void MapContext::update() { assert(util::ThreadContext::currentlyOn(util::ThreadType::Map)); if (!style) { updateFlags = Update::Nothing; } if (updateFlags == Update::Nothing) { return; } data.setAnimationTime(Clock::now()); if (updateFlags & Update::Classes) { style->cascade(); } if (updateFlags & Update::Classes || updateFlags & Update::Zoom) { style->recalculate(transformState.getNormalizedZoom()); } style->update(transformState, *texturePool); if (data.mode == MapMode::Continuous) { invalidateView(); } else if (callback && isLoaded()) { renderSync(transformState, frameData); } updateFlags = Update::Nothing; }
void RenderWorker::render(EGS_BaseGeometry *g, struct RenderParameters p) { const struct RenderResults &r = renderSync(g, p); if (r.img.isNull()) { emit aborted(); return; } emit rendered(r, p); }
void render( RenderStatistics& statistics, Renderer& renderer, const RenderInputs& renderInputs ) { init( renderInputs ); if( renderInputs.vrParameters.getSynchronousMode( )) renderSync( statistics, renderer, renderInputs ); else renderAsync( statistics, renderer, renderInputs ); }
void render(const RenderParams& renderParams, PipeFilter& redrawFilter, PipeFilter& sendHistogramFilter, Renderer& renderer, NodeAvailability& availability) const { if (renderParams.vrParams.getSynchronousMode()) renderSync(renderParams, sendHistogramFilter, renderer, availability); else renderAsync(renderParams, sendHistogramFilter, renderer, availability, redrawFilter); }
void MapContext::update() { assert(util::ThreadContext::currentlyOn(util::ThreadType::Map)); if (!style) { updateFlags = Update::Nothing; } if (updateFlags == Update::Nothing || (data.mode == MapMode::Still && !callback)) { return; } data.setAnimationTime(Clock::now()); if (style->loaded && updateFlags & Update::Annotations) { data.getAnnotationManager()->updateStyle(*style); updateFlags |= Update::Classes; } if (updateFlags & Update::Classes) { style->cascade(); } if (updateFlags & Update::Classes || updateFlags & Update::Zoom) { style->recalculate(transformState.getNormalizedZoom()); } style->update(transformState, *texturePool); if (data.mode == MapMode::Continuous) { asyncInvalidate->send(); } else if (callback && style->isLoaded()) { renderSync(transformState, frameData); } updateFlags = Update::Nothing; }