Esempio n. 1
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 *
 * Note that Angband 2.7.9 introduced a new method for object "flags"
 * in which the "flags" on an object are actually extracted when they
 * are needed from the object kind, artifact index, ego-item index,
 * and two special "xtra" fields which are used to encode any "extra"
 * power of certain ego-items.  This had the side effect that items
 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
 * may have had, and also, all "uncursed" items will become "cursed"
 * again, including Calris, even if it is being worn at the time.  As
 * a complete hack, items which are inscribed with "uncursed" will be
 * "uncursed" when imported from pre-2.7.9 savefiles.
 */
static void rd_item(object_type *o_ptr)
{
	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);
	rd_s32b(&o_ptr->pval);

	rd_byte(&o_ptr->discount);
	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);
	rd_s32b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&o_ptr->dd);
	rd_byte(&o_ptr->ds);

	rd_byte(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Old flags */
	rd_u32b(&o_ptr->art_flags1);
	rd_u32b(&o_ptr->art_flags2);
	rd_u32b(&o_ptr->art_flags3);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_byte(&o_ptr->xtra2);
	rd_s16b(&o_ptr->xtra3);

	/* Feeling - from 2.3.1, "savefile version 1" */
	rd_byte(&o_ptr->feeling);

	/* Inscription */
	rd_string(buf, sizeof(buf));

	/* If this savefile is old, maybe we need to translate the feeling */
	if (sf_version < 1)
	{
		byte i;

		for (i = 0; i <= FEEL_MAX; i++)
		{
			if (game_inscriptions[i] == NULL)
			{
				continue;
			}

			if (streq(buf, game_inscriptions[i]))
			{
				o_ptr->feeling = i;
				buf[0] = 0;
				break;
			}
		}
	}

	/* Save the inscription */
	if (buf[0]) o_ptr->inscription = quark_add(buf);

	/* Random artifact */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->art_name = quark_add(buf);

	/* Named ego */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->ego_name = quark_add(buf);

	/* The Python object - old */
	{
		s32b tmp32s;

		rd_s32b(&tmp32s);
		strip_bytes(tmp32s);
	}
#if 0
	/* Mega-Hack -- handle "dungeon objects" later */
	if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
#endif
	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}
}
Esempio n. 2
0
/*
 * Read the "extra" information
 */
static void rd_extra(void)
{
	int i;

	byte tmp8u;
	s16b tmp16s;

	rd_string(player_name, sizeof(player_name));

	rd_string(died_from, sizeof(died_from));

	load_quick_start();

	for (i = 0; i < 4; i++)
	{
		rd_string(history[i], sizeof(history[i]));
	}

	/* Class/Race/Gender/Spells */
	rd_byte(&p_ptr->prace);
	rd_byte(&p_ptr->pclass);
	rd_byte(&p_ptr->psex);
	rd_byte(&p_ptr->realm1);
	rd_byte(&p_ptr->realm2);
	rd_byte(&tmp8u); /* oops */

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_u16b(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);

	strip_bytes(24); /* oops */

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	rd_s16b(&p_ptr->town_num);

	/* Read arena and rewards information */
	rd_s16b(&p_ptr->arena_number);
	rd_s16b(&p_ptr->inside_arena);
	rd_s16b(&p_ptr->inside_quest);
	rd_byte(&p_ptr->exit_bldg);
	rd_byte(&tmp8u);

	rd_s16b(&p_ptr->oldpx);
	rd_s16b(&p_ptr->oldpy);

	rd_s16b(&tmp16s);

	if (tmp16s > MAX_BACT)
	{
#ifdef JP
		note(format("の中", tmp16s));
#else
		note(format("Too many (%d) building rewards!", tmp16s));
#endif
	}

	for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]) ;

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_plv);
	rd_s16b(&p_ptr->max_dlv);

	/* Repair maximum player level XXX XXX XXX */
	if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;

	/* Repair maximum dungeon level */
	if (p_ptr->max_dlv < 0) p_ptr->max_dlv = 1;

	/* More info */
	strip_bytes(8);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2); /* Old "rest" */
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->paralyzed);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);
	strip_bytes(4); /* Old "food_digested" / "protection" */
	rd_s16b(&p_ptr->energy_need);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->protevil);
	rd_s16b(&p_ptr->invuln);
	rd_s16b(&p_ptr->hero);
	rd_s16b(&p_ptr->shero);
	rd_s16b(&p_ptr->shield);
	rd_s16b(&p_ptr->magicdef);
	rd_s16b(&p_ptr->musou);
	rd_s16b(&p_ptr->blessed);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->see_infra);
	rd_s16b(&p_ptr->tim_infra);
	rd_s16b(&p_ptr->tim_regen);
	rd_s16b(&p_ptr->tim_sh_fire);
	rd_s16b(&p_ptr->tim_sh_elec);
	rd_s16b(&p_ptr->tim_sh_cold);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_acid);
	rd_s16b(&p_ptr->oppose_elec);
	rd_s16b(&p_ptr->oppose_pois);

	rd_s16b(&p_ptr->tim_esp);
	rd_s16b(&p_ptr->tim_wraith);
	rd_s16b(&p_ptr->resist_magic);
	rd_s16b(&p_ptr->tim_radar);
	rd_s16b(&p_ptr->tim_might);
	rd_s16b(&p_ptr->tim_xtra2);
	rd_s16b(&p_ptr->tim_xtra3);

	rd_s16b(&p_ptr->tim_brand);
	rd_u32b(&p_ptr->xtra_brand);

	rd_s16b(&p_ptr->valar_patron);
	rd_u32b(&p_ptr->muta);

