev(i1,n); // Update diagonal flags. if (diagonal(prev(i, n), i1, n, verts, indices)) indices[i] |= 0x80000000; else indices[i] &= 0x0fffffff; if (diagonal(i, next(i1, n), n, verts, indices)) indices[i1] |= 0x80000000; else indices[i1] &= 0x0fffffff; } // Append the remaining triangle. *dst++ = indices[0] & 0x0fffffff; *dst++ = indices[1] & 0x0fffffff; *dst++ = indices[2] & 0x0fffffff; ntris++; return ntris; }
bool rcBuildRegions(rcCompactHeightfield& chf, int walkableRadius, int borderSize, int minRegionSize, int mergeRegionSize) { rcTimeVal startTime = rcGetPerformanceTimer(); const int w = chf.width; const int h = chf.height; unsigned short* tmp1 = new unsigned short[chf.spanCount*2]; if (!tmp1) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp1' (%d).", chf.spanCount*2); return false; } unsigned short* tmp2 = new unsigned short[chf.spanCount*2]; if (!tmp2) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp2' (%d).", chf.spanCount*2); delete [] tmp1; return false; } rcTimeVal regStartTime = rcGetPerformanceTimer(); rcIntArray stack(1024); rcIntArray visited(1024); unsigned short* src = tmp1; unsigned short* dst = tmp2; memset(src, 0, sizeof(unsigned short) * chf.spanCount*2); unsigned short regionId = 1; unsigned short level = (chf.maxDistance+1) & ~1; unsigned short minLevel = (unsigned short)(walkableRadius*2); const int expandIters = 4 + walkableRadius * 2; // Mark border regions. paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++; paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++; paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++; paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++; rcTimeVal expTime = 0; rcTimeVal floodTime = 0; while (level > minLevel) { level = level >= 2 ? level-2 : 0; rcTimeVal expStartTime = rcGetPerformanceTimer(); // Expand current regions until no empty connected cells found. if (expandRegions(expandIters, level, chf, src, dst, stack) != src) rcSwap(src, dst); expTime += rcGetPerformanceTimer() - expStartTime; rcTimeVal floodStartTime = rcGetPerformanceTimer(); // Mark new regions with IDs. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const rcCompactCell& c = chf.cells[x+y*w]; for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) { if (chf.spans[i].dist < level || src[i*2] != 0) continue; if (floodRegion(x, y, i, minLevel, level, regionId, chf, src, stack)) regionId++; } } } floodTime += rcGetPerformanceTimer() - floodStartTime; } // Expand current regions until no empty connected cells found. if (expandRegions(expandIters*8, minLevel, chf, src, dst, stack) != src) rcSwap(src, dst); rcTimeVal regEndTime = rcGetPerformanceTimer(); rcTimeVal filterStartTime = rcGetPerformanceTimer(); // Filter out small regions. chf.maxRegions = regionId; if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, src)) return false; rcTimeVal filterEndTime = rcGetPerformanceTimer(); // Write the result out. for (int i = 0; i < chf.spanCount; ++i) chf.spans[i].reg = src[i*2]; delete [] tmp1; delete [] tmp2; rcTimeVal endTime = rcGetPerformanceTimer(); /* if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Build regions: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - reg: %.3f ms", rcGetDeltaTimeUsec(regStartTime, regEndTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - exp: %.3f ms", rcGetDeltaTimeUsec(0, expTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - flood: %.3f ms", rcGetDeltaTimeUsec(0, floodTime)/1000.0f); rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.3f ms", rcGetDeltaTimeUsec(filterStartTime, filterEndTime)/1000.0f); } */ if (rcGetBuildTimes()) { rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime); rcGetBuildTimes()->buildRegionsReg += rcGetDeltaTimeUsec(regStartTime, regEndTime); rcGetBuildTimes()->buildRegionsExp += rcGetDeltaTimeUsec(0, expTime); rcGetBuildTimes()->buildRegionsFlood += rcGetDeltaTimeUsec(0, floodTime); rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime); } return true; }
