Esempio n. 1
0
void AuthWidget::oAuthDone(OAuthProcess *oauth, const Identity& identity)
{
  /*
   * FIXME: perhaps consider moving this to the model with signals or
   * by passing the Login object ?
   */
  if (identity.isValid()) {
    LOG_SECURE(oauth->service().name() << ": identified: as "
	       << identity.id() << ", "
	       << identity.name() << ", " << identity.email());

    std::auto_ptr<AbstractUserDatabase::Transaction>
      t(model_->users().startTransaction());

    User user = model_->baseAuth()->identifyUser(identity, model_->users());
    if (user.isValid())
      login_.login(user);
    else
      registerNewUser(identity);

    if (t.get())
      t->commit();
  } else {
    LOG_SECURE(oauth->service().name() << ": error: " << oauth->error());
    displayError(oauth->error());
  }
}
Esempio n. 2
0
bool AuthWidget::handleRegistrationPath(const std::string& path)
{
  if (!basePath_.empty()) {
    WApplication *app = WApplication::instance();

    if (app->internalPathMatches(basePath_)) {
      std::string ap = app->internalSubPath(basePath_);

      if (ap == "register") {
	registerNewUser();
	return true;
      }
    }
  }

  return false;
}
Esempio n. 3
0
MainWindow::MainWindow(QtSingleApplication &app)
	: QMainWindow(NULL, MAINWINDOWFLAGS), 
	  isLoggingOn(false), isShuttingDown(false), 
	  showWelcomeScreen(false), isInviteCodeNeed(false), isMousePressed(false), showClipartWindow(false),
	  widgetIndexBeforeWaiting(-1),
	  contactList(NULL), drawingWindow(NULL), historyWindow(NULL), 
	  trayIcon(0), trayMenu(NULL), trayClickTimer(-1), trayConnectingTimer(-1), 	
	  autoUpdater(this), http(NULL), reply(NULL)
{
   // AEInstallEventHandler(
    
	setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);

	TimeMeasure t("MainWindow");

	progressDialog = NULL;

	setupUi(this);

	t.showTimePassedAfterSetupUi();

	// connect signals from second copy of the application
	connect(&app, SIGNAL(messageReceived(const QString & )), this, SLOT(showWindow()));

	isPlaySounds = ProgramSettings::getPlaySouns();

	// Connect infomanager & server
	connect(INFOMANAGER, SIGNAL(userAccountUpdated()), this, SLOT(onUserAccountUpdated()));
	connect(INFOMANAGER, SIGNAL(userStatusChanged(UserStatus::UserStatusEnum)), this, SLOT(onUserStatusChanged(UserStatus::UserStatusEnum)));

	connect(SERVER, SIGNAL(serverError(ServerResponseHandler::ServerError)), this, SLOT(onServerError(ServerResponseHandler::ServerError)));
	connect(SERVER, SIGNAL(logoutCompleted()), this, SLOT(onLogoutCompleted()));

	// Connect message manager
	connect(MESSAGEMANAGER, SIGNAL(privateMessageReceived(qint32, const MessageKey &)), this, SLOT(onPrivateMessageReceived(qint32, const MessageKey &)));
	connect(MESSAGEMANAGER, SIGNAL(friendsMessageReceived(const MessageKey &)), this, SLOT(onFriendsMessageReceived(const MessageKey &)));
	connect(MESSAGEMANAGER, SIGNAL(channelMessageReceived(qint32, const MessageKey &)), this, SLOT(onChannelMessageReceived(qint32, const MessageKey &)));
	connect(MESSAGEMANAGER, SIGNAL(showExceptionDialogSendingMessage(ContactResultCode::ContactResultCodeEnum, qint32)), this, SLOT(onShowExceptionDialogSendingMessage(ContactResultCode::ContactResultCodeEnum, qint32)));
		
	// Connect logon
	connect(logonWidget, SIGNAL(registerNewUser()), this, SLOT(showRegistrationWidget()));
	connect(logonWidget, SIGNAL(inviteCodeNeeded()), this, SLOT(onInviteCodeNeeded()));
	connect(logonWidget, SIGNAL(forgotPassword()), this, SLOT(showForgotPasswordWidget()));
	connect(logonWidget, SIGNAL(logonStarted()), this, SLOT(onLogonStarted()));
	connect(logonWidget, SIGNAL(logonStopped()), this, SLOT(onLogonStopped()));
	connect(logonWidget, SIGNAL(successLogon()), this, SLOT(onLogonSuccess()));
	connect(logonWidget, SIGNAL(showSettings()), this, SLOT(showSettings()));