	/* Calc the regeneration modifier for mutations */
	mutant_regenerate_mod = calc_mutant_regenerate_mod();

	rd_byte(&p_ptr->confusing);
	rd_byte(&tmp8u); /* oops */

	rd_byte(&tmp8u);
	p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;

	rd_byte(&tmp8u); /* oops */
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u); /* maximize_mode was deleted */
	rd_byte(&preserve_mode);
	rd_byte(&tmp8u);

	/* Future use */
	for (i = 0; i < 48; i++) rd_byte(&tmp8u);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&panic_save);
	rd_u16b(&total_winner);
	rd_u16b(&noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	death = tmp8u;

	/* Read "feeling" */
	rd_byte(&p_ptr->feeling);

	/* Turn when level began */
	rd_s32b(&old_turn);

	/* Turn of last "feeling" */
	rd_s32b(&p_ptr->feeling_turn);

	/* Current turn */
	rd_s32b(&turn);

	/* Current total playtime */
	rd_u32b(&playtime);
}
Esempio n. 3
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i, j;
	int town_count;

	s32b wild_x_size;
	s32b wild_y_size;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;
	u16b tmp_k_idx;

#ifdef VERIFY_CHECKSUMS
	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;
#endif


	/* Mention the savefile version */
#ifdef JP
	note(format("バージョン %d.%d.%d のセーブ・ファイルをロード中...",
#else
	note(format("Loading a %d.%d.%d savefile...",
#endif
		sf_major, sf_minor, sf_patch));

	/* Strip the version bytes */
	strip_bytes(4);

	/* Hack -- decrypt */
	xor_byte = sf_extra;


	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;

#if SAVEFILE_VERSION
	/* Read the version number of the savefile */
	rd_u32b(&sf_version);
#endif /* SAVEFILE_VERSION */

	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u16b(&tmp16u);

	/* Later use (always zero) */
	rd_byte(&tmp8u);

	/* Kanji code */
	rd_byte(&kanji_code);


	/* Read RNG state */
	rd_randomizer();
#ifdef JP
	if (arg_fiddle) note("乱数情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Randomizer Info");
#endif


	/* Then the options */
	rd_options();
#ifdef JP
	if (arg_fiddle) note("オプションをロードしました");
#else
	if (arg_fiddle) note("Loaded Option Flags");
#endif

	/*
	 * Munchkin players are marked
	 *
	 * XXX - should be replaced with a better method,
	 * after the new scorefile-handling is implemented.
	 */
	if (munchkin_death)
	{
		/* Mark savefile */
		noscore |= 0x0001;
	}

	/* Then the "messages" */
	rd_messages();
#ifdef JP
	if (arg_fiddle) note("メッセージをロードしました");
#else
	if (arg_fiddle) note("Loaded Messages");
#endif


	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_r_idx)
	{
#ifdef JP
		note(format("モンスターの種族が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) monster races!", tmp16u));
#endif
		return (21);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_lore(i);
	}

#ifdef JP
	if (arg_fiddle) note("モンスターの思い出をロードしました");
#else
	if (arg_fiddle) note("Loaded Monster Memory");
#endif

	/* Object Memory */
	rd_u16b(&tmp_k_idx);

	/* Incompatible save files */
	if (tmp_k_idx > max_k_idx)
	{
#ifdef JP
		note(format("アイテムの種類が多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) object kinds!", tmp16u));
#endif
		return (22);
	}

	/* Make array for object memory */
	C_MAKE(obj_mem, tmp_k_idx, byte);

	/* Read the object memory */
	for (i = 0; i < tmp_k_idx; i++)
	{
#if 0
		byte tmp8u;
		object_kind *k_ptr = &k_info[i];

		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
#else
		rd_byte(&obj_mem[i]);
#endif
	}
#ifdef JP
	if (arg_fiddle) note("アイテムの記録をロードしました");
#else
	if (arg_fiddle) note("Loaded Object Memory");
#endif

#if 0
	/*
	 * Initialize arena and rewards information
	 */
	p_ptr->arena_number = 0;
	p_ptr->inside_arena = 0;
	p_ptr->inside_quest = 0;
	p_ptr->exit_bldg = TRUE;

