Esempio n. 1
0
void render() 
{
	clear();
	switch(getState())
	{
		case MAIN_MENU:
			renderMainMenu();
			break;
		case GAME:
			renderGame();
			break;
		case BATTLE:
			renderBattle();
			break;
		case INSTRUCTIONS:
			renderInstructions();
			break;
		case OPTIONS:
			renderOptions();
			break;
		case STATUS:
			renderStatus();
			break;
		default:
			break;
	}
	refresh(); // call curses's refresh funct to update screen
}
Esempio n. 2
0
void SideScroller::Render() {
	glClear(GL_COLOR_BUFFER_BIT);
	switch (state) {
	case STATE_MAIN_MENU:
		renderMainMenu();
		break;
	case STATE_GAME_LEVEL:
		renderGameLevel();
		break;
	}
	SDL_GL_SwapWindow(displayWindow);
}
//Update the menu every frame.
void updateMenu() {

	for (unsigned int u = 0; u < numberOfMenuOptions; ++u) {
		if (u != static_cast<int>(menuStates)) {
			options[u].isSelected = false;
		} else {
			options[u].isSelected = true;
		}
	}
	menuUserInput();
	renderMainMenu();

}