Esempio n. 1
0
LoaderDFF::GeometryList LoaderDFF::readGeometryList(const RWBStream &stream) {
    auto listStream = stream.getInnerStream();

    auto listStructID = listStream.getNextChunk();
    if (listStructID != CHUNK_STRUCT) {
        throw DFFLoaderException("Geometry List missing struct chunk");
    }

    char *headerPtr = listStream.getCursor();

    unsigned int numGeometries = *(std::uint32_t *)headerPtr;
    headerPtr += sizeof(std::uint32_t);

    std::vector<GeometryPtr> geometrylist;
    geometrylist.reserve(numGeometries);

    for (auto chunkID = listStream.getNextChunk(); chunkID != 0;
         chunkID = listStream.getNextChunk()) {
        switch (chunkID) {
            case CHUNK_GEOMETRY: {
                geometrylist.push_back(readGeometry(listStream));
            } break;
            default:
                break;
        }
    }

    return geometrylist;
}
int main(int argc, char* argv[])
{
    ApplicationsLib::LogogSetup logo_setup;

    TCLAP::CmdLine cmd(
        "Converts a geometry defined on a given mesh to distinct meshes.\n\n"
        "OpenGeoSys-6 software, version " +
            BaseLib::BuildInfo::git_describe +
            ".\n"
            "Copyright (c) 2012-2018, OpenGeoSys Community "
            "(http://www.opengeosys.org)",
        ' ', BaseLib::BuildInfo::git_describe);

    TCLAP::ValueArg<double> search_length_arg(
        "s",
        "searchlength",
        "search length determining radius for the node search algorithm. "
        "Non-negative floating point number (default 1e-16) ",
        false,
        1e-16,
        "float");
    cmd.add(search_length_arg);

    TCLAP::ValueArg<std::string> geometry_arg("g",
                                              "geometry",
                                              "the file name the geometry",
                                              true,
                                              "",
                                              "geometry file name");
    cmd.add(geometry_arg);

    TCLAP::ValueArg<std::string> mesh_arg(
        "m",
        "mesh",
        "the file name of the mesh where the geometry is defined",
        true,
        "",
        "mesh file name");
    cmd.add(mesh_arg);
    cmd.parse(argc, argv);

    std::unique_ptr<MeshLib::Mesh> mesh{
        MeshLib::IO::readMeshFromFile(mesh_arg.getValue())};

    auto const geo_objects = readGeometry(geometry_arg.getValue());

    double const search_length = search_length_arg.getValue();

    auto const extracted_meshes = constructAdditionalMeshesFromGeoObjects(
        *geo_objects,
        *mesh,
        std::make_unique<MeshGeoToolsLib::SearchLength>(search_length));

    for (auto const& m_ptr : extracted_meshes)
    {
        MeshLib::IO::writeMeshToFile(*m_ptr, m_ptr->getName() + ".vtu");
    }

    return EXIT_SUCCESS;
}
Esempio n. 3
0
	dae_reader_t *createDAEReader(char *path)
	{
		dae_reader_t *reader = init();
		MSXML2::IXMLDOMDocument2Ptr xmlDoc = setupXMLParser(path);
		if (!xmlDoc)
		{
			printf("Cannot open model file %s\n", path);
			return NULL;
		}

		getAxisOrientation(reader, xmlDoc);
		readGeometry(reader, xmlDoc);

		long l0 = clock();

		for (uint32_t i = 0; i < reader->geometry.size(); i++)
		{
			buildIndices(reader, i);
		}

		long l1 = clock();
		printf("%i\n", l1 - l0);

		return reader;
	}
void ConfigurationParser::readMap()
{
    Q_ASSERT(isStartElement()
              && name() == "map");

    while(!atEnd()) {
        readNext();

        if(isEndElement())
            break;

        if(isStartElement()) {
            if(name() == "geometry") {
                readGeometry();
            }
            else if (name() == "layer") {
                DataLayer *layer = readLayer();
                if(layer) {
                    m_layers.insert(layer->name(), layer);
                }
            }
            else if (name() == "colorMap") {
                ColorMap colorMap = ColorMap::readColorMap(this);
                m_colorMaps.insert(colorMap.name(), colorMap);
            }
            else {
                readUnknownElement();
            }
        }
    }
}
Esempio n. 5
0
int VRML_MODEL_PARSER::readShape( FILE* file, int* LineNum )
{
    char line[1024], * text;
    int  err = 1;