	/* Start in town 1 */
	p_ptr->town_num = 1;

	p_ptr->wilderness_x = 4;
	p_ptr->wilderness_y = 4;
#endif

	/* Init the wilderness seeds */
	for (i = 0; i < max_wild_x; i++)
	{
		for (j = 0; j < max_wild_y; j++)
		{
			wilderness[j][i].seed = randint0(0x10000000);
		}
	}

	/* 2.1.3 or newer version */
	{
		u16b max_towns_load;
		u16b max_quests_load;
		byte max_rquests_load;

		/* Number of towns */
		rd_u16b(&max_towns_load);

		/* Incompatible save files */
		if (max_towns_load > max_towns)
		{
#ifdef JP
			note(format("町が多すぎる(%u)!", max_towns_load));
#else
			note(format("Too many (%u) towns!", max_towns_load));
#endif
			return (23);
		}

		/* Number of quests */
		rd_u16b(&max_quests_load);
		rd_byte(&max_rquests_load);

		/* Incompatible save files */
		if (max_quests_load > max_quests)
		{
#ifdef JP
			note(format("クエストが多すぎる(%u)!", max_quests_load));
#else
			note(format("Too many (%u) quests!", max_quests_load));
#endif
			return (23);
		}

		for (i = 0; i < max_quests_load; i++)
		{
			if (i < max_quests)
			{
				rd_s16b(&quest[i].status);
				rd_s16b(&quest[i].level);
				rd_byte(&quest[i].complev);

				/* Load quest status if quest is running */
				if ((quest[i].status == QUEST_STATUS_TAKEN)
				    || (quest[i].status == QUEST_STATUS_COMPLETED)
				    || ((i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
				{
					rd_s16b(&quest[i].cur_num);
					rd_s16b(&quest[i].max_num);
					rd_s16b(&quest[i].type);

					/* Load quest monster index */
					rd_s16b(&quest[i].r_idx);

					if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
					{
						int r_idx;
						while (1)
						{
							monster_race *r_ptr;

							/*
							 * Random monster 5 - 10 levels out of depth
							 * (depending on level)
							 */
							r_idx = get_mon_num(quest[i].level + 10);
							r_ptr = &r_info[r_idx];

							if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;

							if (r_ptr->flags1 & RF1_QUESTOR) continue;
							if (r_ptr->level >= quest[i].level + 5) continue;
							if (r_ptr->level >= quest[i].level) break;
						}

						quest[i].r_idx = r_idx;
					}

					/* Load quest item index */
					rd_s16b(&quest[i].k_idx);

					if (quest[i].k_idx)
						a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;

					/* Load quest flags */
					rd_byte(&quest[i].flags);
				}
			}
			/* Ignore the empty quests from old versions */
			else
			{
				/* Ignore quest status */
				strip_bytes(2);

				/* Ignore quest level */
				strip_bytes(2);

				/*
				 * We don't have to care about the other info,
				 * since status should be 0 for these quests anyway
				 */
			}
		}

		/* Position in the wilderness */
		rd_s32b(&p_ptr->wilderness_x);
		rd_s32b(&p_ptr->wilderness_y);

		/* Size of the wilderness */
		rd_s32b(&wild_x_size);
		rd_s32b(&wild_y_size);

		/* Incompatible save files */
		if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
		{
#ifdef JP
			note(format("荒野が大きすぎる(%u/%u)!", wild_x_size, wild_y_size));
#else
			note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
#endif
			return (23);
		}

		/* Load the wilderness seeds */
		for (i = 0; i < wild_x_size; i++)
		{
			for (j = 0; j < wild_y_size; j++)
			{
				rd_u32b(&wilderness[j][i].seed);
			}
		}
	}

#ifdef JP
	if (arg_fiddle) note("クエスト情報をロードしました");
#else
	if (arg_fiddle) note("Loaded Quests");
#endif

	/* Load the Artifacts */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > max_a_idx)
	{
#ifdef JP
		note(format("伝説のアイテムが多すぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) artifacts!", tmp16u));
#endif
		return (24);
	}

	/* Read the artifact flags */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		a_info[i].cur_num = tmp8u;

		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
#ifdef JP
	if (arg_fiddle) note("伝説のアイテムをロードしました");
#else
	if (arg_fiddle) note("Loaded Artifacts");
#endif


	/* Read the extra stuff */
	rd_extra();
#ifdef JP
	if (arg_fiddle) note("特別情報をロードしました");
#else
	if (arg_fiddle) note("Loaded extra information");
#endif

	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Remark questor flag on random quester */
	if (!death)
	{
		for (i = MIN_RANDOM_QUEST; i <= MAX_RANDOM_QUEST; i++)
		{
			r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
		}
	}

	/* Incompatible save files */
	if (tmp16u > PY_MAX_LEVEL)
	{
#ifdef JP
		note(format("ヒットポイント配列が大きすぎる(%u)!", tmp16u));
#else
		note(format("Too many (%u) hitpoint entries!", tmp16u));
#endif
		return (25);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&player_hp[i]);
	}