static bool removeVertex(rcPolyMesh& mesh, const unsigned short rem, const int maxTris) { static const int nvp = mesh.nvp; int* edges = 0; int nedges = 0; int* hole = 0; int nhole = 0; int* hreg = 0; int nhreg = 0; int* tris = 0; int* tverts = 0; int* thole = 0; unsigned short* polys = 0; unsigned short* pregs = 0; int npolys = 0; // Count number of polygons to remove. int nrem = 0; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) if (p[j] == rem) { nrem++; break; } } edges = new int[nrem*nvp*3]; if (!edges) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'edges' (%d).", nrem*nvp*3); goto failure; } hole = new int[nrem*nvp]; if (!hole) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hole' (%d).", nrem*nvp); goto failure; } hreg = new int[nrem*nvp]; if (!hreg) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hreg' (%d).", nrem*nvp); goto failure; } for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; const int nv = countPolyVerts(p, nvp); bool hasRem = false; for (int j = 0; j < nv; ++j) if (p[j] == rem) hasRem = true; if (hasRem) { // Collect edges which does not touch the removed vertex. for (int j = 0, k = nv-1; j < nv; k = j++) { if (p[j] != rem && p[k] != rem) { int* e = &edges[nedges*3]; e[0] = p[k]; e[1] = p[j]; e[2] = mesh.regs[i]; nedges++; } } // Remove the polygon. unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*nvp*2]; memcpy(p,p2,sizeof(unsigned short)*nvp); mesh.regs[i] = mesh.regs[mesh.npolys-1]; mesh.npolys--; --i; } } // Remove vertex. for (int i = (int)rem; i < mesh.nverts; ++i) { mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0]; mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1]; mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2]; } mesh.nverts--; // Adjust indices to match the removed vertex layout. for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; const int nv = countPolyVerts(p, nvp); for (int j = 0; j < nv; ++j) if (p[j] > rem) p[j]--; } for (int i = 0; i < nedges; ++i) { if (edges[i*3+0] > rem) edges[i*3+0]--; if (edges[i*3+1] > rem) edges[i*3+1]--; } if (nedges == 0) return true; hole[nhole] = edges[0]; hreg[nhole] = edges[2]; nhole++; while (nedges) { bool match = false; for (int i = 0; i < nedges; ++i) { const int ea = edges[i*3+0]; const int eb = edges[i*3+1]; const int r = edges[i*3+2]; bool add = false; if (hole[0] == eb) { pushFront(ea, hole, nhole); pushFront(r, hreg, nhreg); add = true; } else if (hole[nhole-1] == ea) { pushBack(eb, hole, nhole); pushBack(r, hreg, nhreg); add = true; } if (add) { // Remove edge. edges[i*3+0] = edges[(nedges-1)*3+0]; edges[i*3+1] = edges[(nedges-1)*3+1]; edges[i*3+2] = edges[(nedges-1)*3+2]; --nedges; match = true; --i; } } if (!match) break; } tris = new int[nhole*3]; if (!tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tris' (%d).", nhole*3); goto failure; } tverts = new int[nhole*4]; if (!tverts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tverts' (%d).", nhole*4); goto failure; } thole = new int[nhole]; if (!tverts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'thole' (%d).", nhole); goto failure; } // Generate temp vertex array for triangulation. for (int i = 0; i < nhole; ++i) { const int pi = hole[i]; tverts[i*4+0] = mesh.verts[pi*3+0]; tverts[i*4+1] = mesh.verts[pi*3+1]; tverts[i*4+2] = mesh.verts[pi*3+2]; tverts[i*4+3] = 0; thole[i] = i; } // Triangulate the hole. int ntris = triangulate(nhole, &tverts[0], &thole[0], tris); // Merge the hole triangles back to polygons. polys = new unsigned short[(ntris+1)*nvp]; if (!polys) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'polys' (%d).", (ntris+1)*nvp); goto failure; } pregs = new unsigned short[ntris]; if (!pregs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'pregs' (%d).", ntris); goto failure; } unsigned short* tmpPoly = &polys[ntris*nvp]; // Build initial polygons. memset(polys, 0xff, ntris*nvp*sizeof(unsigned short)); for (int j = 0; j < ntris; ++j) { int* t = &tris[j*3]; if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) { polys[npolys*nvp+0] = (unsigned short)hole[t[0]]; polys[npolys*nvp+1] = (unsigned short)hole[t[1]]; polys[npolys*nvp+2] = (unsigned