Esempio n. 1
0
Text::Text(const std::string& name, const std::string& text, std::shared_ptr<Font> font, int font_size, const glm::vec4& color)
    : Node(name, Forward),
      mFont(font),
      mText(text),
      mFontSize(font_size),
      mColor(color)
{
    setAlign(Center, Center);
    recreateBuffer();
}
	void IndexBufferD3D11::setData(const void* data, uint32 size) {
		if (size == 0) {
			throw std::invalid_argument("Invalid size for index buffer: 0");
		}

		if (size > mBufferDesc.ByteWidth) {
			mBufferDesc.ByteWidth = size;

			recreateBuffer(data);
		} else if (size < mBufferDesc.ByteWidth) {
			D3D11_BOX box;
			box.back = box.front = 0;
			box.bottom = 1;
			box.top = 0;
			box.left = 0;
			box.right = size;

			mDevice->getImmContext()->UpdateSubresource(mBuffer, 0, &box, data, size, 0);
		} else {
			mDevice->getImmContext()->UpdateSubresource(mBuffer, 0, nullptr, data, size, 0);
		}
	}
Esempio n. 3
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void Text::setAlign(Text::Align vertical, Align horizontal)
{
    mVerticalAlign = vertical;
    mHorizontalAlign = horizontal;
    recreateBuffer();
}
Esempio n. 4
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void Text::setColor(const glm::vec4& color)
{
    mColor = color;
    recreateBuffer();
}
Esempio n. 5
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void Text::setFontSize(int font_size)
{
    mFontSize = font_size;
    recreateBuffer();
}
Esempio n. 6
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void Text::setText(const std::string& text)
{
    mText = text;
    recreateBuffer();
}
Esempio n. 7
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void Text::setFont(std::shared_ptr<Font> font)
{
    mFont = font;
    recreateBuffer();
}