Esempio n. 1
0
sk_sp<SkImage> SkImage_Gpu::onMakeColorSpace(sk_sp<SkColorSpace> colorSpace) const {
    sk_sp<SkColorSpace> srcSpace = fColorSpace ? fColorSpace : SkColorSpace::MakeSRGB();
    auto xform = GrNonlinearColorSpaceXformEffect::Make(srcSpace.get(), colorSpace.get());
    if (!xform) {
        return sk_ref_sp(const_cast<SkImage_Gpu*>(this));
    }

    sk_sp<GrRenderTargetContext> renderTargetContext(fContext->makeRenderTargetContext(
        SkBackingFit::kExact, this->width(), this->height(), kRGBA_8888_GrPixelConfig, nullptr));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorTextureProcessor(fContext->resourceProvider(), fProxy, nullptr, SkMatrix::I());
    paint.addColorFragmentProcessor(std::move(xform));

    const SkRect rect = SkRect::MakeIWH(this->width(), this->height());

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect);

    if (!renderTargetContext->asTextureProxy()) {
        return nullptr;
    }

    // MDB: this call is okay bc we know 'renderTargetContext' was exact
    return sk_make_sp<SkImage_Gpu>(fContext, kNeedNewImageUniqueID,
                                   fAlphaType, renderTargetContext->asTextureProxyRef(),
                                   std::move(colorSpace), fBudgeted);

}
Esempio n. 2
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static sk_sp<GrRenderTargetContext> random_render_target_context(GrContext* context,
                                                                 SkRandom* random,
                                                                 const GrCaps* caps) {
    GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
                                                : kBottomLeft_GrSurfaceOrigin;
    int sampleCnt = random->nextBool() ? caps->getSampleCount(4, kRGBA_8888_GrPixelConfig) : 0;

    sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
                                                                           SkBackingFit::kExact,
                                                                           kRenderTargetWidth,
                                                                           kRenderTargetHeight,
                                                                           kRGBA_8888_GrPixelConfig,
                                                                           nullptr,
                                                                           sampleCnt,
                                                                           origin));
    return renderTargetContext;
}
Esempio n. 3
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sk_sp<SkSpecialSurface> SkSpecialSurface::MakeRenderTarget(GrContext* context,
                                                           int width, int height,
                                                           GrPixelConfig config,
                                                           sk_sp<SkColorSpace> colorSpace) {
    if (!context) {
        return nullptr;
    }

    sk_sp<GrRenderTargetContext> renderTargetContext(context->makeRenderTargetContext(
        SkBackingFit::kApprox, width, height, config, std::move(colorSpace)));
    if (!renderTargetContext) {
        return nullptr;
    }

    const SkIRect subset = SkIRect::MakeWH(width, height);

    return sk_make_sp<SkSpecialSurface_Gpu>(std::move(renderTargetContext), width, height, subset);
}
Esempio n. 4
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static sk_sp<GrRenderTargetContext> random_render_target_context(GrContext* context,
                                                                 SkRandom* random,
                                                                 const GrCaps* caps) {
    GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
                                                : kBottomLeft_GrSurfaceOrigin;
    int sampleCnt =
            random->nextBool() ? caps->getRenderTargetSampleCount(2, kRGBA_8888_GrPixelConfig) : 1;
    // Above could be 0 if msaa isn't supported.
    sampleCnt = SkTMax(1, sampleCnt);

    sk_sp<GrRenderTargetContext> renderTargetContext(
        context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kExact,
                                                               kRenderTargetWidth,
                                                               kRenderTargetHeight,
                                                               kRGBA_8888_GrPixelConfig,
                                                               nullptr,
                                                               sampleCnt,
                                                               GrMipMapped::kNo,
                                                               origin));
    return renderTargetContext;
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
    GrContext* context = ctxInfo.grContext();

    sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
                                                                     SkBackingFit::kApprox,
                                                                     1, 1, kRGBA_8888_GrPixelConfig,
                                                                     nullptr));
    if (!renderTargetContext) {
        ERRORF(reporter, "Could not create render target context.");
        return;
    }
    int attribCnt = context->caps()->maxVertexAttributes();
    if (!attribCnt) {
        ERRORF(reporter, "No attributes allowed?!");
        return;
    }
    context->flush();
    context->resetGpuStats();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
    GrPaint grPaint;
    // This one should succeed.
    renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt));
    context->flush();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
#endif
    context->resetGpuStats();
    renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt + 1));
    context->flush();
#if GR_GPU_STATS
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
    REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
#endif
}
Esempio n. 6
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bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) {
    GrDrawingManager* drawingManager = context->contextPriv().drawingManager();
    GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();

    sk_sp<GrTextureProxy> proxies[2];