short)hole[t[2]]; pregs[npolys] = hreg[t[0]]; npolys++; } } if (!npolys) return true; // Merge polygons. if (nvp > 3) { while (true) { // Find best polygons to merge. int bestMergeVal = 0; int bestPa, bestPb, bestEa, bestEb; for (int j = 0; j < npolys-1; ++j) { unsigned short* pj = &polys[j*nvp]; for (int k = j+1; k < npolys; ++k) { unsigned short* pk = &polys[k*nvp]; int ea, eb; int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp); if (v > bestMergeVal) { bestMergeVal = v; bestPa = j; bestPb = k; bestEa = ea; bestEb = eb; } } } if (bestMergeVal > 0) { // Found best, merge. unsigned short* pa = &polys[bestPa*nvp]; unsigned short* pb = &polys[bestPb*nvp]; mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp); memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp); pregs[bestPb] = pregs[npolys-1]; npolys--; } else { // Could not merge any polygons, stop. break; } } } // Store polygons. for (int i = 0; i < npolys; ++i) { if (mesh.npolys >= maxTris) break; unsigned short* p = &mesh.polys[mesh.npolys*nvp*2]; memset(p,0xff,sizeof(unsigned short)*nvp*2); for (int j = 0; j < nvp; ++j) p[j] = polys[i*nvp+j]; mesh.regs[mesh.npolys] = pregs[i]; mesh.npolys++; } delete [] edges; delete [] hole; delete [] hreg; delete [] tris; delete [] thole; delete [] tverts; delete [] polys; delete [] pregs; return true; failure: delete [] edges; delete [] hole; delete [] hreg; delete [] tris; delete [] thole; delete [] tverts; delete [] polys; delete [] pregs; return false; }
void GameWorld::recalc() { if (!m_navMesh) return; if (m_sposSet) m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt, &m_filter, 0); else m_startRef = 0; if (m_eposSet) m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt, &m_filter, 0); else m_endRef = 0; #if 0 //if (m_toolMode == TOOLMODE_PATHFIND_ITER) { m_pathIterNum = 0; if (m_sposSet && m_eposSet && m_startRef && m_endRef) { #ifdef DUMP_REQS printf("pi %f %f %f %f %f %f 0x%x 0x%x\n", m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2], m_filter.includeFlags, m_filter.excludeFlags); rcGetLog()->log(RC_LOG_PROGRESS, "pi %f %f %f %f %f %f 0x%x 0x%x\n", m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2], m_filter.includeFlags, m_filter.excludeFlags ); #endif m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, MAX_POLYS); m_nsmoothPath = 0; if (m_npolys) { // Iterate over the path to find smooth path on the detail mesh surface. const dtPolyRef* polys = m_polys; int npolys = m_npolys; float iterPos[3], targetPos[3]; m_navMesh->closestPointOnPolyBoundary(m_startRef, m_spos, iterPos); m_navMesh->closestPointOnPolyBoundary(polys[npolys-1], m_epos, targetPos); static const float STEP_SIZE = 0.5f; static const float SLOP = 0.01f; m_nsmoothPath = 0; rcVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos); m_nsmoothPath++; // Move towards target a small advancement at a time until target reached or // when ran out of memory to store the path. while (npolys && m_nsmoothPath < MAX_SMOOTH) { // Find location to steer towards. float steerPos[3]; unsigned char steerPosFlag; dtPolyRef steerPosRef; if (!getSteerTarget(m_navMesh, iterPos, targetPos, SLOP, polys, npolys, steerPos, steerPosFlag, steerPosRef)) break; bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false; bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false; // Find movement delta. float delta[3], len; rcVsub(delta, steerPos, iterPos); len = sqrtf(rcVdot(delta,delta)); // If the steer target is end of path or off-mesh link, do not move past the location. if ((endOfPath || offMeshConnection) && len < STEP_SIZE) len = 1; else len = STEP_SIZE / len; float moveTgt[3]; rcVmad(moveTgt, iterPos, delta, len); // Move float result[3]; int n = m_navMesh->moveAlongPathCorridor(iterPos, moveTgt, result, polys, npolys); float h = 0; m_navMesh->getPolyHeight(polys[n], result, &h); result[1] = h; // Shrink path corridor if advanced. if (n) { polys += n; npolys -= n; } // Update position. rcVcopy(iterPos, result); // Handle end of path and off-mesh links when close