Esempio n. 1
0
void FindController::drawRect(PageOverlay* pageOverlay, GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    float fractionFadedIn = pageOverlay->fractionFadedIn();

    Vector<IntRect> rects = rectsForTextMatches();

    // Draw the background.
    graphicsContext.fillRect(dirtyRect, overlayBackgroundColor(fractionFadedIn), ColorSpaceSRGB);

    {
        GraphicsContextStateSaver stateSaver(graphicsContext);

        graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, holeShadowColor(fractionFadedIn), ColorSpaceSRGB);
        graphicsContext.setFillColor(holeFillColor(fractionFadedIn), ColorSpaceSRGB);

        // Draw white frames around the holes.
        for (size_t i = 0; i < rects.size(); ++i) {
            IntRect whiteFrameRect = rects[i];
            whiteFrameRect.inflate(1);

            graphicsContext.fillRect(whiteFrameRect);
        }
    }

    graphicsContext.setFillColor(Color::transparent, ColorSpaceSRGB);

    // Clear out the holes.
    for (size_t i = 0; i < rects.size(); ++i)
        graphicsContext.fillRect(rects[i]);
}
Esempio n. 2
0
void FindPageOverlay::drawRect(GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    Vector<IntRect> rects = rectsForTextMatches();
    ASSERT(!rects.isEmpty());

    FrameView* frameView = webPage()->corePage()->mainFrame()->view();

    int width = frameView->width();
    if (frameView->verticalScrollbar())
        width -= frameView->verticalScrollbar()->width();
    int height = frameView->height();
    if (frameView->horizontalScrollbar())
        height -= frameView->horizontalScrollbar()->height();
    
    IntRect paintRect = intersection(dirtyRect, IntRect(0, 0, width, height));
    if (paintRect.isEmpty())
        return;

    graphicsContext.beginTransparencyLayer(1);
    graphicsContext.setCompositeOperation(CompositeCopy);

    // Draw the background.
    graphicsContext.fillRect(paintRect, overlayBackgroundColor(), sRGBColorSpace);

    // FIXME: Draw the holes.

    graphicsContext.endTransparencyLayer();
}
void FindController::drawRect(PageOverlay*, GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    Vector<IntRect> rects = rectsForTextMatches();

    // Draw the background.
    graphicsContext.fillRect(dirtyRect, overlayBackgroundColor(), ColorSpaceSRGB);

    graphicsContext.save();
    graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, Color::black, ColorSpaceSRGB);

    graphicsContext.setFillColor(Color::white, ColorSpaceSRGB);

    // Draw white frames around the holes.
    for (size_t i = 0; i < rects.size(); ++i) {
        IntRect whiteFrameRect = rects[i];
        whiteFrameRect.inflate(1);

        graphicsContext.fillRect(whiteFrameRect);
    }

    graphicsContext.restore();

    graphicsContext.setFillColor(Color::transparent, ColorSpaceSRGB);

    // Clear out the holes.
    for (size_t i = 0; i < rects.size(); ++i)
        graphicsContext.fillRect(rects[i]);
}
Esempio n. 4
0
void FindController::drawRect(PageOverlay* pageOverlay, GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    float fractionFadedIn = pageOverlay->fractionFadedIn();

    Vector<IntRect> rects = rectsForTextMatches();

    // Draw the background.
    graphicsContext.fillRect(dirtyRect, overlayBackgroundColor(fractionFadedIn), ColorSpaceSRGB);

    {
        GraphicsContextStateSaver stateSaver(graphicsContext);

        graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, holeShadowColor(fractionFadedIn), ColorSpaceSRGB);
        graphicsContext.setFillColor(holeFillColor(fractionFadedIn), ColorSpaceSRGB);

        // Draw white frames around the holes.
        for (size_t i = 0; i < rects.size(); ++i) {
            IntRect whiteFrameRect = rects[i];
            whiteFrameRect.inflate(1);

            graphicsContext.fillRect(whiteFrameRect);
        }
    }

    graphicsContext.setFillColor(Color::transparent, ColorSpaceSRGB);

    // Clear out the holes.
    for (size_t i = 0; i < rects.size(); ++i)
        graphicsContext.fillRect(rects[i]);

    if (!m_isShowingFindIndicator)
        return;

    if (Frame* selectedFrame = frameWithSelection(m_webPage->corePage())) {
        IntRect findIndicatorRect = selectedFrame->view()->contentsToWindow(enclosingIntRect(selectedFrame->selection()->bounds()));

        if (findIndicatorRect != m_findIndicatorRect)
            hideFindIndicator();
    }
}
Esempio n. 5
0
void FindController::drawRect(PageOverlay*, GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    Color overlayBackgroundColor(0.1f, 0.1f, 0.1f, 0.25f);

    Vector<IntRect> rects = rectsForTextMatches();

    // Draw the background.
    graphicsContext.fillRect(dirtyRect, overlayBackgroundColor, ColorSpaceSRGB);

    {
        GraphicsContextStateSaver stateSaver(graphicsContext);

#if ENABLE(LEGACY_FIND_INDICATOR_STYLE)
        graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, Color::black, ColorSpaceSRGB);
#endif
        graphicsContext.setFillColor(Color::white, ColorSpaceSRGB);

        // Draw white frames around the holes.
        for (auto& rect : rects) {
            IntRect whiteFrameRect = rect;
            whiteFrameRect.inflate(1);
            graphicsContext.fillRect(whiteFrameRect);
        }
    }

    // Clear out the holes.
    for (auto& rect : rects)
        graphicsContext.clearRect(rect);

    if (!m_isShowingFindIndicator)
        return;

    if (Frame* selectedFrame = frameWithSelection(m_webPage->corePage())) {
        IntRect findIndicatorRect = selectedFrame->view()->contentsToWindow(enclosingIntRect(selectedFrame->selection().selectionBounds()));

        if (findIndicatorRect != m_findIndicatorRect)
            hideFindIndicator();
    }
}