void OctreeEditPacketSender::releaseQueuedMessages() { // if we don't yet have jurisdictions then we can't actually release messages yet because we don't // know where to send them to. Instead, just remember this request and when we eventually get jurisdictions // call release again at that time. if (!serversExist()) { _releaseQueuedMessagesPending = true; } else { for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) { releaseQueuedPacket(i->second); } } }
// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header! void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned char* codeColorBuffer, ssize_t length) { if (!_shouldSend) { return; // bail early } // If we don't have jurisdictions, then we will simply queue up all of these packets and wait till we have // jurisdictions for processing if (!serversExist()) { if (_maxPendingMessages > 0) { EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length); _pendingPacketsLock.lock(); _preServerPackets.push_back(packet); // if we've saved MORE than out max, then clear out the oldest packet... int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size(); if (allPendingMessages > _maxPendingMessages) { EditPacketBuffer* packet = _preServerPackets.front(); delete packet; _preServerPackets.erase(_preServerPackets.begin()); } _pendingPacketsLock.unlock(); } return; // bail early } // We want to filter out edit messages for servers based on the server's Jurisdiction // But we can't really do that with a packed message, since each edit message could be destined // for a different server... So we need to actually manage multiple queued packets... one // for each server foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) { // only send to the NodeTypes that are getMyNodeType() if (node->getActiveSocket() && node->getType() == getMyNodeType()) { QUuid nodeUUID = node->getUUID(); bool isMyJurisdiction = true; if (_serverJurisdictions) { // we need to get the jurisdiction for this // here we need to get the "pending packet" for this server if ((*_serverJurisdictions).find(nodeUUID) != (*_serverJurisdictions).end()) { const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID]; isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN); } else { isMyJurisdiction = false; } } if (isMyJurisdiction) { EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID]; packetBuffer._nodeUUID = nodeUUID; // If we're switching type, then we send the last one and start over if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) || (packetBuffer._currentSize + length >= _maxPacketSize)) { releaseQueuedPacket(packetBuffer); initializePacket(packetBuffer, type); } // If the buffer is empty and not correctly initialized for our type... if (type != packetBuffer._currentType && packetBuffer._currentSize == 0) { initializePacket(packetBuffer, type); } // This is really the first time we know which server/node this particular edit message // is going to, so we couldn't adjust for clock skew till now. But here's our chance. // We call this virtual function that allows our specific type of EditPacketSender to // fixup the buffer for any clock skew if (node->getClockSkewUsec() != 0) { adjustEditPacketForClockSkew(codeColorBuffer, length, node->getClockSkewUsec()); } memcpy(&packetBuffer._currentBuffer[packetBuffer._currentSize], codeColorBuffer, length); packetBuffer._currentSize += length; } } } }
// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header! void VoxelEditPacketSender::queueVoxelEditMessage(PACKET_TYPE type, unsigned char* codeColorBuffer, ssize_t length) { if (!_shouldSend) { return; // bail early } // If we don't have voxel jurisdictions, then we will simply queue up all of these packets and wait till we have // jurisdictions for processing if (!voxelServersExist()) { if (_maxPendingMessages > 0) { EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length); _preServerPackets.push_back(packet); // if we've saved MORE than out max, then clear out the oldest packet... int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size(); if (allPendingMessages > _maxPendingMessages) { EditPacketBuffer* packet = _preServerPackets.front(); delete packet; _preServerPackets.erase(_preServerPackets.begin()); } } return; // bail early } // We want to filter out edit messages for voxel servers based on the server's Jurisdiction // But we can't really do that with a packed message, since each edit message could be destined // for a different voxel server... So we need to actually manage multiple queued packets... one // for each voxel server NodeList* nodeList = NodeList::getInstance(); for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { // only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER if (node->getActiveSocket() != NULL && node->getType() == NODE_TYPE_VOXEL_SERVER) { QUuid nodeUUID = node->getUUID(); bool isMyJurisdiction = true; if (_voxelServerJurisdictions) { // we need to get the jurisdiction for this // here we need to get the "pending packet" for this server if ((*_voxelServerJurisdictions).find(nodeUUID) != (*_voxelServerJurisdictions).end()) { const JurisdictionMap& map = (*_voxelServerJurisdictions)[nodeUUID]; isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN); } else { isMyJurisdiction = false; } } if (isMyJurisdiction) { EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID]; packetBuffer._nodeUUID = nodeUUID; // If we're switching type, then we send the last one and start over if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) || (packetBuffer._currentSize + length >= _maxPacketSize)) { releaseQueuedPacket(packetBuffer); initializePacket(packetBuffer, type); } // If the buffer is empty and not correctly initialized for our type... if (type != packetBuffer._currentType && packetBuffer._currentSize == 0) { initializePacket(packetBuffer, type); } memcpy(&packetBuffer._currentBuffer[packetBuffer._currentSize], codeColorBuffer, length); packetBuffer._currentSize += length; } } } }