enough. if (endOfPath && inRange(iterPos, steerPos, SLOP, 1.0f)) { // Reached end of path. rcVcopy(iterPos, targetPos); if (m_nsmoothPath < MAX_SMOOTH) { rcVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos); m_nsmoothPath++; } break; } else if (offMeshConnection && inRange(iterPos, steerPos, SLOP, 1.0f)) { // Reached off-mesh connection. float startPos[3], endPos[3]; // Advance the path up to and over the off-mesh connection. dtPolyRef prevRef = 0, polyRef = polys[0]; while (npolys && polyRef != steerPosRef) { prevRef = polyRef; polyRef = polys[0]; polys++; npolys--; } // Handle the connection. if (m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos)) { if (m_nsmoothPath < MAX_SMOOTH) { rcVcopy(&m_smoothPath[m_nsmoothPath*3], startPos); m_nsmoothPath++; // Hack to make the dotted path not visible during off-mesh connection. if (m_nsmoothPath & 1) { rcVcopy(&m_smoothPath[m_nsmoothPath*3], startPos); m_nsmoothPath++; } } // Move position at the other side of the off-mesh link. rcVcopy(iterPos, endPos); float h; m_navMesh->getPolyHeight(polys[0], iterPos, &h); iterPos[1] = h; } } // Store results. if (m_nsmoothPath < MAX_SMOOTH) { rcVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos); m_nsmoothPath++; } } } } else { m_npolys = 0; m_nsmoothPath = 0; } } else if (m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
static bool removeVertex(rcPolyMesh& mesh, const unsigned short rem, const int maxTris) { const int nvp = mesh.nvp; // Count number of polygons to remove. int nrem = 0; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; for (int j = 0; j < nvp; ++j) if (p[j] == rem) { nrem++; break; } } int nedges = 0; rcScopedDelete<int> edges = new int[nrem*nvp*4]; if (!edges) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'edges' (%d).", nrem*nvp*4); return false; } int nhole = 0; rcScopedDelete<int> hole = new int[nrem*nvp]; if (!hole) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hole' (%d).", nrem*nvp); return false; } int nhreg = 0; rcScopedDelete<int> hreg = new int[nrem*nvp]; if (!hreg) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hreg' (%d).", nrem*nvp); return false; } int nharea = 0; rcScopedDelete<int> harea = new int[nrem*nvp]; if (!harea) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'harea' (%d).", nrem*nvp); return false; } for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; const int nv = countPolyVerts(p, nvp); bool hasRem = false; for (int j = 0; j < nv; ++j) if (p[j] == rem) hasRem = true; if (hasRem) { // Collect edges which does not touch the removed vertex. for (int j = 0, k = nv-1; j < nv; k = j++) { if (p[j] != rem && p[k] != rem) { int* e = &edges[nedges*4]; e[0] = p[k]; e[1] = p[j]; e[2] = mesh.regs[i]; e[3] = mesh.areas[i]; nedges++; } } // Remove the polygon. unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*nvp*2]; memcpy(p,p2,sizeof(unsigned short)*nvp); mesh.regs[i] = mesh.regs[mesh.npolys-1]; mesh.areas[i] = mesh.areas[mesh.npolys-1]; mesh.npolys--; --i; } } // Remove vertex. for (int i = (int)rem; i < mesh.nverts; ++i) { mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0]; mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1]; mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2]; } mesh.nverts--; // Adjust indices to match the removed vertex layout. for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*nvp*2]; const int nv = countPolyVerts(p, nvp); for (int j = 0; j < nv; ++j) if (p[j] > rem) p[j]--; } for (int i = 0; i < nedges; ++i) { if (edges[i*4+0] > rem) edges[i*4+0]--; if (edges[i*4+1] > rem) edges[i*4+1]--; } if (nedges == 0) return true; // Start with one vertex, keep appending connected // segments to the start and end of the hole. pushBack(edges[0], hole, nhole); pushBack(edges[2], hreg, nhreg); pushBack(edges[3], harea, nharea); while (nedges) { bool match = false; for (int i = 0; i < nedges; ++i) { const int ea = edges[i*4+0]; const int eb = edges[i*4+1]; const int r = edges[i*4+2]; const int a = edges[i*4+3]; bool add = false; if (hole[0] == eb) { // The segment matches