Esempio n. 1
0
  bool readFrame(Real *trajDst) {
    if (!curTime)
      if (!readKeyFrame()) return false;
    while ((curTime == expectedSegment.top().time) && (chunkCur < chunkSz))
      readSegment();
    if (expectedSegment.top().time <= curTime)
      return false;
    // push data to trajDst
    if (trajDst) {
      for (int i=0; i<numTraj; i++)
	trajDst[i] = trajState[i].get<Real>(curTime, quantum);
    }
    curTime++;
    return true;
  }
Esempio n. 2
0
void HpCharactorBinParser::readLayer(HpBinaryReader *reader, char *buffer)
{
    reader->ReadString(buffer);
    CCString* layer_name = new CCString(buffer);
    m_cur_layer = new HpLayer(layer_name);
    m_cur_anima->getLayers()->addObject(m_cur_layer);
    
    CC_SAFE_RELEASE(layer_name);
    CC_SAFE_RELEASE(m_cur_layer);
    
    unsigned short key_count = reader->ReadUInt16();
    for(int k=0; k<key_count; k++) {
        readKeyFrame(reader, buffer);
    }
}
Esempio n. 3
0
    //---------------------------------------------------------------------
    void SkeletonSerializer::readAnimationTrack(DataStreamPtr& stream, Animation* anim, 
        Skeleton* pSkel)
    {
        // unsigned short boneIndex     : Index of bone to apply to
        unsigned short boneHandle;
        readShorts(stream, &boneHandle, 1);

        // Find bone
        Bone *targetBone = pSkel->getBone(boneHandle);

        // Create track
        NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone);

        // Keep looking for nested keyframes
        if (!stream->eof())
        {
            pushInnerChunk(stream);
            unsigned short streamID = readChunk(stream);
            while(streamID == SKELETON_ANIMATION_TRACK_KEYFRAME && !stream->eof())
            {
                readKeyFrame(stream, pTrack, pSkel);

                if (!stream->eof())
                {
                    // Get next stream
                    streamID = readChunk(stream);
                }
            }
            if (!stream->eof())
            {
                // Backpedal back to start of this stream if we've found a non-keyframe
                backpedalChunkHeader(stream);
            }
            popInnerChunk(stream);
        }


    }
void SkeletonSerializerEx::readAnimationTrack(
	Ogre::DataStreamPtr& stream, Ogre::Animation* anim, Ogre::Skeleton* pSkel)
{
	// unsigned short boneIndex     : Index of bone to apply to
	unsigned short boneHandle;
	readShorts(stream, &boneHandle, 1);

	// Find bone
	Ogre::Bone *targetBone = pSkel->getBone(boneHandle);

	// Create track
	Ogre::NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone);

	// Keep looking for nested keyframes
	if (!stream->eof())
	{
		unsigned short streamID = readChunk(stream);
		while((streamID == Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME || streamID == 0x4120 )
				&& !stream->eof())
		{
			if (streamID == 0x4120)
			{			
				unsigned short len;
				unsigned short flags;
				readShorts(stream, &len, 1);
				readShorts(stream, &flags, 1);

				float time;
				for (int i = 0; i < len; i += 1)
				{
					readFloats(stream, &time, 1);
					Ogre::TransformKeyFrame *kf = pTrack->createNodeKeyFrame(time);

					Ogre::Quaternion rot = Ogre::Quaternion::IDENTITY;
					if (flags & 1)
					{
						readObject(stream, rot);
					}
					kf->setRotation(rot);

					Ogre::Vector3 trans = Ogre::Vector3::ZERO;
					if (flags & 2)
					{
						readObject(stream, trans);
					}
					kf->setTranslate(trans);

					// 为正确解析天龙八部模型的骨骼动画              
					Ogre::Vector3 scale = Ogre::Vector3::UNIT_SCALE;
					if (flags & 4)
					{
						readObject(stream, scale);
					}
					kf->setScale(scale);
				}
			}
			else
				readKeyFrame(stream, pTrack, pSkel);

			if (!stream->eof())
			{
				// Get next stream
				streamID = readChunk(stream);
			}
		}
		if (!stream->eof())
		{
			// Backpedal back to start of this stream if we've found a non-keyframe
			stream->skip(-STREAM_OVERHEAD_SIZE);
		}
	}
}