Esempio n. 1
0
void Wobble::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(wobble_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(wobble,frequency);
      resetval(wobble,amplitude);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(wobble_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 2
0
void CombSplit::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(combsplit_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(combsplit,block_size);
      resetval(combsplit,number_of_files);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(combsplit_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 3
0
void Filter::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(filter_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(filter,lower_cutoff);
      resetval(filter,upper_cutoff);
      resetval(filter,sharpness);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(filter_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 4
0
void Mirror::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(mirror_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(mirror,mirror_frequency);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(mirror_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 5
0
void AmplitudeToPhase::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(amplitude_phase_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(amplitudephase,amplitude_multiplier);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(amplitude_phase_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 6
0
void SpectrumShift::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(spectrum_shift_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(spectrumshift,shift_value);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(spectrum_shift_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 7
0
void Stretch::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(stretch_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(stretch,exponent);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(stretch_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 8
0
void DerivativeAmp::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(derivate_amp_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(derivateamp,amp_derivate_multiplier);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
      //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(derivate_amp_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 9
0
void Threshold::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(threshold_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == toggleButton)
    {
        //[UserButtonCode_toggleButton] -- add your button handler code here..
      threshold_remove_above_threshold=toggleButton->getToggleState();
        //[/UserButtonCode_toggleButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(threshold,threshold_level);
      toggleButton->setToggleState(threshold_remove_above_threshold_default,true);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(threshold_ok);
        //[/UserButtonCode_textButton2]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Esempio n. 10
0
void MultiplyPhase::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == textButton)
    {
        //[UserButtonCode_textButton] -- add your button handler code here..
      doit(multiply_phase_ok);
        //[/UserButtonCode_textButton]
    }
    else if (buttonThatWasClicked == resetbutton)
    {
        //[UserButtonCode_resetbutton] -- add your button handler code here..
      resetval(multiplyphase,phase_multiplier);
      randomButton->setToggleState(multiplyphase_phase_random_default,true);
        //[/UserButtonCode_resetbutton]
    }
    else if (buttonThatWasClicked == textButton2)
    {
        //[UserButtonCode_textButton2] -- add your button handler code here..
      redoit(multiply_phase_ok);
        //[/UserButtonCode_textButton2]
    }
    else if (buttonThatWasClicked == randomButton)
    {
        //[UserButtonCode_randomButton] -- add your button handler code here..
      multiplyphase_phase_random=randomButton->getToggleState();
      if(multiplyphase_phase_random==true){
	phase_multiplierslider->setEnabled(false);
      }else{
	phase_multiplierslider->setEnabled(true);
      }
        //[/UserButtonCode_randomButton]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}