the beginning of the hole boundary. pushFront(ea, hole, nhole); pushFront(r, hreg, nhreg); pushFront(a, harea, nharea); add = true; } else if (hole[nhole-1] == ea) { // The segment matches the end of the hole boundary. pushBack(eb, hole, nhole); pushBack(r, hreg, nhreg); pushBack(a, harea, nharea); add = true; } if (add) { // The edge segment was added, remove it. edges[i*4+0] = edges[(nedges-1)*4+0]; edges[i*4+1] = edges[(nedges-1)*4+1]; edges[i*4+2] = edges[(nedges-1)*4+2]; edges[i*4+3] = edges[(nedges-1)*4+3]; --nedges; match = true; --i; } } if (!match) break; } rcScopedDelete<int> tris = new int[nhole*3]; if (!tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tris' (%d).", nhole*3); return false; } rcScopedDelete<int> tverts = new int[nhole*4]; if (!tverts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tverts' (%d).", nhole*4); return false; } rcScopedDelete<int> thole = new int[nhole]; if (!tverts) { if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'thole' (%d).", nhole); return false; } // Generate temp vertex array for triangulation. for (int i = 0; i < nhole; ++i) { const int pi = hole[i]; tverts[i*4+0] = mesh.verts[pi*3+0]; tverts[i*4+1] = mesh.verts[pi*3+1]; tverts[i*4+2] = mesh.verts[pi*3+2]; tverts[i*4+3] = 0; thole[i] = i; } // Triangulate the hole. int ntris = triangulate(nhole, &tverts[0], &thole[0], tris); if (ntris < 0) { ntris = -ntris; if (rcGetLog()) rcGetLog()->log(RC_LOG_WARNING, "removeVertex: triangulate() returned bad results."); } // Merge the hole triangles back to polygons. rcScopedDelete<unsigned short> polys = new unsigned short[(ntris+1)*nvp]; if (!polys) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "removeVertex: Out of memory 'polys' (%d).", (ntris+1)*nvp); return false; } rcScopedDelete<unsigned short> pregs = new unsigned short[ntris]; if (!pregs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "removeVertex: Out of memory 'pregs' (%d).", ntris); return false; } rcScopedDelete<unsigned char> pareas = new unsigned char[ntris]; if (!pregs) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "removeVertex: Out of memory 'pareas' (%d).", ntris); return false; } unsigned short* tmpPoly = &polys[ntris*nvp]; // Build initial polygons. int npolys = 0; memset(polys, 0xff, ntris*nvp*sizeof(unsigned short)); for (int j = 0; j < ntris; ++j) { int* t = &tris[j*3]; if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) { polys[npolys*nvp+0] = (unsigned short)hole[t[0]]; polys[npolys*nvp+1] = (unsigned short)hole[t[1]]; polys[npolys*nvp+2] = (unsigned short)hole[t[2]]; pregs[npolys] = (unsigned short)hreg[t[0]]; pareas[npolys] = (unsigned char)harea[t[0]]; npolys++; } } if (!npolys) return true; // Merge polygons. if (nvp > 3) { while (true) { // Find best polygons to merge. int bestMergeVal = 0; int bestPa = 0, bestPb = 0, bestEa = 0, bestEb = 0; for (int j = 0; j < npolys-1; ++j) { unsigned short* pj = &polys[j*nvp]; for (int k = j+1; k < npolys; ++k) { unsigned short* pk = &polys[k*nvp]; int ea, eb; int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp); if (v > bestMergeVal) { bestMergeVal = v; bestPa = j; bestPb = k; bestEa = ea; bestEb = eb; } } } if (bestMergeVal > 0) { // Found best, merge. unsigned short* pa = &polys[bestPa*nvp]; unsigned short* pb = &polys[bestPb*nvp]; mergePolys(pa, pb, bestEa, bestEb, tmpPoly, nvp); memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp); pregs[bestPb] = pregs[npolys-1]; pareas[bestPb] = pareas[npolys-1]; npolys--; } else { // Could not merge any polygons, stop. break; } } } // Store polygons. for (int i = 0; i < npolys; ++i) { if (mesh.npolys >= maxTris) break; unsigned short* p = &mesh.polys[mesh.npolys*nvp*2]; memset(p,0xff,sizeof(unsigned short)*nvp*2); for (int j = 0; j < nvp; ++j) p[j] = polys[i*nvp+j]; mesh.regs[mesh.npolys] = pregs[i]; mesh.areas[mesh.npolys] = pareas[i]; mesh.npolys++; if (mesh.npolys > maxTris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "removeVertex: Too many polygons %d (max:%d).", mesh.npolys, maxTris); return false; } } return true; }