    while( GetLine( file, line, LineNum, 512 ) )
    {
        text = strtok( line, sep_chars );

        if( *text == '}' )
        {
            err = 0;
            break;
        }

        if( stricmp( text, "appearance" ) == 0 )
        {
            readAppearance( file, LineNum );
        }
        else if( stricmp( text, "geometry" ) == 0 )
        {
            readGeometry( file, LineNum );
        }
        else
        {
            DBG( printf( "ReadShape error line %d <%s> \n", *LineNum, text ) );
            break;
        }
    }

    return err;
}
void ASELoader::loadModel(vector<Vertex3> &vertices, vector<int> &triangles, vector<Vertex3> &textures, vector<int> &texturedTriangles, string &textureFile, string fileName)
{
	vertices.clear();
	triangles.clear();
	m_modelFile.clear(); // this is needed otherwise file report eof.
	
	
	m_modelFile.open(fileName.c_str());


	if (m_modelFile.is_open())
	{
		char line[255];
		while (!m_modelFile.eof())
		{
			m_modelFile.getline(line,255);
			string currentLine = line;
			// check the line to see if it starts a block
			if (currentLine.find("*MATERIAL_LIST")!= string::npos)
			{
				// read materials....
				readMaterial(textureFile);
			}
			else if (currentLine.find("*GEOMOBJECT")!= string::npos) 
			{
				// read geometry...
				readGeometry(vertices, triangles, textures, texturedTriangles);
			}
			else if (currentLine.find("*GROUP")!= string::npos)
			{
			}
			else if (currentLine.find("*LIGHTOBJECT")!= string::npos)
			{
				// read light objects...
			}
			else if (currentLine.find("*CAMERAOBJECT")!= string::npos)
			{
				// read camera objects...
			}
			else
			{
				// read an unknown object...
				// if the line of the unknown line contains an open curly
				// bracket, skip to after the next close curly bracket.
				if (currentLine.find("{")!= string::npos)
				{
					do
					{
						m_modelFile.getline(line,255);
						currentLine = line;
					} while (currentLine.find("}") == string::npos);	

				}
			}
		}

		m_modelFile.close();
	}
}
Esempio n. 7
0
int main(int argc, char **argv)
{
  //example_volume_mesher( "cube.off");
  //exit(0);
    int err, result;
    string geomfile;

    if (argc == 2) {
      geomfile = argv[1];
    }
    else
    {
        cout << "Usage: executable geomfile (*.brep) " << endl;
	if (argc != 1) return 1;
	printf("  No file specified.  Defaulting to: %s\n", "brick.brep");
	geomfile = "brick.brep";
    }

    ////////////////////////////////////////////////////////////////////////////
    //Read the BRep geometric file
    ////////////////////////////////////////////////////////////////////////////

    iGeom_Instance geom;
    readGeometry(geomfile, geom);

    ////////////////////////////////////////////////////////////////////////////
    // Generate the mesh.
    ////////////////////////////////////////////////////////////////////////////
    EdgeMesher    *edgeMesher = new EdgeMesher;
    SurfaceMesher *surfMesher = SurfaceMesherFactory::getProduct("TetGen");
    VolumeMesher   *volMesher = VolumeMesherFactory::getProduct("TetGen");

    GeomMesh geomesh;
    geomesh.setGeometry(geom);

    geomesh.edgeMesher = edgeMesher;
    geomesh.surfMesher = surfMesher;
    geomesh.volMesher  = volMesher;

    Discretize_Geometric_Model(geomesh);

