Esempio n. 1
0
void KyraEngine_v2::initItemList(int size) {
	delete[] _itemList;

	_itemList = new ItemDefinition[size];
	assert(_itemList);
	memset(_itemList, 0, sizeof(ItemDefinition)*size);
	_itemListSize = size;

	resetItemList();
}
Esempio n. 2
0
void KyraEngine_MR::changeChapter(int newChapter, int sceneId, int malcolmShapes, int facing) {
	resetItemList();

	_currentChapter = newChapter;
	runStartupScript(newChapter, 0);
	_mainCharacter.dlgIndex = 0;

	_malcolmsMood = 1;
	memset(_newSceneDlgState, 0, sizeof(_newSceneDlgState));

	if (malcolmShapes >= 0)
		loadCharacterShapes(malcolmShapes);

	enterNewScene(sceneId, facing, 0, 0, 0);
}
Esempio n. 3
0
void KyraEngine_HoF::startup() {
	_sound->setSoundList(&_soundData[kMusicIngame]);
	// The track map is exactly the same
	// for FM-TOWNS and DOS
	_trackMap = _dosTrackMap;
	_trackMapSize = _dosTrackMapSize;

	allocAnimObjects(1, 10, 30);

	_screen->_curPage = 0;

	memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
	_gamePlayBuffer = new uint8[46080];
	_unkBuf500Bytes = new uint8[500];

	loadMouseShapes();
	loadItemShapes();

	_screen->setMouseCursor(0, 0, getShapePtr(0));

	_screenBuffer = new uint8[64000];
	_unkBuf200kByte = new uint8[200000];

	loadChapterBuffer(_newChapterFile);

	loadCCodeBuffer("C_CODE.XXX");

	if (_flags.isTalkie) {
		loadOptionsBuffer("OPTIONS.XXX");

		showMessageFromCCode(265, 150, 0);
		_screen->updateScreen();
		openTalkFile(0);
		_currentTalkFile = 1;
		openTalkFile(1);
	} else {
		_optionsBuffer = _cCodeBuffer;
	}

	showMessage(0, 207);

	_screen->setShapePages(5, 3);

	_mainCharacter.height = 0x30;
	_mainCharacter.facing = 4;
	_mainCharacter.animFrame = 0x12;

	memset(_sceneAnims, 0, sizeof(_sceneAnims));
	for (int i = 0; i < ARRAYSIZE(_sceneAnimMovie); ++i)
		_sceneAnimMovie[i] = new WSAMovie_v2(this);
	memset(_wsaSlots, 0, sizeof(_wsaSlots));
	for (int i = 0; i < ARRAYSIZE(_wsaSlots); ++i)
		_wsaSlots[i] = new WSAMovie_v2(this);

	_screen->_curPage = 0;

	_talkObjectList = new TalkObject[72];
	memset(_talkObjectList, 0, sizeof(TalkObject)*72);
	_shapeDescTable = new ShapeDesc[55];
	memset(_shapeDescTable, 0, sizeof(ShapeDesc)*55);

	for (int i = 9; i <= 32; ++i) {
		_shapeDescTable[i-9].width = 30;
		_shapeDescTable[i-9].height = 55;
		_shapeDescTable[i-9].xAdd = -15;
		_shapeDescTable[i-9].yAdd = -50;
	}

	for (int i = 19; i <= 24; ++i) {
		_shapeDescTable[i-9].width = 53;
		_shapeDescTable[i-9].yAdd = -51;
	}

	_gfxBackUpRect = new uint8[_screen->getRectSize(32, 32)];
	initItemList(30);
	loadButtonShapes();
	resetItemList();
	_characterShapeFile = 1;
	loadCharacterShapes(_characterShapeFile);
	initInventoryButtonList();
	setupLangButtonShapes();
	loadInventoryShapes();

	_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
	_screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
	_screen->copyPage(3, 0);
	_screen->showMouse();
	_screen->hideMouse();

	clearAnimObjects();

	for (int i = 0; i < 19; ++i)
		memset(_conversationState[i], -1, sizeof(int8)*14);
	clearCauldronTable();
	memset(_inputColorCode, -1, sizeof(_inputColorCode));
	memset(_newSceneDlgState, 0, sizeof(_newSceneDlgState));
	for (int i = 0; i < 23; ++i)
		resetCauldronStateTable(i);

