void draw() { glClear(GL_COLOR_BUFFER_BIT); for_each_eye([&](StereoEye eye) { renderEye(eye); }); GL_CHECK_ERROR; }
void draw() { glClear(GL_COLOR_BUFFER_BIT); for (int eyeIndex = 0; eyeIndex < 2; ++eyeIndex) { renderEye(eyeIndex); } GL_CHECK_ERROR; }