	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &race_info[p_ptr->prace];
	cp_ptr = &class_info[p_ptr->pclass];

	/* Important -- Initialize the magic */
	mp_ptr = &m_info[p_ptr->pclass];


	/* Read spell info */
	rd_u32b(&spell_learned1);
	rd_u32b(&spell_learned2);
	rd_u32b(&spell_worked1);
	rd_u32b(&spell_worked2);
	rd_u32b(&spell_forgotten1);
	rd_u32b(&spell_forgotten2);

	for (i = 0; i < 64; i++)
	{
		rd_byte(&spell_order[i]);
	}


	/* Read the inventory */
	if (rd_inventory())
	{
#ifdef JP
		note("持ち物情報を読み込むことができません");
#else
		note("Unable to read inventory");
#endif
		return (21);
	}

	/* Read number of towns */
	rd_u16b(&tmp16u);
	town_count = tmp16u;

	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 1; i < town_count; i++)
	{
		for (j = 0; j < tmp16u; j++)
		{
			if (rd_store(i, j)) return (22);
		}
	}

	for (i = 0; i < tmp_k_idx; i++)
	{
		byte tmp8u = obj_mem[i];
		object_kind *k_ptr = &k_info[i];

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
	}

	/* Free array for object memories */
	C_KILL(obj_mem, tmp_k_idx, byte);


	/* Read the pet command settings */
	if (sf_version > 2)
	{
		rd_s16b(&p_ptr->pet_follow_distance);
		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}
	else
	{
		rd_byte(&tmp8u);

		p_ptr->pet_follow_distance = tmp8u;

		rd_byte(&p_ptr->pet_open_doors);
		rd_byte(&p_ptr->pet_pickup_items);
	}

	/* I'm not dead yet... */
	if (!death)
	{
		/* Dead players have no dungeon */
#ifdef JP
		note("ダンジョン復元中...");
#else
		note("Restoring Dungeon...");
#endif

		if (rd_dungeon())
		{
#ifdef JP
			note("ダンジョンデータ読み込み失敗");
#else
			note("Error reading dungeon data");
#endif
			return (34);
		}

		/* Read the ghost info */
		rd_ghost();

		{
			s32b tmp32s;

			rd_s32b(&tmp32s);
			strip_bytes(tmp32s);
		}
	}


#ifdef VERIFY_CHECKSUMS

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
#ifdef JP
		note("チェックサムがおかしい");
#else
		note("Invalid checksum");
#endif
		return (11);
	}


	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);


	/* Verify */
	if (o_x_check != n_x_check)
	{
#ifdef JP
		note("エンコードされたチェックサムがおかしい");
#else
		note("Invalid encoded checksum");
#endif
		return (11);
	}

#endif

	/* Success */
	return (0);
}
Esempio n. 4
0
/*
 * Actually read the savefile
 */
static errr rd_savefile_new_aux(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;
	u32b tmp32u;

	u32b n_x_check, n_v_check;
	u32b o_x_check, o_v_check;

	/* Mention the savefile version */
	note(format("Loading a %d.%d.%d savefile...",
	            sf_major, sf_minor, sf_patch));

	/* Strip the version bytes, and the game_mode byte */
	strip_bytes(5);

	/* Hack -- decrypt */
	xor_byte = sf_extra;

	/* Clear the checksums */
	v_check = 0L;
	x_check = 0L;

	/* Operating system info */
	rd_u32b(&sf_xtra);

	/* Time of savefile creation */
	rd_u32b(&sf_when);

	/* Number of resurrections */
	rd_u16b(&sf_lives);

	/* Number of times played */
	rd_u16b(&sf_saves);


	/* Later use (always zero) */
	rd_u32b(&tmp32u);

	/* Later use (always zero) */
	rd_u32b(&tmp32u);


	/* Read RNG state */
	rd_randomizer();
	if (arg_fiddle) note("Loaded Randomizer Info");


	/* Then the options */
	rd_options();
	if (arg_fiddle) note("Loaded Option Flags");

	/* Then the "messages" */
	rd_messages();
	if (arg_fiddle) note("Loaded Messages");

	/* Monster Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (-1);
	}

	/* Read the available records */
	for (i = 0; i < tmp16u; i++)
	{
		/* Read the lore */
		rd_monster_lore(i);
	}
	if (arg_fiddle) note("Loaded Monster Memory");


	/* Object Memory */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (-1);
	}

	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;

		object_kind *k_ptr = &k_info[i];

		rd_byte(&tmp8u);

		k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
		k_ptr->everseen = (tmp8u & 0x08) ? TRUE: FALSE;

		rd_byte(&k_ptr->squelch);

		/* Hack - Repair the savefile */
		if (!k_ptr->everseen) k_ptr->squelch = SQUELCH_NEVER;

	}
	if (arg_fiddle) note("Loaded Object Memory");

	/* Load the Quests */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->q_max)
	{
		note(format("Too many (%u) quests!", tmp16u));
		return (23);
	}

