// shaderSource
 void setShaderSource( std::string const & src ) {
     resetIfChanged(src, _shaderSource);
 }
 // diffuseEnvironmentId
 void setDiffuseEnvironmentId( GLuint dId ) {
     resetIfChanged(dId, _diffuseEnvironmentId);
 }
 // specularEnvironmentId
 void setSpecularEnvironmentId( GLuint eId ) {
     resetIfChanged(eId, _specularEnvironmentId);
 }
 // ptexOcclusionValid
 void setPtexOcclusionValid( bool pov ) {
     resetIfChanged(pov, _ptexOcclusionValid);
 }
 // ptexDisplacementValid
 void setPtexDisplacementValid( bool pdv ) {
     resetIfChanged(pdv, _ptexDisplacementValid);
 }
 // ptexColorValid
 void setPtexColorValid( bool pcv ) {
     resetIfChanged(pcv, _ptexColorValid);
 }
 // isAdaptive
 void setIsAdaptive( bool ad ) {
     resetIfChanged(ad, _isAdaptive);
 }
Esempio n. 8
0
 /* diffuseId */
 void setDiffuseId( GLuint dId ) { resetIfChanged(dId, _diffuseId); }