    ////////////////////////////////////////////////////////////////////////////
    //Save the mesh
    ////////////////////////////////////////////////////////////////////////////

    const char *outfile = "brick.vtk";
    int namelen = strlen(outfile);
    const char *options = NULL;
    int optlen = 0;

    iMesh_Instance mesh = geomesh.mesh;
    iBase_EntitySetHandle meshRootSet = geomesh.meshRootSet;

    iMesh_save(mesh, meshRootSet, outfile, options, &err, namelen, optlen);

    return 0;
}
// Read in the scene data, and load the necessary resources
scene_data* loadScene(const std::string& fileName)
{
	scene_data* scene = new scene_data;
	boost::property_tree::ptree pt;
	boost::property_tree::read_json(fileName, pt);

	readGeometry(scene, pt.get_child("geometry"));
	readTextures(scene, pt.get_child("textures"));
	readMaterials(scene, pt.get_child("materials"));
	readObjects(scene, pt.get_child("objects"));
	readLighting(scene, pt.get_child("lighting"));
	readDynamicLights(scene, pt.get_child("dynamic_lighting"));

	return scene;
}
//---------------------------------------------------------------------
void OgreMeshDeserializer::readMesh()
{
    //First value is whether it's skeletally animated
    m_stream.seekg(sizeof(bool), std::ios_base::cur);

    // Find all substreams
    if (!m_stream.eof()) {

        unsigned short streamID = readChunk(m_stream);
        while (!m_stream.eof() &&
               (streamID == M_GEOMETRY ||
                streamID == M_SUBMESH ||
                streamID == M_MESH_SKELETON_LINK ||
                streamID == M_MESH_BONE_ASSIGNMENT ||
                streamID == M_MESH_LOD_LEVEL ||
                streamID == M_MESH_BOUNDS ||
                streamID == M_SUBMESH_NAME_TABLE ||
                streamID == M_EDGE_LISTS ||
                streamID == M_POSES ||
                streamID == M_ANIMATIONS ||
                streamID == M_TABLE_EXTREMES)) {
            switch (streamID) {
                case M_GEOMETRY:
                    readGeometry();
                    break;
                case M_SUBMESH:
                    readSubMesh();
                    break;
                case M_MESH_BOUNDS:
                    readBoundsInfo();
                    break;
                default:
                    skipChunk(m_stream);
            }

            if (!m_stream.eof()) {
                streamID = readChunk(m_stream);
            }

        }
        if (!m_stream.eof()) {
            // Backpedal back to start of m_stream
            backpedalChunkHeader(m_stream);
        }

    }

}
Foam::autoPtr<Foam::polyMesh> Foam::meshReader::mesh
(
    const objectRegistry& registry
)
{
    readGeometry();

    Info<< "Creating a polyMesh" << endl;
    createPolyCells();

    Info<< "Number of internal faces: " << nInternalFaces_ << endl;

    createPolyBoundary();
    clearExtraStorage();

    autoPtr<polyMesh> mesh
    (
        new polyMesh
        (
            IOobject
            (
                polyMesh::defaultRegion,
                "constant",
                registry
            ),
            xferMove(points_),
            xferMove(meshFaces_),
            xferMove(cellPolys_)
        )
    );

    // adding patches also checks the mesh
    mesh().addPatches(polyBoundaryPatches(mesh));

    warnDuplicates("boundaries", mesh().boundaryMesh().names());

    addCellZones(mesh());
    addFaceZones(mesh());

    return mesh;
}
void
OgreMeshReader::readSubMesh(SubMeshStore       &subMeshInfo,
                            VertexElementStore &sharedVertexElements,
                            bool                skelAnim             )
{
    OSG_OGRE_LOG(("OgreMeshReader::readSubMesh\n"));

    subMeshInfo.push_back((SubMeshInfo()));
    SubMeshInfo &smInfo = subMeshInfo.back();

    smInfo.matName       = readString(_is);
    smInfo.sharedVertex  = readBool  (_is);
    UInt32      idxCount = readUInt32(_is);
    bool        idx32Bit = readBool  (_is);

    OSG_OGRE_LOG(("OgreMeshReader::readSubMesh: matName '%s' sharedVert '%d' "
                  "idxCount '%d' idx32Bit '%d'\n",
                  smInfo.matName.c_str(), smInfo.sharedVertex, idxCount, idx32Bit));

    smInfo.skelAnim = skelAnim;
    smInfo.meshOp   = SMO_TRIANGLE_LIST;

    if(idx32Bit == true)
    {
        GeoUInt32PropertyUnrecPtr pi = GeoUInt32Property::create();
        pi->resize(idxCount);