	/* Load the Quests */
	for (i = 0; i < tmp16u; i++)
	{
		quest_type *q_ptr = &q_info[i];

		rd_byte(&q_ptr->q_type);
		/* Only limited info for permanent quests.  The rest is detailed in quest.txt */
		if (q_ptr->q_type == QUEST_PERMANENT)
		{
			rd_byte(&q_ptr->q_flags);
			rd_s16b(&q_ptr->q_num_killed);
			continue;
		}

		rd_u16b(&q_ptr->q_reward);
		rd_u16b(&q_ptr->q_fame_inc);
		rd_byte(&q_ptr->base_level);
		rd_byte(&q_ptr->q_theme);
		rd_s16b(&q_ptr->mon_idx);
		rd_s32b(&q_ptr->turn_counter);
		rd_s16b(&q_ptr->q_num_killed);
		rd_s16b(&q_ptr->q_max_num);
		rd_byte(&q_ptr->q_flags);
	}

	if (arg_fiddle) note("Loaded Quests");

	/* Load the Artifacts */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->art_max)
	{
		note(format("Too many (%u) artifacts!", tmp16u));
		return (-1);
	}

	/* Read the artifact flags */
	for (i = 0; i < tmp16u; i++)
	{
		rd_byte(&tmp8u);
		a_info[i].a_cur_num = tmp8u;
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
	if (arg_fiddle) note("Loaded Artifacts");


	/* Read the extra stuff */
	if (rd_extra()) return (-1);
	if (arg_fiddle) note("Loaded extra information");

	if (rd_randarts()) return (-1);
	if (arg_fiddle) note("Loaded Random Artifacts");

	if (rd_notes()) return (-1);
	if (arg_fiddle) note("Loaded Notes");

	if (rd_extensions()) return (-1);
	if (arg_fiddle) note("Loaded Extensions");

	/* Important -- Initialize the sex */
	sp_ptr = &sex_info[p_ptr->psex];

	/* Important -- Initialize the race/class */
	rp_ptr = &p_info[p_ptr->prace];
	cp_ptr = &c_info[p_ptr->pclass];

	/* Important -- Initialize the magic */
	mp_ptr = &cp_ptr->spells;

	/* Hack - In NPP 050, we moved a spell out of ironman book.*/
	if (cp_ptr->spell_book == TV_MAGIC_BOOK)  p_ptr->spell_flags[SPELL_FLIGHT] &= ~(PY_SPELL_IRONMAN);

	/* Read the inventory */
	if (rd_inventory())
	{
		note("Unable to read inventory");
		return (-1);
	}

	/* Read the stores */
	rd_u16b(&tmp16u);
	for (i = 0; i < tmp16u; i++)
	{
		if (rd_store(i)) return (-1);
	}


	/* Read the stored number of terrain features */
	rd_u16b(&tmp16u);

	/* Check bounds */
	if (tmp16u > z_info->f_max)
	{
		note(format("Too many (%u) terrain features!", tmp16u));
		return (-1);
	}

	/* Read terrain lore */
	for (i = 0; i < tmp16u; i++)
	{
		if (rd_feature_lore(i)) return (-1);
	}

	/* Artifact lore */
	/* Read the stored number of artifacts (normal + special) */
	rd_u16b(&tmp16u);

	/* Check bounds */
	if (tmp16u > z_info->art_norm_max)
	{
		note(format("Too many (%u) artifacts!", tmp16u));
		return (-1);
	}

	/* Read artifact lore */
	for (i = 0; i < tmp16u; i++)
	{
		if (rd_artifact_lore(i)) return (-1);
	}

	/* I'm not dead yet... */
	if (!p_ptr->is_dead)
	{
		/* Dead players have no dungeon */
		note("Restoring Dungeon...");
		if (rd_dungeon())
		{
			note("Error reading dungeon data");
			return (-1);
		}

	}

	/* Save the checksum */
	n_v_check = v_check;

	/* Read the old checksum */
	rd_u32b(&o_v_check);

	/* Verify */
	if (o_v_check != n_v_check)
	{
		note("Invalid checksum");
		return (-1);
	}

	/* Save the encoded checksum */
	n_x_check = x_check;

	/* Read the checksum */
	rd_u32b(&o_x_check);

	/* Verify */
	if (o_x_check != n_x_check)
	{
		note("Invalid encoded checksum");
		return (-1);
	}

	/* Success */
	return (0);
}
Esempio n. 5
0
/*
 * Read the random artifacts
 */
static errr rd_randarts(void)
{

	int i;
	byte tmp8u;
	s16b tmp16s;
	u16b tmp16u;
	u16b artifact_count, begin;
	s32b tmp32s;
	u32b tmp32u;

	/* Read the number of artifacts */
	rd_u16b(&begin);
	rd_u16b(&artifact_count);

	rd_u16b(&art_norm_count);

