Esempio n. 1
0
DECL(int, FSAddClientEx, void *r3, void *r4, void *r5) {
	int res = real_FSAddClientEx(r3, r4, r5);

	if ((int)bss_ptr != 0x0a000000 && res >= 0) {
		int client = client_num_alloc(r3);
		if (client < MAX_CLIENT && client >= 0) {
			cafiine_connect(&bss.socket_fs[client]);
		}
	}

	return res;
}
Esempio n. 2
0
DECL(int, FSAddClientEx, void *r3, void *r4, void *r5) {
    int res = real_FSAddClientEx(r3, r4, r5);

    if ((int)bss_ptr != 0x0a000000 && res >= 0) {
        if (GAME_RPX_LOADED != 0) {
            int client = client_num_alloc(r3);
            if (client >= 0) {
                if (fs_connect(&bss.socket_fs[client]) != 0)
                    client_num_free(client);
            }
        }
    }

    return res;
}