        _is.read(reinterpret_cast<Char8 *>(&pi->editField().front()),
                 idxCount * sizeof(UInt32));

        smInfo.propIdx = pi;
    }
    else
    {
        GeoUInt16PropertyUnrecPtr pi = GeoUInt16Property::create();
        pi->resize(idxCount);

        _is.read(reinterpret_cast<Char8 *>(&pi->editField().front()),
                 idxCount * sizeof(UInt16));

        smInfo.propIdx = pi;
    }

    Int16 boneIdxVE    = -1;
    Int16 boneWeightVE = -1;
    bool  stop         = false;

    while(_is)
    {
        readChunkHeader(_is);

        switch(_header.chunkId)
        {
        case CHUNK_GEOMETRY:
            readGeometry(smInfo.vertexElements);
            break;

        case CHUNK_SUBMESH_OPERATION:
            readSubMeshOperation(smInfo);
            break;

        case CHUNK_SUBMESH_BONE_ASSIGNMENT:
            readSubMeshBoneAssignment(smInfo, boneIdxVE, boneWeightVE);
            break;

        case CHUNK_SUBMESH_TEXTURE_ALIAS:
            readSubMeshTextureAlias();
            break;

        default:
            OSG_OGRE_LOG(("OgreMeshReader::readSubMesh: Unknown chunkId '0x%x'\n",
                          _header.chunkId));
            stop = true;
            break;
        };

        if(stop == true)
        {
            skip(_is, -_chunkHeaderSize);
            break;
        }
    }

    if(boneIdxVE >= 0 || boneWeightVE >= 0)
    {
        verifyBoneAssignment(smInfo.vertexElements, boneIdxVE, boneWeightVE);
    }
}
void
OgreMeshReader::readMesh(void)
{
    OSG_OGRE_LOG(("OgreMeshReader::readMesh\n"));

    bool skelAnim = readBool(_is);
    bool stop     = false;

    Int16              boneIdxVE    = -1;
    Int16              boneWeightVE = -1;
    VertexElementStore sharedVertexElements;
    SubMeshStore       subMeshInfo;

    while(_is)
    {
        readChunkHeader(_is);

        switch(_header.chunkId)
        {
        case CHUNK_SUBMESH:
            readSubMesh(subMeshInfo, sharedVertexElements, skelAnim);
            break;

        case CHUNK_GEOMETRY:
            readGeometry(sharedVertexElements);
            break;

        case CHUNK_MESH_SKELETON_LINK:
            readMeshSkeletonLink(subMeshInfo);
            break;

        case CHUNK_MESH_BONE_ASSIGNMENT:
            readMeshBoneAssignment(sharedVertexElements, boneIdxVE, boneWeightVE);
            break;

        case CHUNK_MESH_LOD:
            readMeshLOD();
            break;

        case CHUNK_MESH_BOUNDS:
            readMeshBounds();
            break;

        case CHUNK_SUBMESH_NAME_TABLE:
            readSubMeshNameTable(subMeshInfo);
            break;

        case CHUNK_EDGE_LISTS:
            readEdgeLists();
            break;

        case CHUNK_POSES:
            readPoses();
            break;

        case CHUNK_ANIMATIONS:
            readAnimations();
            break;

        case CHUNK_TABLE_EXTREMES:
            readTableExtremes();
            break;

        default:
            OSG_OGRE_LOG(("OgreMeshReader::readMesh: Unknown chunkId '0x%x'\n",
                          _header.chunkId));
            stop = true;
            break;
        };

        if(stop == true)
        {
            skip(_is, -_chunkHeaderSize);
            break;
        }
    }

    if(boneIdxVE >= 0 || boneWeightVE >= 0)
    {
        verifyBoneAssignment(sharedVertexElements, boneIdxVE, boneWeightVE);
    }