	/* Alive or cheating death */
	if (!p_ptr->is_dead || arg_wizard)
	{
		/* Incompatible save files */
		if ((artifact_count > z_info->art_max) || (art_norm_count > z_info->art_norm_max))
		{
			note(format("Too many (%u) artifacts!", artifact_count));
			return (-1);
		}
		/*Mark any new added artifacts*/
		if (art_norm_count < z_info->art_norm_max)
		{
			new_artifacts = z_info->art_norm_max - art_norm_count;
		}
		else new_artifacts = 0;

		/* Mark the old artifacts as "empty" */
		for (i = begin; i < z_info->art_max; i++)
		{
			artifact_type *a_ptr = &a_info[i];

			/*hack - if a new "normal artifact has been added in mid-game, don't erase it*/
			if ((i >= art_norm_count) && (i < z_info->art_norm_max)) continue;

			a_ptr->tval = 0;
			a_ptr->sval = 0;
			a_ptr->name[0] = '\0';
		}

		/* Read the artifacts */
		for (i = begin; i < artifact_count; i++)
		{

			artifact_type *a_ptr = &a_info[i];

			/*hack - if a new "normal artifact has been added in mid-game, don't erase it*/
			if ((i >= art_norm_count) && (i < z_info->art_norm_max)) continue;

			rd_string (a_ptr->name, MAX_LEN_ART_NAME);

			rd_byte(&a_ptr->tval);
			rd_byte(&a_ptr->sval);
			rd_s16b(&a_ptr->pval);

			rd_s16b(&a_ptr->to_h);
			rd_s16b(&a_ptr->to_d);
			rd_s16b(&a_ptr->to_a);
			rd_s16b(&a_ptr->ac);
			rd_byte(&a_ptr->dd);
			rd_byte(&a_ptr->ds);
			rd_s16b(&a_ptr->weight);
			rd_s32b(&a_ptr->cost);
			rd_u32b(&a_ptr->a_flags1);
			rd_u32b(&a_ptr->a_flags2);
			rd_u32b(&a_ptr->a_flags3);
			rd_u32b(&a_ptr->a_native);
			rd_byte(&a_ptr->a_level);
			rd_byte(&a_ptr->a_rarity);
			rd_byte(&a_ptr->activation);
			rd_u16b(&a_ptr->time);
			rd_u16b(&a_ptr->randtime);
		}
	}
	else
	{
		/* Strip the the artifacts for a dead/new character*/
		for (i = begin; i < artifact_count; i++)
		{
			char tmpstr[MAX_LEN_ART_NAME];
			rd_string (tmpstr, sizeof (tmpstr)); /*a_ptr->name*/
			rd_byte(&tmp8u); /* a_ptr->tval */
			rd_byte(&tmp8u); /* a_ptr->sval */
			rd_s16b(&tmp16s); /* a_ptr->pval */

			rd_s16b(&tmp16s); /* a_ptr->to_h */
			rd_s16b(&tmp16s); /* a_ptr->to_d */
			rd_s16b(&tmp16s); /* a_ptr->to_a */
			rd_s16b(&tmp16s); /* a_ptr->ac */

			rd_byte(&tmp8u); /* a_ptr->dd */
			rd_byte(&tmp8u); /* a_ptr->ds */

			rd_s16b(&tmp16s); /* a_ptr->weight */
			rd_s32b(&tmp32s); /* a_ptr->cost */

			rd_u32b(&tmp32u); /* a_ptr->flags1 */
			rd_u32b(&tmp32u); /* a_ptr->flags2 */
			rd_u32b(&tmp32u); /* a_ptr->flags3 */
			rd_u32b(&tmp32u); /* a_ptr->a_native */
			rd_byte(&tmp8u); /* a_ptr->level */
			rd_byte(&tmp8u); /* a_ptr->rarity */

			rd_byte(&tmp8u); /* a_ptr->activation */
			rd_u16b(&tmp16u); /* a_ptr->time */
			rd_u16b(&tmp16u); /* a_ptr->randtime */
		}
	}

	return (0);

}
Esempio n. 6
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;
	u16b file_e_max;
	byte num;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));

	rd_string(p_ptr->died_from, 80);

	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}

	/* Player gender */
	rd_byte(&p_ptr->psex);

	strip_bytes(1);

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);

	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_birth[i]);
	for (i = 0; i < A_MAX; ++i) rd_s16b(&p_ptr->stat_quest_add[i]);

	rd_s16b(&p_ptr->ht_birth);
	rd_s16b(&p_ptr->wt_birth);
	rd_s16b(&p_ptr->sc_birth);
	rd_s32b(&p_ptr->au_birth);

	strip_bytes(24);	/* oops */

	rd_u16b(&p_ptr->q_fame);
	rd_u16b(&p_ptr->deferred_rewards);

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);

	rd_s32b(&p_ptr->exp);

	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > z_info->max_level))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	rd_s16b(&p_ptr->recall_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* Hack -- Repair recall dungeon level */
	if (p_ptr->recall_depth < 0) p_ptr->recall_depth = 1;

	rd_s16b(&p_ptr->quest_depth);

