void reset_globals() { reset_skin_globals(); reset_vehicle_globals(); reset_teleporter_globals(); reset_weapon_globals(); reset_world_globals(); activeLineIndexMain = activeLineIndexPlayer = activeLineIndexWantedFreeze = frozenWantedLevel = 0; featurePlayerInvincible = featurePlayerNeverWanted = featurePlayerIgnoredByPolice = featurePlayerIgnoredByAll = featurePlayerUnlimitedAbility = featurePlayerNoNoise = featurePlayerFastSwim = featurePlayerFastRun = featurePlayerSuperJump = featurePlayerInvisible = featurePlayerDrunk = featurePlayerRadio = featureRadioAlwaysOff = featureMiscLockRadio = featureMiscHideHud = featureWantedLevelFrozen = false; featurePlayerResetOnDeath = true; featureBlockInputInMenu = true; featureVehInvulnIncludesCosmetic = true; featurePlayerInvincibleUpdated = featurePlayerNeverWantedUpdated = featurePlayerIgnoredByPoliceUpdated = featurePlayerIgnoredByAllUpdated = featurePlayerNoNoiseUpdated = featurePlayerFastSwimUpdated = featurePlayerFastRunUpdated = featureRadioAlwaysOffUpdated = featurePlayerRadioUpdated = featurePlayerDrunkUpdated = featurePlayerInvisibleUpdated = true; set_status_text("Reset All Settings"); DWORD myThreadID; HANDLE myHandle = CreateThread(0, 0, save_settings_thread, 0, 0, &myThreadID); CloseHandle(myHandle); }
void reset_globals() { reset_skin_globals(); reset_vehicle_globals(); reset_teleporter_globals(); reset_weapon_globals(); reset_world_globals(); reset_misc_globals(); activeLineIndexMain = activeLineIndexPlayer = activeLineIndexWantedFreeze = frozenWantedLevel = 0; featurePlayerDrunk = featurePlayerInvincible = featurePlayerNeverWanted = featurePlayerIgnoredByPolice = featurePlayerIgnoredByAll = featurePlayerUnlimitedAbility = featurePlayerNoNoise = featurePlayerFastSwim = featurePlayerFastRun = featurePlayerSuperJump = featurePlayerInvisible = featureWantedLevelFrozen = false; featurePlayerInvincibleUpdated = featurePlayerNeverWantedUpdated = featurePlayerIgnoredByPoliceUpdated = featurePlayerIgnoredByAllUpdated = featurePlayerNoNoiseUpdated = featurePlayerFastSwimUpdated = featurePlayerFastRunUpdated = featurePlayerDrunkUpdated = featurePlayerInvisibleUpdated = true; set_status_text("Reset All Settings"); DWORD myThreadID; HANDLE myHandle = CreateThread(0, 0, save_settings_thread, 0, 0, &myThreadID); CloseHandle(myHandle); }