    SubMeshStore::iterator smIt  = subMeshInfo.begin();
    SubMeshStore::iterator smEnd = subMeshInfo.end  ();

    for(; smIt != smEnd; ++smIt)
    {
        if((*smIt).sharedVertex == true)
        {
            constructSubMesh(*smIt, sharedVertexElements);
        }
        else
        {
            constructSubMesh(*smIt, (*smIt).vertexElements);
        }
    }
}
Esempio n. 13
0
//---------------------------------------------------------------------
void OgreMeshDeserializer::readSubMesh()
{
    unsigned short streamID;

    std::string materialName = readString(m_stream);

    bool useSharedVertices;
    readBools(m_stream, &useSharedVertices, 1);

    size_t offset = 0;
    if (!useSharedVertices) {
        offset = m_vertices.size() / 3;
    }

    unsigned int indexCount = 0;
    readInts(m_stream, &indexCount, 1);

    bool idx32bit;
    readBools(m_stream, &idx32bit, 1);
    if (indexCount > 0) {
        if (idx32bit) {

            std::vector<std::uint32_t> indices;
            indices.resize(indexCount);
            readInts(m_stream, indices.data(), indexCount);

            for (auto& index : indices) {
                m_indices.emplace_back(index + offset);
            }

        } else // 16-bit
        {
            std::vector<std::uint16_t> indices;
            indices.resize(indexCount);
            readShorts(m_stream, indices.data(), indexCount);
            for (auto& index : indices) {
                m_indices.emplace_back(index + offset);
            }
        }
    }


    {
        // M_GEOMETRY m_stream (Optional: present only if useSharedVertices = false)
        if (!useSharedVertices) {
            streamID = readChunk(m_stream);
            if (streamID != M_GEOMETRY) {
                std::runtime_error("Missing geometry data in mesh file");
            }
            readGeometry();
        }


        // Find all bone assignments, submesh operation, and texture aliases (if present)
        if (!m_stream.eof()) {
            streamID = readChunk(m_stream);
            while (!m_stream.eof() &&
                   (streamID == M_SUBMESH_BONE_ASSIGNMENT ||
                    streamID == M_SUBMESH_OPERATION ||
                    streamID == M_SUBMESH_TEXTURE_ALIAS)) {
                skipChunk(m_stream);

                if (!m_stream.eof()) {
                    streamID = readChunk(m_stream);
                }

            }
            if (!m_stream.eof()) {
                // Backpedal back to start of m_stream
                backpedalChunkHeader(m_stream);
            }
        }
    }


}
Esempio n. 14
0
CMainWindow::CMainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::CMainWindow)
{
    ui->setupUi(this);
    networkDisconnected();
    disableBattleroom();

    setWindowTitle(QString("HoSpLo v") + VERSION);

    ui->ChannelSplitter->setSizes(QList<int>() << 100 << 300);
    ui->ChatSplitter->setSizes(QList<int>() << 300 << 100);
    ui->graphicsView->setScene(&MapScene);
    ui->BattleMapView->setScene(&CBattleroomManager::instance()->MapScene);
    ui->SmallBattleMapView->setScene(&CBattleroomManager::instance()->MapScene);
    ui->graphicsView->setRenderHint(QPainter::Antialiasing, true);
    ui->ChatTabWidget->chatView()->setVisible(false);

    Map = new CMap("DeltaSiegeDry.smf");
    Map->loadFromUnitSync();
    static QList<CUser *> Users;
    /*Users << new CUser("Kosyak1", 1000, "RU")
          << new CUser("Kosyak2", 1000, "RU")
          << new CUser("Kosyak3", 1000, "RU")
          << new CUser("Kosyak4", 1000, "RU")
          << new CUser("Kosyak5", 1000, "RU");

    Users[0]->Command = 1; Users[0]->Color = QColor(255, 255, 255);
    Users[1]->Command = 2; Users[1]->Color = QColor(0, 0, 0);
    Users[2]->Command = 3; Users[2]->Color = QColor(255, 0, 0);
    Users[3]->Command = 4; Users[3]->Color = QColor(0, 255, 0);
    Users[4]->Command = 5; Users[4]->Color = QColor(0, 0, 255);*/

    MapScene.setMap(Map, StartPosition::IN_GAME);