	/* Hack -- Repair max quest level */
	if ((p_ptr->max_depth > 1) &&
		(p_ptr->max_depth > p_ptr->quest_depth))
	{
		p_ptr->quest_depth = p_ptr->max_depth;
	}

	/* More info */
	strip_bytes(6);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2);	/* Old "rest" */
	rd_s16b(&p_ptr->food);

	strip_bytes(4);	/* Old "food_digested" / "protection" */
	rd_s16b(&p_ptr->p_energy);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->state.see_infra);

	rd_byte(&p_ptr->confusing);
	rd_byte(&tmp8u);
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */

	/* Find the number of timed effects */
	rd_byte(&num);

	if (num == TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++)  rd_s16b(&p_ptr->timed[i]);
	}
	else
	{
		s16b dummy2;

		/* Probably in trouble anyway */
		for (i = 0; i < TMD_MAX; i++) rd_s16b(&dummy2);

		/* Discard unused entries */
		note("Discarding unsupported timed effects");
	}

	rd_s16b(&p_ptr->base_wakeup_chance);
	rd_s16b(&total_wakeup_chance);

	/* Read item-quality squelch sub-menu */
 	for (i = 0; i < SQUELCH_BYTES; i++) rd_byte(&squelch_level[i]);

 	/* Load the name of the current greater vault */
	rd_string(g_vault_name, sizeof(g_vault_name));

	/* Read the number of saved ego-item types */
	rd_u16b(&file_e_max);

	/* Read ego-item squelch settings */
	for (i = 0; i < z_info->e_max; i++)
	{
		ego_item_type *e_ptr = &e_info[i];

		tmp8u = 0;

		if (i < file_e_max) rd_byte(&tmp8u);

		e_ptr->squelch |= (tmp8u & 0x01);
		e_ptr->everseen |= (tmp8u & 0x02);

		/* Hack - Repair the savefile */
		if (!e_ptr->everseen) e_ptr->squelch = FALSE;
	}

	/* Read possible extra elements */
	while (i < file_e_max)
	{
		rd_byte(&tmp8u);
		i++;
	}

	/*Read the current number of auto-inscriptions*/
	rd_u16b(&inscriptionsCount);

	/*Read the autoinscriptions array*/
	for(i = 0; i < inscriptionsCount; i++)
	{
		char tmp[80];

		rd_s16b(&inscriptions[i].kindIdx);

		rd_string(tmp, 80);

		inscriptions[i].inscriptionIdx = quark_add(tmp);
	}

	/*
	 * The number of the bone file (if any) that player ghosts should use to
	 * derive the ghost name, sex, class, race, and level.
	 */
	rd_s16b(&player_ghost_num);

	/* Find out how many thefts have recently occurred. */
	strip_bytes(1);

	/* Read number of monster traps on level. */
	rd_byte(&num_trap_on_level);

	/* Future use */
	strip_bytes(13);

	/* Read the summon spells that have already failed on the level */
	rd_u32b(&dungeon_summon_mask_f7);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);

	/* Hack -- the three "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);
	rd_u32b(&seed_ghost);



	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/*read the level feeling*/
	rd_byte(&tmp8u);
	do_feeling = tmp8u;

	/* Current turn */
	rd_s32b(&turn);

	/*Current Player Turn*/
	rd_s32b(&p_ptr->p_turn);

	/* Turn count for quest indicator */
	rd_u16b(&quest_indicator_timer);

	/* Check if the quest indicator must flash the victory sign */
	if (quest_indicator_timer & (QUEST_INDICATOR_COMPLETE_BIT))
	{
		/* We won the quest */
		quest_indicator_complete = TRUE;
		/* Clear the mark from the timer */
		quest_indicator_timer &= ~(QUEST_INDICATOR_COMPLETE_BIT);
	}

	/* Panel change offsets */
	rd_u16b(&panel_change_offset_y);
	rd_u16b(&panel_change_offset_x);

	/* Check bounds */
	if (panel_change_offset_y < MIN_PANEL_CHANGE_OFFSET_Y)
	{
		panel_change_offset_y = MIN_PANEL_CHANGE_OFFSET_Y;
	}

	if (panel_change_offset_x < MIN_PANEL_CHANGE_OFFSET_X)
	{
		panel_change_offset_x = MIN_PANEL_CHANGE_OFFSET_X;
	}

	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->max_level)
	{
		note(format("Too many (%u) hitpoint entries!", tmp16u));
		return (-1);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&p_ptr->player_hp[i]);
	}

	/* Read the player spells */
	if (rd_player_spells()) return (-1);

	return (0);
}
Esempio n. 7
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i, j;

	byte tmp8u;
	u16b file_e_max;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));

	rd_string(p_ptr->died_from, 80);

	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player house */
	rd_byte(&p_ptr->phouse);

	/* Verify player house */
	if (p_ptr->phouse >= z_info->c_max)
	{
		note(format("Invalid player house (%d).", p_ptr->phouse));
		return (-1);
	}