	_sceneList = new SceneDesc[86];
	memset(_sceneList, 0, sizeof(SceneDesc)*86);
	_sceneListSize = 86;
	runStartScript(1, 0);
	loadNPCScript();

	if (_gameToLoad == -1) {
		snd_playWanderScoreViaMap(52, 1);
		enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
		saveGameStateIntern(0, "New Game", 0);
	} else {
		loadGameStateCheck(_gameToLoad);
	}

	_screen->showMouse();

	if (_menuDirectlyToLoad)
		(*_inventoryButtons[0].buttonCallback)(&_inventoryButtons[0]);

	setNextIdleAnimTimer();
	setWalkspeed(_configWalkspeed);
}
Esempio n. 4
0
void KyraEngine_MR::startup() {
	_album.wsa = new WSAMovie_v2(this);
	assert(_album.wsa);
	_album.leftPage.wsa = new WSAMovie_v2(this);
	assert(_album.leftPage.wsa);
	_album.rightPage.wsa = new WSAMovie_v2(this);
	assert(_album.rightPage.wsa);

	_gamePlayBuffer = new uint8[64000];

	_interface = new uint8[17920];
	_interfaceCommandLine = new uint8[3840];

	_screen->setFont(Screen::FID_8_FNT);

	_stringBuffer = new char[500];
	allocAnimObjects(1, 16, 50);

	memset(_sceneShapes, 0, sizeof(_sceneShapes));
	_screenBuffer = new uint8[64000];

	if (!loadLanguageFile("ITEMS.", _itemFile))
		error("Couldn't load ITEMS");
	if (!loadLanguageFile("SCORE.", _scoreFile))
		error("Couldn't load SCORE");
	if (!loadLanguageFile("C_CODE.", _cCodeFile))
		error("Couldn't load C_CODE");
	if (!loadLanguageFile("SCENES.", _scenesFile))
		error("Couldn't load SCENES");
	if (!loadLanguageFile("OPTIONS.", _optionsFile))
		error("Couldn't load OPTIONS");
	if (!loadLanguageFile("_ACTOR.", _actorFile))
		error("couldn't load _ACTOR");

	openTalkFile(0);
	_currentTalkFile = 0;
	openTalkFile(1);
	loadCostPal();

	for (int i = 0; i < 16; ++i) {
		_sceneAnims[i].flags = 0;
		_sceneAnimMovie[i] = new WSAMovie_v2(this);
		assert(_sceneAnimMovie[i]);
	}

	_screen->_curPage = 0;

	_talkObjectList = new TalkObject[88];
	memset(_talkObjectList, 0, sizeof(TalkObject)*88);
	for (int i = 0; i < 88; ++i)
		_talkObjectList[i].sceneId = 0xFF;

	_gfxBackUpRect = new uint8[_screen->getRectSize(32, 32)];
	initItemList(50);
	resetItemList();

	loadShadowShape();
	loadExtrasShapes();
	_characterShapeFile = 0;
	loadCharacterShapes(_characterShapeFile);
	updateMalcolmShapes();
	initMainButtonList(true);
	loadButtonShapes();
	loadInterfaceShapes();

	_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
	_paletteOverlay = new uint8[256];
	_screen->generateOverlay(_screen->getPalette(0), _paletteOverlay, 0xF0, 0x19);

	loadInterface();

	clearAnimObjects();

	_scoreMax = 0;
	for (int i = 0; i < _scoreTableSize; ++i) {
		if (_scoreTable[i] > 0)
			_scoreMax += _scoreTable[i];
	}

	memset(_newSceneDlgState, 0, sizeof(_newSceneDlgState));
	memset(_conversationState, -1, sizeof(_conversationState));

	_sceneList = new SceneDesc[98];
	assert(_sceneList);
	memset(_sceneList, 0, sizeof(SceneDesc)*98);
	_sceneListSize = 98;

	runStartupScript(1, 0);
	_res->exists("MOODOMTR.WSA", true);
	_invWsa = new WSAMovie_v2(this);
	assert(_invWsa);
	_invWsa->open("MOODOMTR.WSA", 1, 0);
	_invWsaFrame = 6;
	saveGameStateIntern(0, "New Game", 0);
	if (_gameToLoad == -1)
		enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
	else
		loadGameStateCheck(_gameToLoad);

	if (_menuDirectlyToLoad)
		(*_mainButtonData[0].buttonCallback)(&_mainButtonData[0]);

	_screen->updateScreen();
	_screen->showMouse();

	setNextIdleAnimTimer();
	setWalkspeed(_configWalkspeed);
}