void V8Proxy::clearForNavigation() { resetIsolatedWorlds(); windowShell()->clearForNavigation(); }
void ScriptController::clearForNavigation() { resetIsolatedWorlds(); V8GCController::hintForCollectGarbage(); windowShell()->clearForNavigation(); }
void V8Proxy::clearForClose() { resetIsolatedWorlds(); windowShell()->clearForClose(); }
void V8Proxy::clearForNavigation() { resetIsolatedWorlds(); hintForGCIfNecessary(); windowShell()->clearForNavigation(); }