	/* Player sex */
	rd_byte(&p_ptr->psex);

	/* Tutorial? */
	rd_s16b(&p_ptr->game_type);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_base[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_drain[i]);

	/* Read the skill info */
	for (i = 0; i < S_MAX; i++) rd_s16b(&p_ptr->skill_base[i]);
	
	/* Read the abilities info */
	for (i = 0; i < S_MAX; i++)
	{
		for (j = 0; j < ABILITIES_MAX; j++)
		{
			rd_byte(&p_ptr->innate_ability[i][j]);
			rd_byte(&p_ptr->active_ability[i][j]);
		}
	}
	
	rd_s16b(&p_ptr->last_attack_m_idx);	
	rd_s16b(&p_ptr->consecutive_attacks);
	rd_s16b(&p_ptr->bane_type);
		
	for (i = 0; i < ACTION_MAX; ++i) 
	{
		rd_byte(&(p_ptr->previous_action[i]));
	}
	rd_byte(&p_ptr->focused);
	
	rd_s32b(&p_ptr->new_exp);
	rd_s32b(&p_ptr->exp);

	rd_s32b(&p_ptr->encounter_exp);
	rd_s32b(&p_ptr->kill_exp);
	rd_s32b(&p_ptr->descent_exp);
	rd_s32b(&p_ptr->ident_exp);

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	rd_u16b(&p_ptr->staircasiness);

	/* More info */
	rd_s16b(&p_ptr->sc);

	/* Read the flags */
	rd_byte(&p_ptr->song1);
	rd_byte(&p_ptr->song2);
	rd_s16b(&p_ptr->song_duration);
	rd_s16b(&p_ptr->wrath);
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->entranced);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);
	rd_u16b(&p_ptr->stairs_taken);
	rd_u16b(&p_ptr->forge_drought);
	rd_u16b(&p_ptr->forge_count);
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->rage);
	rd_s16b(&p_ptr->tmp_str);
	rd_s16b(&p_ptr->tmp_dex);
	rd_s16b(&p_ptr->tmp_con);
	rd_s16b(&p_ptr->tmp_gra);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->darkened);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_pois);

	rd_byte(&p_ptr->stealth_mode);
	rd_byte(&p_ptr->self_made_arts);

	// 20 spare bytes
	strip_bytes(20);

		
	/* Read item-quality squelch sub-menu */
 	for (i = 0; i < SQUELCH_BYTES; i++) rd_byte(&squelch_level[i]);

	/* Load the name of the current greater vault */
	rd_string(g_vault_name, sizeof(g_vault_name));

	/* Read the number of saved special item types */
	rd_u16b(&file_e_max);

	/* Read special item squelch settings */
	for (i = 0; i < z_info->e_max; i++)
	{
		ego_item_type *e_ptr = &e_info[i];

		tmp8u = 0;

		if (i < file_e_max) rd_byte(&tmp8u);

		e_ptr->squelch |= (tmp8u & 0x01);
		e_ptr->everseen |= (tmp8u & 0x02);
		e_ptr->aware |= (tmp8u & 0x04);

		/* Hack - Repair the savefile */
		if (!e_ptr->everseen) e_ptr->squelch = FALSE;
	}

	/* Read possible extra elements */
	while (i < file_e_max)
	{
		rd_byte(&tmp8u);
		i++;
	}

	/*Write the current number of auto-inscriptions*/
	rd_u16b(&inscriptionsCount);

	/*Write the autoinscriptions array*/
	for(i = 0; i < inscriptionsCount; i++)
	{
		char tmp[80];

		rd_s16b(&inscriptions[i].kindIdx);

		rd_string(tmp, 80);

		inscriptions[i].inscriptionIdx = quark_add(tmp);
	}

	for (i = 0; i < MAX_GREATER_VAULTS; i++)
	{
		s16b n;
		
		rd_s16b(&n);
		p_ptr->greater_vaults[i] = n;
	}

	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	
	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_byte(&p_ptr->truce);
	rd_byte(&p_ptr->morgoth_hits);
	rd_byte(&p_ptr->crown_hint);
	rd_byte(&p_ptr->crown_shatter);
	rd_byte(&p_ptr->cursed);
	rd_byte(&p_ptr->on_the_run);
	rd_byte(&p_ptr->morgoth_slain);
	rd_u16b(&p_ptr->escaped);
	rd_u16b(&p_ptr->noscore);
	rd_s16b(&p_ptr->smithing_leftover);

	rd_byte(&tmp8u);
	p_ptr->unique_forge_made = tmp8u;
	rd_byte(&tmp8u);
	p_ptr->unique_forge_seen = tmp8u;
	
	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/*read the level feeling*/
	rd_byte(&tmp8u);
	do_feeling = tmp8u;

	/* Current turn */
	rd_s32b(&turn);
	
	/* Current player turn */
	rd_s32b(&playerturn);

	return (0);
}