void InitParamsServlet::service(servlet::HttpServletRequest& req, servlet::HttpServletResponse& resp) { std::ostream &out=resp.getOutputStream(); renderHeader(out); testInitParams(req,resp); renderFooter(out); }
QString reports::ReportTable::renderHTML(QWidget* widget, const QByteArray& encoding, const QString& title, bool includeCSS) { m_encoding = encoding; //this render the HEAD tag and sets the correct css file QString html = renderHeader(title, includeCSS); try { //this method is implemented by each concrete class html += renderBody(); } catch (const MyMoneyException &e) { kDebug(2) << "reports::ReportTable::renderHTML(): ERROR " << e.what(); QString error = i18n("There was an error creating your report: \"%1\".\nPlease report this error to the developer's list: [email protected]", e.what()); KMessageBox::error(widget, error, i18n("Critical Error")); html += "<h1>" + i18n("Unable to generate report") + "</h1><p>" + error + "</p>"; } //this renders a common footer html += renderFooter(); return html; }
void FileUploadServlet::service(servlet::HttpServletRequest& req, servlet::HttpServletResponse& resp) { std::ostream &out=resp.getOutputStream(); servlet::UploadedFile* file=req.getUploadedFile("theFile"); renderHeader(out); if(!req.getParameter("moo").empty()) out<<"Something was submitted: "<<req.getParameter("moo")<<std::endl; if(!file) renderForm(req, out); else renderFile(out, file); renderFooter(out); }
void AttributesServlet::service(servlet::HttpServletRequest& req, servlet::HttpServletResponse& resp) { std::ostream &out = resp.getOutputStream(); renderHeader(out); out<<"<PRE>"; out<<"\nRequest URI: "<<req.getRequestURI(); out<<"\nRequest URL: "<<req.getRequestURL(); out<<"\nContext Path: "<<req.getContextPath(); out<<"\nServletPath: "<<req.getServletPath(); out<<"\nQuery String: "<<req.getQueryString(); out<<"\nPath info: "<<req.getPathInfo(); out<<"\nLocal Address:"<<req.getLocalAddr(); out<<"\nRemote Address:"<<req.getRemoteAddr(); out<<"\nLocal Name :"<<req.getLocalName(); out<<"\nRemote Host :"<<req.getRemoteHost(); out<<"\nServlet Name :"<<getServletName(); out<<"\nPathInfo Translated: "<<req.getPathTranslated(); out<<"\nMIME type (text): "<<getServletContext().getMimeType("tests/attributes/attributes.cpp"); out<<"\nMIME type (html): "<<getServletContext().getMimeType("tests/multiple/multiple.csp"); out<<"\n</PRE>"; renderFooter(out); }
void ChatUserInterface::render() const { // If there is an underlying menu or other UI screen, render and dim it. // // We will skip rendering if the editor is a parent UI because of a couple // of difficult-to-solve issues: // 1. Fullscreen mode in editor usually has a different aspect ratio when // compared to the rest of the game (incl. the chat UI) // 2. The editor may have other sub-UIs opened (like QuickMenuUIs) that // may not handle the UIManager stack appropriately (likely a bug) and // will cause stack overflows if((mRenderUnderlyingUI && getUIManager()->hasPrevUI()) && !getUIManager()->cameFrom<EditorUserInterface>()) { getUIManager()->renderPrevUI(this); // ...render it... dimUnderlyingUI(); } // Render header renderHeader(); // And footer S32 vertFooterPos = DisplayManager::getScreenInfo()->getGameCanvasHeight() - vertMargin - VERT_FOOTER_SIZE; RenderUtils::drawCenteredString_fixed(vertFooterPos + VERT_FOOTER_SIZE - 2, VERT_FOOTER_SIZE - 2, Colors::green, "Type your message | ENTER to send | ESC exits"); renderChatters(horizMargin, vertFooterPos - CHAT_FONT_MARGIN * 2); // Render incoming chat msgs //mGL->glColor(Colors::white); U32 y = vertMargin + 60; static const S32 chatAreaHeight = DisplayManager::getScreenInfo()->getGameCanvasHeight() - 2 * vertMargin - // Screen area less margins VERT_FOOTER_SIZE - // Instructions at the bottom CHAT_NAMELIST_SIZE - CHAT_FONT_MARGIN * 2 - // Names of those in chatroom MENU_TITLE_SIZE - TITLE_SUBTITLE_GAP - MENU_SUBTITLE_SIZE - // Title/subtitle display CHAT_FONT_SIZE - CHAT_FONT_MARGIN - // Chat composition CHAT_FONT_SIZE; // Not sure... just need a little more space?? static const S32 MessageDisplayCount = chatAreaHeight / (CHAT_FONT_SIZE + CHAT_FONT_MARGIN); renderMessages(y, MessageDisplayCount); renderMessageComposition(vertFooterPos - 45 + CHAT_FONT_SIZE); // Give user notice that there is no connection to master, and thus chatting is ineffectual MasterServerConnection *masterConn = getGame()->getConnectionToMaster(); if(!(masterConn && masterConn->getConnectionState() == NetConnection::Connected)) { static const S32 fontsize = 20; static const S32 fontgap = 5; static const S32 margin = 20; static const char* line1 = "Not connected to Master Server"; static const char* line2 = "Your chat messages cannot be relayed"; static const S32 CORNER_INSET = 15; S32 yPos1 = 200; S32 yPos2 = yPos1 + (2 * (fontsize + fontgap + margin)); S32 width = RenderUtils::getStringWidth(fontsize, line2); S32 canvasWidth = DisplayManager::getScreenInfo()->getGameCanvasWidth(); S32 xPos1 = (canvasWidth - width) / 2 - margin; S32 xPos2 = xPos1 + width + (2 * margin); RenderUtils::drawFilledFancyBox(xPos1, yPos1, xPos2, yPos2, CORNER_INSET, Colors::red40, 1.0, Colors::red); yPos1 += margin + fontsize; RenderUtils::drawCenteredString_fixed(yPos1, fontsize, Colors::white, line1); RenderUtils::drawCenteredString_fixed(yPos1 + fontsize + fontgap, fontsize, Colors::white, line2); } }