    MapScene.addBox(1, QRect(0, 0, 50, 200));
    MapScene.addBox(2, QRect(150, 0, 50, 200));

    //MapScene.setUsers(&Users);

    ui->ChannelUserView->setModel(CUserManager::instance()->chatModel());
    ui->ChannelsView->setModel(CChatManager::instance()->channelSortModel());

    ui->BattleListView->setModel(CBattleManager::instance()->battleListModel());
    ui->BattleListView->addAction(ui->actionDownloadMap);
    ui->BattleListView->addAction(ui->actionDownloadMod);

    ui->BattlePreviewView->setModel(CBattleManager::instance()->battlePreviewModel());

    ui->DownloadView->setModel(CDownloadManager::instance()->sortModel());
    ui->DownloadView->setItemDelegateForColumn(Downloader::COL_PROGRESS, new CProgressDelegate());
    ui->DownloadView->addAction(ui->actionDeleteDownload);

    ui->BattleUserView->setModel(&CBattleroomManager::instance()->UserProxy);
    ui->BattleUserView->setItemDelegateForColumn(BattleroomManager::COL_SIDE, &CBattleroomManager::instance()->sideDelegate);

    ui->ChatMessageEdit->addAction(ui->actionChatSend);
    ui->actionChatSend->setShortcutContext(Qt::WidgetShortcut);
    ui->BattleMessageEdit->addAction(ui->actionBattleSend);
    ui->actionBattleSend->setShortcutContext(Qt::WidgetShortcut);

    DownloadContextMenu = new QMenu(ui->DownloadView);
    DownloadContextMenu->addActions(ui->DownloadView->actions());
    BattleContextMenu = new QMenu(ui->BattleListView);
    BattleContextMenu->addActions(ui->BattleListView->actions());

    connectSignals();
    readGeometry();

    if(Settings.value("Network/AutoConnect", false).toBool())
        ConnectDialog.accept();
}
Esempio n. 15
0
 void
 getSegmentStrings(const std::string& wkt, SegStrVct& vct)
 {
     GeomPtr g = readGeometry(wkt);
     getSegmentStrings(*g, vct);
 }
Esempio n. 16
0
void readSubMesh(IOReadBase* pRead, iModelData* pModelData, const CSubMesh& sharedSubMesh)
{
	iLodMesh* pMesh = &pModelData->getMesh();
	std::string strMaterialName = readString(pRead);
	int nSubID=pMesh->getSubCount();
	pModelData->setRenderPass(nSubID,nSubID,strMaterialName);
	
// 	if(listener)
// 		listener->processMaterialName(pMesh, &materialName);
// 	sm->setMaterialName(materialName);

	// bool useSharedVertices
	bool useSharedVertices;
	pRead->Read(&useSharedVertices,sizeof(bool));
	CSubMesh& subMesh=pMesh->addSubMesh();
	if (useSharedVertices)
	{
		subMesh.pos			=sharedSubMesh.pos;
		subMesh.weight		=sharedSubMesh.weight;
		subMesh.bone		=sharedSubMesh.bone;
		subMesh.normal		=sharedSubMesh.normal;
		subMesh.color		=sharedSubMesh.color;
		subMesh.texcoord	=sharedSubMesh.texcoord;
		subMesh.texcoord2	=sharedSubMesh.texcoord2;
	}

	// sm->indexData->indexStart = 0;
	unsigned int indexCount = 0;
	pRead->Read(&indexCount,sizeof(unsigned int));
	//sm->indexData->indexCount = indexCount;

	// bool indexes32Bit
	bool idx32bit;
	pRead->Read(&idx32bit,sizeof(bool));

