void OsmAnd::AtlasMapRendererDebugStage_OpenGL::release() { releaseRects2D(); releaseLines2D(); releaseLines3D(); releaseQuads3D(); }
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::release() { bool ok = true; ok = ok && releaseRects2D(); ok = ok && releaseLines2D(); ok = ok && releaseLines3D(); ok = ok && releaseQuads3D(); return ok; }
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::release(const bool gpuContextLost) { bool ok = true; ok = ok && releaseRects2D(gpuContextLost); ok = ok && releaseLines2D(gpuContextLost); ok = ok && releaseLines3D(gpuContextLost); ok = ok && releaseQuads3D(gpuContextLost); return ok; }