QWidget *PapagayoTool::configurator() { if (!k->configurator) { k->mode = TupToolPlugin::View; k->configurator = new Configurator; connect(k->configurator, SIGNAL(importLipSync()), this, SIGNAL(importLipSync())); connect(k->configurator, SIGNAL(editLipSyncSelection(const QString &)), this, SLOT(editLipSyncSelection(const QString &))); connect(k->configurator, SIGNAL(removeCurrentLipSync(const QString &)), this, SLOT(removeCurrentLipSync(const QString &))); connect(k->configurator, SIGNAL(selectMouth(const QString &, int)), this, SLOT(addTarget(const QString &, int))); connect(k->configurator, SIGNAL(closeLipSyncProperties()), this, SLOT(resetCanvas())); connect(k->configurator, SIGNAL(initFrameHasChanged(int)), this, SLOT(updateInitFrame(int))); }
void resetGame() { timer = 0; points = 0; gameState = 0; wait = 100000; currentBlockInBatch = 0; resetBlock(); resetCanvas(); createNewBlockBatch(); renderCanvas(); }