Esempio n. 1
0
void remove_thread(unsigned int thread_id)
#endif
{
    struct thread_entry *current = cores[CURRENT_CORE].running;
    struct thread_entry *thread = thread_id_entry(thread_id);

    SDL_Thread *t;
    SDL_sem *s;

    if (thread_id != THREAD_ID_CURRENT && thread->id != thread_id)
        return;

    int oldlevel = disable_irq_save();

    t = thread->context.t;
    s = thread->context.s;
    thread->context.t = NULL;

    if (thread != current)
    {
        switch (thread->state)
        {
        case STATE_BLOCKED:
        case STATE_BLOCKED_W_TMO:
            /* Remove thread from object it's waiting on */
            remove_from_list_l(thread->bqp, thread);

#ifdef HAVE_WAKEUP_EXT_CB
            if (thread->wakeup_ext_cb != NULL)
                thread->wakeup_ext_cb(thread);
#endif
            break;
        }

        SDL_SemPost(s);
    }

    THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
        thread - threads, THREAD_SDL_GET_NAME(thread));

    new_thread_id(thread->id, thread);
    thread->state = STATE_KILLED;
    thread_queue_wake(&thread->queue);

    SDL_DestroySemaphore(s);

    if (thread == current)
    {
        /* Do a graceful exit - perform the longjmp back into the thread
           function to return */
        restore_irq(oldlevel);
        longjmp(thread_jmpbufs[current - threads], 1);
    }

    SDL_KillThread(t);
    restore_irq(oldlevel);
}
Esempio n. 2
0
unsigned int wakeup_thread(struct thread_entry **list)
{
    struct thread_entry *thread = *list;

    if (thread != NULL)
    {
        switch (thread->state)
        {
        case STATE_BLOCKED:
        case STATE_BLOCKED_W_TMO:
            remove_from_list_l(list, thread);
            thread->state = STATE_RUNNING;
            SDL_SemPost(thread->context.s);
            return THREAD_OK;
        }
    }

    return THREAD_NONE;
}
Esempio n. 3
0
void remove_thread(unsigned int thread_id)
#endif
{
    struct thread_entry *current = cores[CURRENT_CORE].running;
    struct thread_entry *thread = thread_id_entry(thread_id);

    SDL_Thread *t;
    SDL_sem *s;

    if (thread_id != THREAD_ID_CURRENT && thread->id != thread_id)
        return;

    int oldlevel = disable_irq_save();

    t = thread->context.t;
    s = thread->context.s;

    /* Wait the last thread here and keep this one or SDL will leak it since
     * it doesn't free its own library allocations unless a wait is performed.
     * Such behavior guards against the memory being invalid by the time
     * SDL_WaitThread is reached and also against two different threads having
     * the same pointer. It also makes SDL_WaitThread a non-concurrent function.
     *
     * However, see more below about SDL_KillThread.
     */
    SDL_WaitThread(thread->context.told, NULL);

    thread->context.t = NULL;
    thread->context.s = NULL;
    thread->context.told = t;

    if (thread != current)
    {
        switch (thread->state)
        {
        case STATE_BLOCKED:
        case STATE_BLOCKED_W_TMO:
            /* Remove thread from object it's waiting on */
            remove_from_list_l(thread->bqp, thread);

#ifdef HAVE_WAKEUP_EXT_CB
            if (thread->wakeup_ext_cb != NULL)
                thread->wakeup_ext_cb(thread);
#endif
            break;
        }

        SDL_SemPost(s);
    }

    THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
                      thread - threads, THREAD_SDL_GET_NAME(thread));

    new_thread_id(thread->id, thread);
    thread->state = STATE_KILLED;
    thread_queue_wake(&thread->queue);

    SDL_DestroySemaphore(s);

    if (thread == current)
    {
        /* Do a graceful exit - perform the longjmp back into the thread
           function to return */
        restore_irq(oldlevel);
        longjmp(thread_jmpbufs[current - threads], 1);
    }

    /* SDL_KillThread frees the old pointer too because it uses SDL_WaitThread
     * to wait for the host to remove it. */
    thread->context.told = NULL;
    SDL_KillThread(t);
    restore_irq(oldlevel);
}
Esempio n. 4
0
void switch_thread(void)
{
    struct thread_entry *current = cores[CURRENT_CORE].running;

    enable_irq();

    switch (current->state)
    {
    case STATE_RUNNING:
    {
        SDL_UnlockMutex(m);
        /* Any other thread waiting already will get it first */
        SDL_LockMutex(m);
        break;
        } /* STATE_RUNNING: */

    case STATE_BLOCKED:
    {
        int oldlevel;

        SDL_UnlockMutex(m);
        SDL_SemWait(current->context.s);
        SDL_LockMutex(m);

        oldlevel = disable_irq_save();
        current->state = STATE_RUNNING;
        restore_irq(oldlevel);
        break;
        } /* STATE_BLOCKED: */

    case STATE_BLOCKED_W_TMO:
    {
        int result, oldlevel;

        SDL_UnlockMutex(m);
        result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
        SDL_LockMutex(m);

        oldlevel = disable_irq_save();

        if (current->state == STATE_BLOCKED_W_TMO)
        {
            /* Timed out */
            remove_from_list_l(current->bqp, current);

#ifdef HAVE_WAKEUP_EXT_CB
            if (current->wakeup_ext_cb != NULL)
                current->wakeup_ext_cb(current);
#endif
            current->state = STATE_RUNNING;
        }

        if (result == SDL_MUTEX_TIMEDOUT)
        {
            /* Other signals from an explicit wake could have been made before
             * arriving here if we timed out waiting for the semaphore. Make
             * sure the count is reset. */
            while (SDL_SemValue(current->context.s) > 0)
                SDL_SemTryWait(current->context.s);
        }

        restore_irq(oldlevel);
        break;
        } /* STATE_BLOCKED_W_TMO: */

    case STATE_SLEEPING:
    {
        SDL_UnlockMutex(m);
        SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
        SDL_LockMutex(m);
        current->state = STATE_RUNNING;
        break;
        } /* STATE_SLEEPING: */
    }

    cores[CURRENT_CORE].running = current;

    if (threads_status != THREADS_RUN)
        thread_exit();
}