	if (idx32bit)
	{
		MessageBoxW(0,L"Can't read idx32bit",L"Error",0);
		VertexIndex vertexIndex;
		for (size_t i=0;i<indexCount;++i)
		{
			unsigned int uVertexIndex;
			pRead->Read(&uVertexIndex,sizeof(unsigned int));
			vertexIndex.p=uVertexIndex;
			vertexIndex.n=uVertexIndex;
			vertexIndex.c=uVertexIndex;
			vertexIndex.uv1=uVertexIndex;
			vertexIndex.b=uVertexIndex;
			vertexIndex.w=uVertexIndex;
			subMesh.m_setVertexIndex.push_back(vertexIndex);
		}
	}
	else // 16-bit
	{
		VertexIndex vertexIndex;
		for (size_t i=0;i<indexCount;++i)
		{
			unsigned short uVertexIndex;
			pRead->Read(&uVertexIndex,sizeof(unsigned short));
			vertexIndex.p=uVertexIndex;
			vertexIndex.n=uVertexIndex;
			vertexIndex.c=uVertexIndex;
			vertexIndex.uv1=uVertexIndex;
			vertexIndex.b=uVertexIndex;
			vertexIndex.w=uVertexIndex;
			subMesh.m_setVertexIndex.push_back(vertexIndex);
		}
	}

	// M_GEOMETRY stream (Optional: present only if useSharedVertices = false)
	if (!useSharedVertices)
	{
		unsigned short streamID;
		unsigned int uLength;
		pRead->Read(&streamID,sizeof(unsigned short));
		pRead->Read(&uLength,sizeof(unsigned int));
		if (streamID != M_GEOMETRY)
		{
			MessageBoxW(0,L"Missing geometry data in mesh file",L"readSubMesh",0);
		}
		readGeometry(pRead, subMesh);
	}


	// Find all bone assignments, submesh operation, and texture aliases (if present)
	if (!pRead->IsEof())
	{
		unsigned short streamID;
		unsigned int uLength;
		pRead->Read(&streamID,sizeof(unsigned short));
		pRead->Read(&uLength,sizeof(unsigned int));
		while(!pRead->IsEof() &&
			(streamID == M_SUBMESH_BONE_ASSIGNMENT ||
			streamID == M_SUBMESH_OPERATION ||
			streamID == M_SUBMESH_TEXTURE_ALIAS))
		{
			switch(streamID)
			{
			case M_SUBMESH_OPERATION:
			//	readSubMeshOperation(stream, pMesh, sm);
				// unsigned short operationType
				unsigned short opType;
				pRead->Read(&opType,sizeof(unsigned short));
				//sm->operationType = static_cast<RenderOperation::OperationType>(opType);
				break;
			case M_SUBMESH_BONE_ASSIGNMENT:
				{
					//readSubMeshBoneAssignment(stream, pMesh, sm);
					VertexBoneAssignment assign;

					// unsigned int vertexIndex;
					pRead->Read(&(assign.vertexIndex),sizeof(unsigned int));
					// unsigned short boneIndex;
					pRead->Read(&(assign.boneIndex),sizeof(unsigned short));
					// float weight;
					pRead->Read(&(assign.weight),sizeof(float));
break;
					unsigned long uBone = 0;
					unsigned long uWeight = 0;
					// get
					subMesh.getBone(assign.vertexIndex,uBone);
					subMesh.getWeight(assign.vertexIndex,uWeight);
					// add
					for (size_t i=0;i<4;++i)
					{
						if (((unsigned char*)&uWeight)[i]==0)
						{
							((unsigned char*)&uWeight)[i] = assign.weight*255;
							((unsigned char*)&uBone)[i] = assign.boneIndex;
							break;
						}
					}
					// set
					subMesh.setBone(assign.vertexIndex,uBone);
					subMesh.setWeight(assign.vertexIndex,uWeight);

					//sub->addBoneAssignment(assign);
				}
				break;
			case M_SUBMESH_TEXTURE_ALIAS:
				//readSubMeshTextureAlias(stream, pMesh, sm);
				std::string aliasName = readString(pRead);
				std::string textureName = readString(pRead);
				//sub->addTextureAlias(aliasName, textureName);
				break;
			}

			if (!pRead->IsEof())
			{
				pRead->Read(&streamID,sizeof(unsigned short));
				pRead->Read(&uLength,sizeof(unsigned int));
			}