    // setup dummy textures
    {
        GrSurfaceDesc dummyDesc;
        dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
        dummyDesc.fWidth = 34;
        dummyDesc.fHeight = 18;
        dummyDesc.fConfig = kRGBA_8888_GrPixelConfig;
        proxies[0] = proxyProvider->createProxy(dummyDesc, kBottomLeft_GrSurfaceOrigin,
                                                SkBackingFit::kExact, SkBudgeted::kNo);
    }
    {
        GrSurfaceDesc dummyDesc;
        dummyDesc.fFlags = kNone_GrSurfaceFlags;
        dummyDesc.fWidth = 16;
        dummyDesc.fHeight = 22;
        dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
        proxies[1] = proxyProvider->createProxy(dummyDesc, kTopLeft_GrSurfaceOrigin,
                                                SkBackingFit::kExact, SkBudgeted::kNo);
    }

    if (!proxies[0] || !proxies[1]) {
        SkDebugf("Could not allocate dummy textures");
        return false;
    }

    // dummy scissor state
    GrScissorState scissor;

    SkRandom random;
    static const int NUM_TESTS = 1024;
    for (int t = 0; t < NUM_TESTS; t++) {
        // setup random render target(can fail)
        sk_sp<GrRenderTargetContext> renderTargetContext(random_render_target_context(
            context, &random, context->caps()));
        if (!renderTargetContext) {
            SkDebugf("Could not allocate renderTargetContext");
            return false;
        }

        GrPaint paint;
        GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);
        set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
        set_random_xpf(&paint, &ptd);
        set_random_state(&paint, &random);
        GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
    }
    // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
    drawingManager->flush(nullptr);

    // Validate that GrFPs work correctly without an input.
    sk_sp<GrRenderTargetContext> renderTargetContext(
                 context->contextPriv().makeDeferredRenderTargetContext(SkBackingFit::kExact,
                                                                        kRenderTargetWidth,
                                                                        kRenderTargetHeight,
                                                                        kRGBA_8888_GrPixelConfig,
                                                                        nullptr));
    if (!renderTargetContext) {
        SkDebugf("Could not allocate a renderTargetContext");
        return false;
    }

    int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
    for (int i = 0; i < fpFactoryCnt; ++i) {
        // Since FP factories internally randomize, call each 10 times.
        for (int j = 0; j < 10; ++j) {
            GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies);

            GrPaint paint;
            paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
            auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
            auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
            paint.addColorFragmentProcessor(std::move(blockFP));
            GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
            drawingManager->flush(nullptr);
        }
    }

    return true;
}
Esempio n. 7
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static sk_sp<SkImage> make_from_yuv_textures_copy(GrContext* ctx, SkYUVColorSpace colorSpace,
                                                  bool nv12,
                                                  const GrBackendObject yuvTextureHandles[],
                                                  const SkISize yuvSizes[],
                                                  GrSurfaceOrigin origin,
                                                  sk_sp<SkColorSpace> imageColorSpace) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || yuvSizes[1].fWidth <= 0 ||
        yuvSizes[1].fHeight <= 0) {
        return nullptr;
    }
    if (!nv12 && (yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0)) {
        return nullptr;
    }

    const GrPixelConfig kConfig = nv12 ? kRGBA_8888_GrPixelConfig : kAlpha_8_GrPixelConfig;

    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    sk_sp<GrTexture> yTex(
        ctx->textureProvider()->wrapBackendTexture(yDesc, kBorrow_GrWrapOwnership));
    sk_sp<GrTexture> uTex(
        ctx->textureProvider()->wrapBackendTexture(uDesc, kBorrow_GrWrapOwnership));
    sk_sp<GrTexture> vTex;
    if (nv12) {
        vTex = uTex;
    } else {
        GrBackendTextureDesc vDesc;
        vDesc.fConfig = kConfig;
        vDesc.fOrigin = origin;
        vDesc.fSampleCnt = 0;
        vDesc.fTextureHandle = yuvTextureHandles[2];
        vDesc.fWidth = yuvSizes[2].fWidth;
        vDesc.fHeight = yuvSizes[2].fHeight;