	// connect widgets with waiting widget
	connect(waitingWidget, SIGNAL(cancel()), this, SLOT(cancelWaitingWidget()));
	connect(logonWidget, SIGNAL(waitingStart()), this, SLOT(showWaitingWidget()));
	connect(logonWidget, SIGNAL(waitingStop()), this, SLOT(stopWaitingWidget()));
	connect(registrationWidget, SIGNAL(waitingStart()), this, SLOT(showWaitingWidget()));
	connect(registrationWidget, SIGNAL(waitingHide()), this, SLOT(cancelWaitingWidget()));
	connect(forgotPasswordWidget, SIGNAL(waitingStart()), this, SLOT(showWaitingWidget()));
	connect(forgotPasswordWidget, SIGNAL(waitingStop()), this, SLOT(cancelWaitingWidget()));
	connect(inviteCodeWidget, SIGNAL(waitingStart()), this, SLOT(showWaitingWidget()));
	connect(inviteCodeWidget, SIGNAL(waitingStop()), this, SLOT(cancelWaitingWidget()));

	// Connect invite
	connect(inviteCodeWidget, SIGNAL(next()), this, SLOT(onInviteCodeAccepted()));
	connect(inviteCodeWidget, SIGNAL(back()), this, SLOT(showLogonWidget()));

	// Connect registration
	connect(registrationWidget, SIGNAL(back()), this, SLOT(onRegistrationBack()));
	connect(registrationWidget, SIGNAL(registrationSuccess()), this, SLOT(onRegistrationSuccess()));

	// Connect info
	connect(infoWidget, SIGNAL(finished()), this, SLOT(showLogonWidget()));

	// Connect forgot password
	connect(forgotPasswordWidget, SIGNAL(finished()), this, SLOT(onResetPassword()));
	connect(forgotPasswordWidget, SIGNAL(back()), this, SLOT(showLogonWidget()));

	// Connect welcome
	connect(welcomeWidget, SIGNAL(finished()), this, SLOT(showTvWidget()));

	// Connect buttons
	connect(tvCloseButton, SIGNAL(clicked()), this, SLOT(close()));

	// Connect TVWidget
	connect(previousButton, SIGNAL(clicked()), tvWidget, SLOT(previousMessage()));
	connect(tvWidget, SIGNAL(previousMessageAvailable(bool)), previousButton, SLOT(setEnabled(bool)));
	connect(tvWidget, SIGNAL(previousMessageAvailable(bool)), this, SLOT(showTvWidget()));
	
	connect(nextButton, SIGNAL(clicked()), tvWidget, SLOT(nextMessage()));
	connect(tvWidget, SIGNAL(nextMessageAvailable(bool)), nextButton, SLOT(setEnabled(bool)));
	connect(tvWidget, SIGNAL(nextMessageAvailable(bool)), this, SLOT(showTvWidget()));

	connect(tvWidget, SIGNAL(replyRequest(const QImage &)), this, SLOT(onReply(const QImage &)));

	tvWidget->setChatLabel(tr(ALL_FRIENDS_CHAT_LABEL));

	// Init variables & windows
	autoUpdater.startCheckingPaused();
	connect(&autoUpdater, SIGNAL(downloadNewVersion()), this, SLOT(onDownloadNewVersion()));

	clipartWindow = new ClipartWindow(this);

	createChildWindows();

	loadSettings();

	// start logon
	showLogonWidget(true);
	logonWidget->start(true);

	buttonsFrame->hide();

	setupTray();
	updateWindowTitle();

	// show help by pressing F1
	QShortcut * showHelpShortCut = new QShortcut(this);
	showHelpShortCut->setKey(Qt::Key_F1);
	connect(showHelpShortCut, SIGNAL(activated()), this, SLOT(showHelp()));
    
#ifdef Q_WS_MAC
    macInit();
#endif
}
Esempio n. 4
0
void AuthWidget::registerNewUser()
{
  registerNewUser(Identity::Invalid);
}
int MoodBox::LogonWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = ServerWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0:
            forgotPassword();
            break;
        case 1:
            registerNewUser();
            break;
        case 2:
            inviteCodeNeeded();
            break;
        case 3:
            changePassword();
            break;
        case 4:
            showSettings();
            break;
        case 5:
            logonStarted();
            break;
        case 6:
            logonStopped();
            break;
        case 7:
            successLogon();
            break;
        case 8:
            waitingStart();
            break;
        case 9:
            waitingStop();
            break;
        case 10:
            onLogonResult((*reinterpret_cast< Fault(*)>(_a[1])),(*reinterpret_cast< AuthTicketResult(*)>(_a[2])));
            break;
        case 11:
            onInviteNeedResult((*reinterpret_cast< Fault(*)>(_a[1])),(*reinterpret_cast< ServerInfo(*)>(_a[2])));
            break;
        case 12:
            onRequestCancelled();
            break;
        case 13:
            callLogon();
            break;
        case 14:
            onForgotPasswordAction();
            break;
        case 15:
            onSettingsAction();
            break;
        case 16:
            onRegisterAction();
            break;
        case 17:
            onSignInAction();
            break;
        case 18:
            onPasswordChangeAction();
            break;
        case 19:
            onLoginChoosen((*reinterpret_cast< const QString(*)>(_a[1])));
            break;
        case 20:
            on_savePasswordCheck_stateChanged((*reinterpret_cast< int(*)>(_a[1])));
            break;
        case 21:
            on_autoLogonCheckBox_stateChanged((*reinterpret_cast< int(*)>(_a[1])));
            break;
        default:
            ;
        }
        _id -= 22;
    }
    return _id;
}