		}
		if (!pRead->IsEof())
		{
			// Backpedal back to start of non-submesh stream
			pRead->Move(-STREAM_OVERHEAD_SIZE);
		}
	}
}
Esempio n. 17
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void readMesh(IOReadBase* pRead, iModelData* pModelData)
{
	bool skeletallyAnimated;
	pRead->Read(&skeletallyAnimated,sizeof(bool));
	// Find all substreams
	if (!pRead->IsEof())
	{
		CSubMesh sharedSubMesh;
		unsigned short streamID;
		unsigned int uLength;
		pRead->Read(&streamID,sizeof(unsigned short));
		pRead->Read(&uLength,sizeof(unsigned int));

		while(!pRead->IsEof() &&
			(streamID == M_GEOMETRY ||
			streamID == M_SUBMESH ||
			streamID == M_MESH_SKELETON_LINK ||
			streamID == M_MESH_BONE_ASSIGNMENT ||
			streamID == M_MESH_LOD ||
			streamID == M_MESH_BOUNDS ||
			streamID == M_SUBMESH_NAME_TABLE ||
			streamID == M_EDGE_LISTS ||
			streamID == M_POSES ||
			streamID == M_ANIMATIONS ||
			streamID == M_TABLE_EXTREMES))
		{
			switch(streamID)
			{
			case M_GEOMETRY:
				{
					//MessageBoxW(NULL, L"M_GEOMETRY",	L"readMesh",0);
					readGeometry(pRead, sharedSubMesh);
				}
				break;
			case M_SUBMESH:
				readSubMesh(pRead, pModelData, sharedSubMesh);
				break;
			case M_MESH_SKELETON_LINK:
				{
					std::string skelName = readString(pRead);

					// 				if(listener)
					// 					listener->processSkeletonName(pMesh, &skelName);
					// 
					// 				pMesh->setSkeletonName(skelName);
					//readSkeletonLink(stream, pMesh, listener);
				}
				break;
			case M_MESH_BONE_ASSIGNMENT:
				//readMeshBoneAssignment(stream, pMesh);
				{
					VertexBoneAssignment assign;

					// unsigned int vertexIndex;
					pRead->Read(&(assign.vertexIndex),sizeof(unsigned int));
					// unsigned short boneIndex;
					pRead->Read(&(assign.boneIndex),sizeof(unsigned short));
					// float weight;
					pRead->Read(&(assign.weight),sizeof(float));

					//sub->addBoneAssignment(assign);
				}
				break;
			case M_MESH_LOD:
				MessageBoxW(NULL,L"M_MESH_LOD",0,0);
				//readMeshLodInfo(stream, pMesh);
				break;
			case M_MESH_BOUNDS:
				//readBoundsInfo(stream, pMesh);
				{
					Vec3D min, max;
					// float minx, miny, minz
					pRead->Read(&min,sizeof(Vec3D));
					// float maxx, maxy, maxz
					pRead->Read(&max,sizeof(Vec3D));
					//AxisAlignedBox box(min, max);
					//pMesh->_setBounds(box, true);
					// float radius
					float radius;
					pRead->Read(&radius,sizeof(float));
					//pMesh->_setBoundingSphereRadius(radius);
				}
				break;
			case M_SUBMESH_NAME_TABLE:
				MessageBoxW(NULL,L"M_SUBMESH_NAME_TABLE",0,0);
				//readSubMeshNameTable(stream, pMesh);
				break;
			case M_EDGE_LISTS:
				MessageBoxW(NULL,L"M_EDGE_LISTS",0,0);
				//readEdgeList(stream, pMesh);
				break;
			case M_POSES:
				MessageBoxW(NULL,L"M_POSES",0,0);
				//readPoses(stream, pMesh);
				break;
			case M_ANIMATIONS:
				MessageBoxW(NULL,L"M_ANIMATIONS",0,0);
				//readAnimations(stream, pMesh);
				break;
			case M_TABLE_EXTREMES:
				MessageBoxW(NULL,L"M_TABLE_EXTREMES",0,0);
				//readExtremes(stream, pMesh);
				break;
			}

			if (!pRead->IsEof())
			{
				pRead->Read(&streamID,sizeof(unsigned short));
				pRead->Read(&uLength,sizeof(unsigned int));
			}
		}
		if (!pRead->IsEof())
		{
			// Backpedal back to start of non-submesh stream
			pRead->Move(-STREAM_OVERHEAD_SIZE);
		}
	}
}