        vTex = sk_sp<GrTexture>(
            ctx->textureProvider()->wrapBackendTexture(vDesc, kBorrow_GrWrapOwnership));
    }
    if (!yTex || !uTex || !vTex) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeRenderTargetContext(
                                                                         SkBackingFit::kExact,
                                                                         width, height,
                                                                         kRGBA_8888_GrPixelConfig,
                                                                         std::move(imageColorSpace),
                                                                         0,
                                                                         origin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorFragmentProcessor(
        GrYUVEffect::MakeYUVToRGB(yTex.get(), uTex.get(), vTex.get(), yuvSizes, colorSpace, nv12));

    const SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));

    renderTargetContext->drawRect(GrNoClip(), paint, SkMatrix::I(), rect);
    ctx->flushSurfaceWrites(renderTargetContext->accessRenderTarget());
    return sk_make_sp<SkImage_Gpu>(width, height, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType, renderTargetContext->asTexture(),
                                   sk_ref_sp(renderTargetContext->getColorSpace()), budgeted);
}
sk_sp<GrTextureProxy> GrYUVProvider::refAsTextureProxy(GrContext* ctx, const GrSurfaceDesc& desc,
                                                       const SkColorSpace* srcColorSpace,
                                                       const SkColorSpace* dstColorSpace) {
    SkYUVPlanesCache::Info yuvInfo;
    void* planes[3];

    sk_sp<SkCachedData>  dataStorage = init_provider(this, &yuvInfo, planes);
    if (!dataStorage) {
        return nullptr;
    }

    sk_sp<GrTextureProxy> yuvTextureProxies[3];
    for (int i = 0; i < 3; i++) {
        int componentWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
        int componentHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
        // If the sizes of the components are not all the same we choose to create exact-match
        // textures for the smaller onces rather than add a texture domain to the draw.
        // TODO: revisit this decision to imporve texture reuse?
        SkBackingFit fit =
                (componentWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
                (componentHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight)
                    ? SkBackingFit::kExact : SkBackingFit::kApprox;

        SkImageInfo imageInfo = SkImageInfo::MakeA8(componentWidth, componentHeight);
        SkPixmap pixmap(imageInfo, planes[i], yuvInfo.fSizeInfo.fWidthBytes[i]);
        SkCachedData* dataStoragePtr = dataStorage.get();
        // We grab a ref to cached yuv data. When the SkImage we create below goes away it will call
        // the YUVGen_DataReleaseProc which will release this ref.
        // DDL TODO: Currently we end up creating a lazy proxy that will hold onto a ref to the
        // SkImage in its lambda. This means that we'll keep the ref on the YUV data around for the
        // life time of the proxy and not just upload. For non-DDL draws we should look into
        // releasing this SkImage after uploads (by deleting the lambda after instantiation).
        dataStoragePtr->ref();
        sk_sp<SkImage> yuvImage = SkImage::MakeFromRaster(pixmap, YUVGen_DataReleaseProc,
                                                          dataStoragePtr);

        auto proxyProvider = ctx->contextPriv().proxyProvider();
        yuvTextureProxies[i] = proxyProvider->createTextureProxy(yuvImage, kNone_GrSurfaceFlags,
                                                                 kTopLeft_GrSurfaceOrigin,
                                                                 1, SkBudgeted::kYes, fit);
    }

    // We never want to perform color-space conversion during the decode. However, if the proxy
    // config is sRGB then we must use a sRGB color space.
    sk_sp<SkColorSpace> colorSpace;
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        colorSpace = SkColorSpace::MakeSRGB();
    }
    // TODO: investigate preallocating mip maps here
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeDeferredRenderTargetContext(
            SkBackingFit::kExact, desc.fWidth, desc.fHeight, desc.fConfig, std::move(colorSpace),
            desc.fSampleCnt, GrMipMapped::kNo, kTopLeft_GrSurfaceOrigin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    auto yuvToRgbProcessor =
            GrYUVtoRGBEffect::Make(std::move(yuvTextureProxies[0]),
                                   std::move(yuvTextureProxies[1]),
                                   std::move(yuvTextureProxies[2]),
                                   yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false);
    paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));

    // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
    // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
    // to output the results of that math directly to the buffer that we will then consider sRGB.
    // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
    // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
    // then let the HW convert Linear -> sRGB.
    if (GrPixelConfigIsSRGB(desc.fConfig)) {
        if (ctx->caps()->srgbWriteControl()) {
            paint.setDisableOutputConversionToSRGB(true);
        } else {
            paint.addColorFragmentProcessor(GrSRGBEffect::Make(GrSRGBEffect::Mode::kSRGBToLinear,
                                                               GrSRGBEffect::Alpha::kOpaque));
        }
    }

