void OsmAnd::AtlasMapRendererDebugStage_OpenGL::release()
{
    releaseRects2D();
    releaseLines2D();
    releaseLines3D();
    releaseQuads3D();
}
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::release()
{
    bool ok = true;
    ok = ok && releaseRects2D();
    ok = ok && releaseLines2D();
    ok = ok && releaseLines3D();
    ok = ok && releaseQuads3D();
    return ok;
}
bool OsmAnd::AtlasMapRendererDebugStage_OpenGL::release(const bool gpuContextLost)
{
    bool ok = true;
    ok = ok && releaseRects2D(gpuContextLost);
    ok = ok && releaseLines2D(gpuContextLost);
    ok = ok && releaseLines3D(gpuContextLost);
    ok = ok && releaseQuads3D(gpuContextLost);
    return ok;
}