    // If the caller expects the pixels in a different color space than the one from the image,
    // apply a color conversion to do this.
    std::unique_ptr<GrFragmentProcessor> colorConversionProcessor =
            GrNonlinearColorSpaceXformEffect::Make(srcColorSpace, dstColorSpace);
    if (colorConversionProcessor) {
        paint.addColorFragmentProcessor(std::move(colorConversionProcessor));
    }

    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
                                     yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), r);

    return renderTargetContext->asTextureProxyRef();
}
Esempio n. 9
0
static sk_sp<SkImage> make_from_yuv_textures_copy(GrContext* ctx, SkYUVColorSpace colorSpace,
                                                  bool nv12,
                                                  const GrBackendObject yuvTextureHandles[],
                                                  const SkISize yuvSizes[],
                                                  GrSurfaceOrigin origin,
                                                  sk_sp<SkColorSpace> imageColorSpace) {
    const SkBudgeted budgeted = SkBudgeted::kYes;

    if (yuvSizes[0].fWidth <= 0 || yuvSizes[0].fHeight <= 0 || yuvSizes[1].fWidth <= 0 ||
        yuvSizes[1].fHeight <= 0) {
        return nullptr;
    }
    if (!nv12 && (yuvSizes[2].fWidth <= 0 || yuvSizes[2].fHeight <= 0)) {
        return nullptr;
    }

    const GrPixelConfig kConfig = nv12 ? kRGBA_8888_GrPixelConfig : kAlpha_8_GrPixelConfig;

    GrBackendTextureDesc yDesc;
    yDesc.fConfig = kConfig;
    yDesc.fOrigin = origin;
    yDesc.fSampleCnt = 0;
    yDesc.fTextureHandle = yuvTextureHandles[0];
    yDesc.fWidth = yuvSizes[0].fWidth;
    yDesc.fHeight = yuvSizes[0].fHeight;

    GrBackendTextureDesc uDesc;
    uDesc.fConfig = kConfig;
    uDesc.fOrigin = origin;
    uDesc.fSampleCnt = 0;
    uDesc.fTextureHandle = yuvTextureHandles[1];
    uDesc.fWidth = yuvSizes[1].fWidth;
    uDesc.fHeight = yuvSizes[1].fHeight;

    sk_sp<GrSurfaceProxy> yProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, yDesc);
    sk_sp<GrSurfaceProxy> uProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, uDesc);
    sk_sp<GrSurfaceProxy> vProxy;

    if (nv12) {
        vProxy = uProxy;
    } else {
        GrBackendTextureDesc vDesc;
        vDesc.fConfig = kConfig;
        vDesc.fOrigin = origin;
        vDesc.fSampleCnt = 0;
        vDesc.fTextureHandle = yuvTextureHandles[2];
        vDesc.fWidth = yuvSizes[2].fWidth;
        vDesc.fHeight = yuvSizes[2].fHeight;

        vProxy = GrSurfaceProxy::MakeWrappedBackend(ctx, vDesc);
    }
    if (!yProxy || !uProxy || !vProxy) {
        return nullptr;
    }

    const int width = yuvSizes[0].fWidth;
    const int height = yuvSizes[0].fHeight;

    // Needs to be a render target in order to draw to it for the yuv->rgb conversion.
    sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeRenderTargetContext(
                                                                         SkBackingFit::kExact,
                                                                         width, height,
                                                                         kRGBA_8888_GrPixelConfig,
                                                                         std::move(imageColorSpace),
                                                                         0,
                                                                         origin));
    if (!renderTargetContext) {
        return nullptr;
    }

    GrPaint paint;
    paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
    paint.addColorFragmentProcessor(
        GrYUVEffect::MakeYUVToRGB(ctx->resourceProvider(),
                                  sk_ref_sp(yProxy->asTextureProxy()),
                                  sk_ref_sp(uProxy->asTextureProxy()),
                                  sk_ref_sp(vProxy->asTextureProxy()), yuvSizes, colorSpace, nv12));

    const SkRect rect = SkRect::MakeIWH(width, height);

    renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect);

    if (!renderTargetContext->asSurfaceProxy()) {
        return nullptr;
    }
    ctx->contextPriv().flushSurfaceWrites(renderTargetContext->asSurfaceProxy());

    // MDB: this call is okay bc we know 'renderTargetContext' was exact
    return sk_make_sp<SkImage_Gpu>(ctx, kNeedNewImageUniqueID,
                                   kOpaque_SkAlphaType, renderTargetContext->asTextureProxyRef(),
                                   renderTargetContext->refColorSpace(), budgeted);
}